Re: XSI Montreal "Tips & Tricks" session, looking for presenters
| Date : Wed, 31 May 2006 00:36:39 +0200 |
| To : <XSI(at)Softimage.COM> |
| From : "Tim Leydecker" <BauerOink(at)gmx.de> |
| Subject : Re: XSI Montreal "Tips & Tricks" session, looking for presenters |
Have you had a bad experience with exporting EMDLs?
I may have used it wrong, or misinterpreted the concept when I selected a couple of seperate objects (all poly) and exported them as one model - everything seemed fine.
But on import, two times, only one of the original meshes showed up - the others where gone. I only used the 3.6 xsi format since then to export snippets (for backup in a modelDB).
---extra tip---
never hit [W] by mistake, will kill MMB changing between the last two displaymodes. I´ll log a featurerequest to disable this behaviour, can´t imagine anyone wanting to see "constant" exept for wheightpainting an silhoutte checks. That´s why I often have "wireframe on shaded" activated, you´ll at least see the mesh/wire if you´re to lazy to "again and again" change the displaymode just because you hit [W] by mistake while you wanted to get to an [E]nd.
Cheers
tim
P.S: Seems the nvidia consumer cards are somewhat throttled or maybe just less optimized for the "wireframe" and wireframe on shaded" modes. I experiended heavy cutbacks in performance compared to the default shaded mode (with headlight on).
----- Original Message ----- From: "Andy Nicholas" <andy(at)andynicholas.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, May 31, 2006 12:10 AM
Subject: RE: XSI Montreal "Tips & Tricks" session, looking for presenters
Hi Tim,
Some good tips there, thanks. But I was just wondering why you said "Don´t trust the export as "model" function"?
Have you had a bad experience with exporting EMDLs?
Andy
-----Original Message----- From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Tim Leydecker Sent: 30 May 2006 23:00 To: XSI(at)Softimage.COM Subject: Re: XSI Montreal "Tips & Tricks" session, looking for presenters
Hi Bernard,
Im not from the area and probably not the most prestigous presenter to be sought either. I´ll still take ten minutes to share some tips&tricks that would have saved me some time during the last week. Mostly geared towards modeling, one tip for the GF 7900 GT (like my XFX 520) range of cards.
-The 7900 GT card will produce serious redraw errors up to complete blackouts if you use the current (german) driver. Picking the "maya" preset doesn´t help this. Go to nvidia.com, look for the betadrivers of the new series 9.x.x. The controlpanel is terrible (geared towards novice users) but the glitches disappear.
Modeling:
-Never use the KP/L to insert SRT values manually and hit enter. Depending on your settings and the current manipulator mode, you´ll end up with an object that is scaled the desired amount but shifted to a remote location in your scene. Don´t ask me why.
-If you want to rotate something, get used to holding the [shift] key, get´s you reliable rotation in (default>preferences) 15° steps.
-Get used to the advantages of using custom [Ref] planes. It may sound tedious but is worth the second it takes to set it. After a while you won´t want to live without it.
- Turn off raycast selection in shaded, makes your life easier when selecting in broad strokes [U/Y]
- [M/J/L] are great. Get a complete new feeling of power when you shift a little polybugger (edge/point) over a surface without changing it´s shilhouette. Mergthings to the point is a snap.
-If you really want to p**s off the Maya guys, tell them about the +/- keys, then show off with [shift]&[+] and [shift]+[-]. They´ll ask you out.
-Never trust the [Extrude along Axis] direction, it may look straight, but basically, it´s useless, deactivate [Y] and move it yourself. Remember, using the "Inset" only works for a closed surface. Cap those open edges and *just then and only then* do a nice, uniform inset. You´ll still be faster than the Maya guys. Regarding the [Y] thing, soemeone here mentioned one could edit the spdll to the own liking, I´ll look that up.
-If you duplicate something ALLWAYS freeze it while you still have it selected. Otherwise, you´ll later easily hit the "freeze" on it´s (mother) object and *baddabing* endup without the (child/dupe) kids. Sound familiar?
-Save early. Save often. Don´t trust the export as "model" function, use dotXSI or even *.obj to CORRECTLY export EVERYTHING in your selection. You´ll really only notice when it´s (too) late.
Cheers
tim
----- Original Message ----- From: "Bernard Lebel" <3dbernard(at)gmail.com> To: <XSI(at)Softimage.COM> Sent: Tuesday, May 30, 2006 7:29 PM Subject: XSI Montreal "Tips & Tricks" session, looking for presenters
Hello everyone,
Me, Will and Eric are preparing the next XSI user group of Montreal, which would take place ideally in 3 weeks from now.
We are looking for presenters for a very special type of presentation: [b]Tips & Tricks[/b].
Basically, during one hour, several presenters would speak in turns for about 10-20 minutes each, just about any subject they want, as long as it fits into "trick that got this problem solved / trick that got this thing done".
For instance, I will take one of those spots, and I plan to discuss two things (if time allows): how I got simple crowd shots done with particles, and how I solved certain issues with source paths.
So we are looking for presenters willing to share their tricks, just about any possibly conceivable subject related to XSI. We are not expecting any ground-breaking tricks, just the little things that we generally take for granted -and never mention during typical presentations- but can make a big difference.
If you are interested, please contact me (3dbernard -at_ gmail.com) or Will (will -at_ xsimontreal.com). Replace -at_ with (at). We look for 3-4 people, on top of me and possibly another presenter that remains to be confirmed.
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