If you switch your view to "Cameras>Render Pass" instead of your camera,
this will change when you switch passes
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Joe Laffey
Sent: Tuesday, May 30, 2006 4:00 PM
To: Softimage XSI Mailing List
Subject: Passes with different cameras/cam shaders
Forgive me, as I am still quite new to XSI...
I am trying to set up a scene with two passes, one uses the toon shader
on
the camera, the other does not. I figured out partitions, and how to get
the objects setup (which have different shaders per pass). I figured out
one way to get the lens shaders I want on each pass... I duplicated the
camera and applied the shader only to one camera. Then I set it as the
render camera for one pass, with the other camera as the render camera
for
the second pass.
This all works (is there a better way? please fill me in...)
What Doesn't work, though, is that when I switch passes it does not
automagically switch cameras in my view. This is aminor thing, but it
would be cool if it did. This is probably scriptable, but I want to
learn
the basics of XSI before I delve into scripting (unless a job forces me
to
do otherwise...)
Thanks,
--
Joe Laffey | Visual Effects for Film and Video
LAFFEY Computer Imaging | -------------------------------------
St. Louis, MO | Show Reel http://LAFFEY.tv/?e01256
USA | -------------------------------------
. | -*- Digital Fusion Plugins -*-
------------------------------------------------------------------------
--
Mail here will be rejected --> "Real Trap" <r_trap(at)laffeycomputer.com>
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body: unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi