Re: exporting shapes

Date : Wed, 31 May 2006 18:51:04 -0400
To : XSI(at)Softimage.COM
From : David Gallagher <daveg(at)blueskystudios.com>
Subject : Re: exporting shapes

This is what I wound up with:

Clone(null, null, 1, 1, 0, 0, 1, 0, 0, null, null, null, null, null, null, null, null, null, null);
FreezeObj(null, null, null);
try {
removeVertexColors()}
catch (e){}
ExportDotXSI(null, null);



I have no idea what the (e) does. I just kludged my way through trying to put in error catching.



David Gallagher wrote:


Right. That's what I'm going to do, but since duping is so slow, I was hoping for some workaround. Like exporting from the Shape Manager. Somethin cool like that.


kim aldis wrote:

any reason you can't string that lot into a script?

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
David Gallagher
Sent: 31 May 2006 17:16
To: XSI(at)Softimage.COM
Subject: exporting shapes



Does anyone know of a faster way to export dozens and dozens of (facial) shapes out of xsi other than:

duplicate single (standard options)
freeze the dup
export to .xsi or .obj

turn on a different shape, repeat.

Thanks,

--
David Gallagher
Animator, Blue Sky Studios

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--
David Gallagher
Animator, Blue Sky Studios

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