I think you're forgetting that a lot of different people use XSI for a lot
of different things, Tim.
I disagreed with a few things in your initial post, but as it was just a
case of differing opinions it was not worth the argument, but to clarify:
Raycast selection in shaded mode is extremely useful when selecting points
for either envelope weighting or shape animation. You may find not having it
on is easier for modelling but that's just a personal preference.
W is the hot key for activating the attribute property brush - not for
changing display modes. You'll find it goes into constant mode because thats
the mode necessary for painting either weight maps or envelope weights - and
W key access is something I use far too much to relearn now.
If you don't do any of the above your time would be better spent changing
your key mapping to remove weight painter access via W rather than logging a
request to remove a function which many others use frequently, but doesn't
fall into your particular sphere of knowledge.
And about the model thing - put everything under a model node, select the
model and then export. If you are solely going between XSI scenes, you'd be
mad to choose any other option.
cheers
_rob
never hit [W] by mistake, will kill MMB changing between
the last two displaymodes. I´ll log a featurerequest to disable
this behaviour, can´t imagine anyone wanting to see "constant"
exept for wheightpainting an silhoutte checks. That´s why I
often have "wireframe on shaded" activated, you´ll at least see
the mesh/wire if you´re to lazy to "again and again" change the
displaymode just because you hit [W] by mistake while you
wanted to get to an [E]nd.
Cheers
tim
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