Re: soft light as "light photon emitter shader" problem
| Date : Mon, 29 May 2006 18:48:30 +0200 |
| To : XSI(at)Softimage.COM |
| From : Luc Froelicher <lulu(at)alamaison.fr> |
| Subject : Re: soft light as "light photon emitter shader" problem |
always behaves as a Point light (ie emitting photons all over the place ...) and don't respect the light type (spot light in my case).
shall I call that a bug , or a limitation ?
I 'm trying to color the photons/caustics according to "mib_cie_d temperature" and I didn't find how to do that (using a spot light) for the moment.
Luc Froelicher a écrit :
I've got a strange behaviour here ...
I'm using a soft light with a mib_cie_d shader connected to his color input.
I'm calculating caustics . the scene is a glass (dielectric material or lglass) object on a diffuse plane , really standart.
in order to get the right color for my caustics (given in Kelvin in the mib_cie_d),
I connected the soft light shader to the "light Photon Emitter Shader" slot of the light ,
toggled the "Use light color as Energy" in the Photon section of the soft light ... and my caustics are now correctly colored (according to mib_cie_d temperature) .
Meanwhile I noticed that , by connecting the softlight to the , the rendering times doubled.
looking at mental ray logs :
soft light not connected :
'INFO : RCGI 0.2 info : light #0 (Spot_Root1/spot_cyclo), caustic emission, emitted: 4183803, stored: 5005
'INFO : RCGI 0.2 info : caustic light #0: light photons 4183803
'INFO : RCGI 0.2 info : caustic light #0: spec. refl. photons 6843
'INFO : RCGI 0.2 info : caustic light #0: spec. refr. photons 10085
'INFO : RCGI 0.2 info : optimizing access to caustic Photon Map with 5005 photons
soft light connected as a light Photon Emitter Shader :
INFO : RCGI 0.2 info : light #0 (Spot_Root1/spot_cyclo), caustic emission, emitted: 9524100, stored: 5005
'INFO : RCGI 0.2 info : caustic light #0: light photons 9524100
'INFO : RCGI 0.2 info : caustic light #0: spec. refl. photons 7241
'INFO : RCGI 0.2 info : caustic light #0: spec. refr. photons 10078
'INFO : RCGI 0.2 info : optimizing access to caustic Photon Map with 5005 photons
so , if I understand correctly , in the second case it has to emit the double amount of photons to store 5000 photons at the end.
is there a logical reason for that , or am I misunderstanding something ... ?
luc
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- References:
- soft light as "light photon emitter shader" problem
- From: Luc Froelicher <lulu(at)alamaison.fr>
- soft light as "light photon emitter shader" problem
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