Re: XSI Montreal "Tips & Tricks" session, looking for presenters

Date : Wed, 31 May 2006 20:23:53 +0200
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: XSI Montreal "Tips & Tricks" session, looking for presenters
Hi Luc-Eric,

I´m sorry if this sounds stupid but how would I get to
scale that object (I did with COG activated) uniformly
and numerically precise without "shifting" it offscreen?

Why would I first have to "move center to vertices" or
"freeze all transformations" or "set neutral pose"?

I imagined it has something to do with the center shifted off
but shouldn´t this be overridden by toggling let´s say COG on?

I´d have thought any values entered are calculated relative
to the currently set coordinate system, how else could one
get reliable results - if you´d always have to do numerical input
in Global space (>Display global values in view mode) only,
modeling in a differently set space can not be accurate.

I see that for animation and especially plotting the absolute
worldspace position is important but even then when you
animate scale something (using COG) but the scaling is
calculated in a different space, how do you know what
value to add and where?

Maya is different in that respect as it only supports one mode,
there´s no differentiation between local and global, e.g. you
couldn´t end up having two different scale values but of course
could shift an object when it´s center is outside the BoundingBox.
Maya will allways show the absolute scalefactor in the channelbox,
if you scale it´s based on the pivot - which is fixed until you change
it while in XSI the center(pivot) is constantly moving between spaces.

Cheers


tim








----- Original Message ----- From: "Luc-Eric Rousseau" <lucer(at)Softimage.COM>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, May 31, 2006 7:30 PM
Subject: RE: XSI Montreal "Tips & Tricks" session, looking for presenters



-----Original Message-----
From: Tim Leydecker

Hi Luc-Eric,

I´ll see if I can put together a reproducable setup asap.
...
Voilá. Got one. Sorry for attaching, my domain is down,
seems my host (strato) is down, too. Can´t access my server.

*.zip contains a *.scn file for XSI 5.1 Foundation.

Select the wheel and scale it by entering 2 into
the KP/L scale attributes, hit enter.

Object jumps away. Scares me alot.


Tim, objects scale around their centers, and you moved the center of the object offscreen. In this particuliar case I haven't found a particuliar setting that would change Transform Panel's Scale edit boxes to do something other than changing the local transform's scale, but if you expected to scale around the center of the geometry that operation requires changing more than 3 parameters of the scaling. This is what the manipulator does if you use it in COG mode.

We'll probably add in the future a mini transform panel
in the keying panel area to add some flexibity with references,
but let's keep in mind the keying panel is meant for animating,
not for modeling, and isn't changing more parameters in your
back, or adding operators, the way that the Transform Panel is
to compensate for centers and references.  It's the 'true'
data of the object. It's exactly what you get in the maya channel
box, for example.


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