Re: exporting shapes
| Date : Wed, 31 May 2006 19:10:41 -0400 |
| To : XSI(at)Softimage.COM |
| From : David Gallagher <daveg(at)blueskystudios.com> |
| Subject : Re: exporting shapes |
|
Looks good. I had forgotten about that. At first glance, I'm worried that I don't seem to have a way to get lwo, emdl, mdd into Maya, which is my purpose. Anyway, I'll look into it. Thanks Andre. Andre DeAngelis wrote: David, Have you looked into Point Oven? It's a point caching tool that is included in XSI 5.1, and there is a plug-in for Maya also. This would be very fast to work with. Andre -----Original Message----- From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of David Gallagher Sent: May 31, 2006 6:13 PM To: XSI(at)Softimage.COM Subject: Re: exporting shapes Right. That's what I'm going to do, but since duping is so slow, I was hoping for some workaround. Like exporting from the Shape Manager. Somethin cool like that. kim aldis wrote:any reason you can't string that lot into a script? -----Original Message----- From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] OnBehalf OfDavid Gallagher Sent: 31 May 2006 17:16 To: XSI(at)Softimage.COM Subject: exporting shapes Does anyone know of a faster way to export dozens and dozens of(facial)shapes out of xsi other than: duplicate single (standard options) freeze the dup export to .xsi or .obj turn on a different shape, repeat. Thanks, -- David Gallagher Animator, Blue Sky Studios --- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text inbody:unsubscribe xsi --- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text inbody: -- David Gallagher Animator, Blue Sky Studios |
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- RE: exporting shapes
- From: "Andre DeAngelis" <andre.deangelis(at)ubisoft.com>
- RE: exporting shapes
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