Re: ambient occlusion and transparency?

Date : Wed, 31 May 2006 13:04:02 -0400
To : XSI(at)Softimage.COM
From : Francois Lord <francoislord(at)gmail.com>
Subject : Re: ambient occlusion and transparency?
BA_Raylength.
http://binaryalchemy.de/develop/shader/index.htm

Chris Johnson wrote:
Could have sworn I saw a shader someone put on xsi base to so this


is there a way to get the ambient occlucion shader to acknowledge transparency maps.
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