Passes with different cameras/cam shaders

Date : Tue, 30 May 2006 15:00:17 -0500 (CDT)
To : Softimage XSI Mailing List <XSI(at)Softimage.COM>
From : Joe Laffey <joe(at)laffey.tv>
Subject : Passes with different cameras/cam shaders
Forgive me, as I am still quite new to XSI...

I am trying to set up a scene with two passes, one uses the toon shader on the camera, the other does not. I figured out partitions, and how to get the objects setup (which have different shaders per pass). I figured out one way to get the lens shaders I want on each pass... I duplicated the camera and applied the shader only to one camera. Then I set it as the render camera for one pass, with the other camera as the render camera for the second pass.

This all works (is there a better way? please fill me in...)

What Doesn't work, though, is that when I switch passes it does not automagically switch cameras in my view. This is aminor thing, but it would be cool if it did. This is probably scriptable, but I want to learn the basics of XSI before I delve into scripting (unless a job forces me to do otherwise...)

Thanks,

--
Joe Laffey                |       Visual Effects for Film and Video
LAFFEY Computer Imaging   |     -------------------------------------
St. Louis, MO             |       Show Reel http://LAFFEY.tv/?e01256
USA                       |     -------------------------------------
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