I´ll definitely look into using the model node, even if I find this
an extra step (worth it for organizing things). Given my backround
in Maya, I would have expected a "save selected as *.scn btw.
That's almost what exporting a model is, Tim. The equivalent of a Maya
namespace, in XSI, is a model. There are very little differences
between a model and the scene root, the scene being a top-most model
with extra properties and features. So you can consider models in a
scene as "sub-scenes in a scene".
When you put things under a model, you are putting these things in an
near-exclusive space. Object name defined in this space will not clash
with names outside the model, and if you make sure to not create
connections with outside the models, you can transfer anything that is
under the model without a problem (unless there is corruption or
something fishy going on).
More, via models you get reference models, which are imho a strong
asset in a pipeline, under certain usage guidelines. No other format
in XSI gives you that.
Just select the objects you want to export, choose MCP > Edit > New
Model, and all the selected objects will be parented under this model.
Then perform the export. An extra step, but a worthy one.
Cheers
Bernard
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