RE: Passes with different cameras/cam shaders

Date : Tue, 30 May 2006 16:02:48 -0400
To : <XSI(at)Softimage.COM>
From : "Jason Brynford-Jones" <jasonbj(at)Softimage.COM>
Subject : RE: Passes with different cameras/cam shaders
If you switch your view to "Cameras>Render Pass" instead of your camera,
this will change when you switch passes

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Joe Laffey
Sent: Tuesday, May 30, 2006 4:00 PM
To: Softimage XSI Mailing List
Subject: Passes with different cameras/cam shaders


Forgive me, as I am still quite new to XSI...

I am trying to set up a scene with two passes, one uses the toon shader
on 
the camera, the other does not. I figured out partitions, and how to get

the objects setup (which have different shaders per pass). I figured out

one way to get the lens shaders I want on each pass... I duplicated the 
camera and applied the shader only to one camera. Then I set it as the 
render camera for one pass, with the other camera as the render camera
for 
the second pass.

This all works (is there a better way? please fill me in...)

What Doesn't work, though, is that when I switch passes it does not 
automagically switch cameras in my view. This is aminor thing, but it 
would be cool if it did. This is probably scriptable, but I want to
learn 
the basics of XSI before I delve into scripting (unless a job forces me
to 
do otherwise...)

Thanks,

--
Joe Laffey                |       Visual Effects for Film and Video
LAFFEY Computer Imaging   |     -------------------------------------
St. Louis, MO             |       Show Reel http://LAFFEY.tv/?e01256
USA                       |     -------------------------------------
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