Re: XSI Montreal "Tips & Tricks" session, looking for presenters

Date : Wed, 31 May 2006 00:36:39 +0200
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: XSI Montreal "Tips & Tricks" session, looking for presenters
Have you had a bad experience with exporting EMDLs?

I may have used it wrong, or misinterpreted the concept when I selected a couple of seperate objects (all poly) and exported them as one model - everything seemed fine.

But on import, two times, only one of the original meshes
showed up - the others where gone. I only used the 3.6 xsi
format since then to export snippets (for backup in a modelDB).

---extra tip---

never hit [W] by mistake, will kill MMB changing between
the last two displaymodes. I´ll log a featurerequest to disable
this behaviour, can´t imagine anyone wanting to see "constant"
exept for wheightpainting an silhoutte checks. That´s why I
often have "wireframe on shaded" activated, you´ll at least see
the mesh/wire if you´re to lazy to "again and again" change the
displaymode just because you hit [W] by mistake while you
wanted to get to an [E]nd.

Cheers

tim

P.S: Seems the nvidia consumer cards are somewhat throttled
or maybe just less optimized for the "wireframe" and wireframe on shaded"
modes. I experiended heavy cutbacks in performance compared to the
default shaded mode (with headlight on).




----- Original Message ----- From: "Andy Nicholas" <andy(at)andynicholas.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, May 31, 2006 12:10 AM
Subject: RE: XSI Montreal "Tips & Tricks" session, looking for presenters



Hi Tim,

Some good tips there, thanks. But I was just wondering why you said "Don´t
trust the export as "model" function"?

Have you had a bad experience with exporting EMDLs?

Andy


-----Original Message----- From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Tim Leydecker Sent: 30 May 2006 23:00 To: XSI(at)Softimage.COM Subject: Re: XSI Montreal "Tips & Tricks" session, looking for presenters

Hi Bernard,

Im not from the area and probably not the most prestigous presenter to be
sought either. I´ll still take ten minutes to share some tips&tricks that
would have saved me some time during the last week. Mostly geared towards
modeling, one tip for the GF 7900 GT (like my XFX 520) range of cards.

-The 7900 GT card will produce serious redraw errors up to complete
blackouts if you use the current (german) driver.
Picking the "maya" preset doesn´t help this. Go to nvidia.com, look for the
betadrivers of the new series 9.x.x. The controlpanel is terrible (geared
towards novice users) but the glitches disappear.

Modeling:

-Never use the KP/L to insert SRT values manually and hit enter.
Depending on your settings and the current manipulator mode, you´ll end up
with an object that is scaled the desired amount but shifted to a remote
location in your scene. Don´t ask me why.

-If you want to rotate something, get used to holding the [shift] key, get´s
you reliable rotation in (default>preferences) 15° steps.

-Get used to the advantages of using custom [Ref] planes. It may sound
tedious but is worth the second it takes to set it. After a while you won´t
want to live without it.

- Turn off raycast selection in shaded, makes your life easier when
selecting in broad strokes [U/Y]

- [M/J/L] are great. Get a complete new feeling of power when you shift a
little polybugger (edge/point) over a surface without changing it´s
shilhouette. Mergthings to the point is a snap.

-If you really want to p**s off the Maya guys, tell them about the +/- keys,
then show off with [shift]&[+] and [shift]+[-]. They´ll ask you out.

-Never trust the [Extrude along Axis] direction, it may look straight, but
basically, it´s useless, deactivate [Y] and move it yourself. Remember,
using the "Inset" only works for a closed surface. Cap those open edges and
*just then and only then* do a nice, uniform inset. You´ll still be faster
than the Maya guys. Regarding the [Y] thing, soemeone here mentioned one
could edit the spdll to the own liking, I´ll look that up.

-If you duplicate something ALLWAYS freeze it while you still have it
selected. Otherwise, you´ll later easily hit the "freeze" on it´s (mother)
object and *baddabing* endup without the (child/dupe) kids. Sound familiar?

-Save early. Save often. Don´t trust the export as "model" function, use
dotXSI or even *.obj to CORRECTLY export EVERYTHING in your selection.
You´ll really only notice when it´s (too) late.

Cheers

tim








----- Original Message ----- From: "Bernard Lebel" <3dbernard(at)gmail.com> To: <XSI(at)Softimage.COM> Sent: Tuesday, May 30, 2006 7:29 PM Subject: XSI Montreal "Tips & Tricks" session, looking for presenters


Hello everyone,

Me, Will and Eric are preparing the next XSI user group of Montreal,
which would take place ideally in 3 weeks from now.


We are looking for presenters for a very special type of presentation: [b]Tips & Tricks[/b].


Basically, during one hour, several presenters would speak in turns for about 10-20 minutes each, just about any subject they want, as long as it fits into "trick that got this problem solved / trick that got this thing done".

For instance, I will take one of those spots, and I plan to discuss
two things (if time allows): how I got simple crowd shots done with
particles, and how I solved certain issues with source paths.

So we are looking for presenters willing to share their tricks, just
about any possibly conceivable subject related to XSI. We are not
expecting any ground-breaking tricks, just the little things that we
generally take for granted -and never mention during typical
presentations- but can make a big difference.


If you are interested, please contact me (3dbernard -at_ gmail.com) or Will (will -at_ xsimontreal.com). Replace -at_ with (at). We look for 3-4 people, on top of me and possibly another presenter that remains to be confirmed.


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