Hi Rob,
Thanks for the info. When I vote for a feature request
to change the behaviour of the [W] key, I really mean to
keep it´s functionality but have it ignored for the displaymodes.
E.g. it makes perfect sense the display switches to constant
when you hit [W] but it´s not so perfect this is logged and
will override the previously set displaymode, e.g. you had
wireframe&shaded modes to toogle using the MMB, now
you suddenly have constant&shaded. This doesn´t make sense
as you´d allways have constant when pushing [W] anyway.
Deactivating Raycasting for selections in shaded is a preference
thing that´s true. I still miss have a hard time rectangle selecting
things in general- coming from Maya - everything scratched is
selected not just everything fully encompassed.
Same goes for deselecting something (using Space) it still happens
more than often I accidentially drag a component selection off screen
because I thought I clicked outside and deactivated a selection.
So yes, I´m aware there´s things that may require me ro relearn.
I´ll definitely look into using the model node, even if I find this
an extra step (worth it for organizing things). Given my backround
in Maya, I would have expected a "save selected as *.scn btw.
Cheers
tim
----- Original Message -----
From: "Robert Moodie" <robertm(at)hybride.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, May 31, 2006 1:10 AM
Subject: Re: XSI Montreal "Tips & Tricks" session, looking for presenters
I think you're forgetting that a lot of different people use XSI for a lot of
different things, Tim.
I disagreed with a few things in your initial post, but as it was just a case of
differing opinions it was not worth the argument, but to clarify:
Raycast selection in shaded mode is extremely useful when selecting points for
either envelope weighting or shape animation. You may find not having it on is
easier for modelling but that's just a personal preference.
W is the hot key for activating the attribute property brush - not for changing
display modes. You'll find it goes into constant mode because thats the mode
necessary for painting either weight maps or envelope weights - and W key access is
something I use far too much to relearn now.
If you don't do any of the above your time would be better spent changing your key
mapping to remove weight painter access via W rather than logging a request to
remove a function which many others use frequently, but doesn't fall into your
particular sphere of knowledge.
And about the model thing - put everything under a model node, select the model and
then export. If you are solely going between XSI scenes, you'd be mad to choose any
other option.
cheers
_rob
never hit [W] by mistake, will kill MMB changing between
the last two displaymodes. I´ll log a featurerequest to disable
this behaviour, can´t imagine anyone wanting to see "constant"
exept for wheightpainting an silhoutte checks. That´s why I
often have "wireframe on shaded" activated, you´ll at least see
the mesh/wire if you´re to lazy to "again and again" change the
displaymode just because you hit [W] by mistake while you
wanted to get to an [E]nd.
Cheers
tim
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