This is what I wound up with:
Clone(null, null, 1, 1, 0, 0, 1, 0, 0, null, null, null, null, null,
null, null, null, null, null);
FreezeObj(null, null, null);
try {
removeVertexColors()}
catch (e){}
ExportDotXSI(null, null);
I have no idea what the (e) does. I just kludged my way through trying
to put in error catching.
David Gallagher wrote:
Right. That's what I'm going to do, but since duping is so slow, I was
hoping for some workaround. Like exporting from the Shape Manager.
Somethin cool like that.
kim aldis wrote:
any reason you can't string that lot into a script?
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of
David Gallagher
Sent: 31 May 2006 17:16
To: XSI(at)Softimage.COM
Subject: exporting shapes
Does anyone know of a faster way to export dozens and dozens of (facial)
shapes out of xsi other than:
duplicate single (standard options)
freeze the dup
export to .xsi or .obj
turn on a different shape, repeat.
Thanks,
--
David Gallagher
Animator, Blue Sky Studios
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David Gallagher
Animator, Blue Sky Studios
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