Mailing-List: XSI

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Last Update: Thu Jun 1 00:01:29 2006.    Total: 1439 messages.    Average Size: 8.9K (Max: 37.7K, Min: 4.8K).
SUBJECT AUTHOR v DATE
Re: XSIBatch -r freezes on 64 bit machines? André Adam May 03 08:55, 2006
Re: XSIBatch -r freezes on 64 bit machines? André Adam May 04 01:50, 2006
49Games is hiring André Adam May 04 05:49, 2006
Re: absolute path André Adam May 04 10:01, 2006
Re: 1 licence for two different versions André Adam May 10 03:59, 2006
Re: 1 licence for two different versions André Adam May 10 05:52, 2006
Re: How often is too often? André Adam May 10 06:29, 2006
Re: Transfer envelope weights André Adam May 11 09:38, 2006
Scripting Overrides André Adam May 12 07:56, 2006
Re: Scripting Overrides André Adam May 12 08:08, 2006
Re: Scripting Overrides André Adam May 12 10:21, 2006
Re: Replacement Dongle André Adam May 17 07:34, 2006
Re: OGL wireframe renders André Adam May 23 14:16, 2006
Re: linux script editors André Adam May 24 02:42, 2006
Re: OT: Nvidia driver version André Adam May 31 08:40, 2006
Re: Cheers Softimage for Where the Booth Babes Are brad May 11 19:51, 2006
RE: XSI 5.1 Feature Review brad May 12 12:48, 2006
Symmetry on shapes brad May 16 12:19, 2006
Re: Symmetry on shapes brad May 16 13:45, 2006
Re: Symmetry on shapes brad May 16 14:13, 2006
Re: [script] Performance - puzzled brad May 16 15:17, 2006
Re: [script] Performance - puzzled brad May 16 16:11, 2006
OT: Anyone play WoW? brad May 16 18:59, 2006
Re: OT GhostRecon Advanced Warfighter brad May 16 19:26, 2006
Re: GATORing Point and Edge Clusters brad May 18 18:35, 2006
Re: test brad May 23 17:30, 2006
linux script editors brad May 23 17:43, 2006
Re: [scripting] hair geometry brad May 24 19:34, 2006
Re: [scripting] hair geometry brad May 24 20:08, 2006
Re: Rigging hands to a weapon brad May 25 12:05, 2006
RE: [scripting] hair geometry brad May 25 12:28, 2006
RE: Rigging hands to a weapon brad May 25 19:45, 2006
RE: Rigging hands to a weapon brad May 26 03:17, 2006
Re: [scripting] hair geometry brad May 29 16:35, 2006
[Scripting] XSIMath Question brad May 31 18:48, 2006
RE: XSI Montreal "Tips & Tricks" session, looking brad May 31 18:56, 2006
RE: [script] Self-installed property global names Marc-André Belzile May 05 14:32, 2006
RE: Losing Render Passes Michaël Bentitou May 18 14:22, 2006
Re: Re: Animating falling paper Aleš Dlabač May 11 04:28, 2006
Re: Transfer envelope weights Aleš Dlabač May 11 04:45, 2006
Re: marking sets Adam Sale May 04 19:07, 2006
Re: Strange Rig behavior Adam Sale May 13 12:01, 2006
Re: Non Destructive Character Workflow Adam Sale May 15 12:26, 2006
Re: Non Destructive Character Workflow Adam Sale May 16 01:00, 2006
Re: Non Destructive Character Workflow Adam Sale May 16 01:04, 2006
link with bug? Adam Sale May 17 13:10, 2006
Re: can´t reassign local anymore Adam Sale May 26 13:23, 2006
Re: RE: [scripting] hair geometry Adam Sale May 27 15:03, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Adam Sale May 31 12:12, 2006
RE: Overide on material Adam Seeley May 25 07:17, 2006
xsi to combustion exporter Adam Seeley May 25 07:17, 2006
RE: xsi to combustion exporter Adam Seeley May 25 08:10, 2006
playback in FXtree adrian May 04 04:05, 2006
Re: Chris's blending materials from realflow threa adrian May 05 11:01, 2006
Re: Chris's blending materials from realflow threa adrian May 05 11:57, 2006
Re: Chris's blending materials from realflow threa adrian May 08 04:12, 2006
Re: Chris's blending materials from realflow threa adrian May 08 04:57, 2006
Re: Where to start. Is XSI the correct tool for me adrian May 08 08:10, 2006
dynamics test adrian May 24 04:51, 2006
Re: dynamics test adrian May 24 05:35, 2006
Re: Looking for animated gas flames for ref adrian May 31 04:12, 2006
Weird glass - Help! Adrian Lopez May 10 22:43, 2006
Re: Weird glass - Help! Adrian Lopez May 10 23:23, 2006
Re: Weird glass - Help! Adrian Lopez May 11 00:03, 2006
Strange Rig behavior Adrian Lopez May 13 04:01, 2006
wrinkle plugin or script Adrian Lopez May 14 21:24, 2006
XSI and TAFA Adrian Lopez May 16 16:16, 2006
List messages never appearing Adrian Lopez May 16 22:44, 2006
Selective lights erratic behavior Adrian Lopez May 17 20:30, 2006
Viewing renders on external monitor.. possible? Adrian Lopez May 18 13:36, 2006
Re: Viewing renders on external monitor.. possible Adrian Lopez May 18 16:51, 2006
Re: Re[4]: HDR \ AO pass Adrian Lopez May 20 12:06, 2006
Re: Re[2]: Peltmap where ? Adrian Lopez May 21 15:09, 2006
Re: Re[2]: Peltmap where ? Adrian Lopez May 21 21:51, 2006
Re: How does Particle size influences simulation? Ajit Menon May 10 08:18, 2006
Re: How does Particle size influences simulation? Ajit Menon May 10 08:50, 2006
Re: Freeze Texture Projection without Freezing oth Alan Jones May 03 10:50, 2006
Re: Re[2]: Batch and 64 bit Alan Jones May 08 04:02, 2006
Re: Where to start. Is XSI the correct tool for me Alan Jones May 08 06:50, 2006
OTish: SGI filed for bankruptcy Alan Jones May 08 09:23, 2006
Re: xsi5.1 and Fedora Core 5 Alan Jones May 09 10:34, 2006
Re: OT GhostRecon Advanced Warfighter Alan Jones May 17 04:29, 2006
Re: Replacement Dongle Alan Jones May 17 08:17, 2006
Re: zbump Alan Jones May 18 06:55, 2006
Re: GATORing Point and Edge Clusters Alan Jones May 19 04:57, 2006
Re: linux script editors Alan Jones May 24 04:23, 2006
Re: Overide on material Alan Jones May 25 08:28, 2006
Re: Passes with different cameras/cam shaders Alan Jones May 31 04:17, 2006
Re: OT: Nvidia driver version Alan Jones May 31 09:00, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Alan Jones May 31 10:42, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Alan Jones May 31 10:44, 2006
Re: OT: Nvidia driver version Alan Jones May 31 11:11, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Alan Jones May 31 11:13, 2006
Re: Unwrapping chrome ball pictures... Alex Arce May 30 13:03, 2006
Re: Unwrapping chrome ball pictures... Alex Arce May 30 13:04, 2006
Re: running ink down a piece of paper - help Alex Dinnin May 05 03:21, 2006
render calculator Alex Dinnin May 05 03:23, 2006
RE: Xgs_Slate Alexei Godek May 02 10:43, 2006
OT: Silicon Graphics goes titsup Alexei Godek May 08 09:24, 2006
RE: How often is too often? Alexei Godek May 11 06:20, 2006
RE: output_saveFile, I don;t see a link for DL? Alexei Godek May 24 05:07, 2006
RE: OT: Nvidia driver version Alexei Godek May 31 10:39, 2006
Re: External (j)script Aloys Baillet May 03 03:16, 2006
Re: External (j)script Aloys Baillet May 04 01:04, 2006
Re: empty reference model Aloys Baillet May 09 17:44, 2006
Re: [scripting] Python and global kine Parameters Aloys Baillet May 23 17:16, 2006
Re: [Scripting] XSIMath Question Aloys Baillet May 31 22:41, 2006
CG Overdrive 2006 Alvin Sebastian Hoo May 10 20:43, 2006
Objects shown in pink wireframe when clicked on ma Alvin Sebastian Hoo May 23 06:19, 2006
Objects shown in pink wireframe when clicked on ma Alvin Sebastian Hoo May 23 16:08, 2006
Re: Objects shown in pink wireframe when clicked o Alvin Sebastian Hoo May 23 20:03, 2006
RE: Camera Interests Andi Farhall May 08 02:20, 2006
Rectangular zoom : Was "RE: dolly" Andi Farhall May 08 02:27, 2006
RE: Where to start. Is XSI the correct tool for me Andi Farhall May 08 07:43, 2006
RE: Where to start. Is XSI the correct tool for me Andi Farhall May 08 09:00, 2006
RE: Distance to Camera Shader Andi Farhall May 10 08:56, 2006
particle colour from map AND alpha over time Andi Farhall May 15 10:25, 2006
RE: particle colour from map AND alpha over time Andi Farhall May 16 04:12, 2006
RE: particle colour from map AND alpha over time Andi Farhall May 16 05:17, 2006
simple shape - old problem - evil result Andi Farhall May 22 06:39, 2006
RE: simple shape - old problem - evil result Andi Farhall May 22 08:46, 2006
RE: simple shape - old problem - evil result Andi Farhall May 22 08:50, 2006
RE: simple shape - old problem - evil result Andi Farhall May 22 09:14, 2006
RE: simple shape - old problem - evil result Andi Farhall May 22 10:34, 2006
RE: simple shape - old problem - evil result Andi Farhall May 23 15:45, 2006
RE: realflow, rendering with motion blur Andre DeAngelis May 04 09:05, 2006
RE: SGI files for chapter 11 Andre DeAngelis May 08 16:47, 2006
RE: E3 trailer : Assassin's Creed Andre DeAngelis May 09 08:58, 2006
RE: E3 trailer : Assassin's Creed Andre DeAngelis May 09 09:03, 2006
RE: E3 trailer : Assassin's Creed Andre DeAngelis May 09 10:25, 2006
RE: E3 trailer : Assassin's Creed Andre DeAngelis May 09 12:15, 2006
RE: NEW Binary Alchemy Shader collection v14 Andre DeAngelis May 11 14:11, 2006
RE: NEW Binary Alchemy Shader collection v14 Andre DeAngelis May 11 16:47, 2006
RE: Rigging hands to a weapon Andre DeAngelis May 25 12:15, 2006
RE: Rigging hands to a weapon Andre DeAngelis May 25 14:51, 2006
RE: exporting shapes Andre DeAngelis May 31 18:14, 2006
RE: exporting shapes Andre DeAngelis May 31 18:37, 2006
Re: Vertex Color Paint Bucket Andrea Padovan May 23 19:47, 2006
Re: Custom Distance Constraint Andrea Padovan May 23 21:48, 2006
Re: Vertex Color Paint Bucket Andrea Padovan May 24 09:17, 2006
Re: After Effect Cam Import Andy Jones May 01 23:33, 2006
Re: Compositing XSI Passes How to? Andy Jones May 08 21:01, 2006
Re: Workgroup Shaders and Batchserve Andy Jones May 11 23:24, 2006
Re: Reflection Intensity? Andy Jones May 12 18:54, 2006
Re: Lame request for a model... Andy Jones May 23 15:18, 2006
Re: One shader, many clusters (trying to reference Andy Jones May 23 19:55, 2006
Re: One shader, many clusters (trying to reference Andy Jones May 23 21:34, 2006
Re: One shader, many clusters (trying to reference Andy Jones May 24 00:16, 2006
Re: One shader, many clusters (trying to reference Andy Jones May 24 13:03, 2006
Re: One shader, many clusters (trying to reference Andy Jones May 24 14:19, 2006
DotXSI, Collada and custom shaders Andy Jones May 24 15:18, 2006
Re: One shader, many clusters (trying to reference Andy Jones May 24 19:59, 2006
Re: Overide on material Andy Jones May 25 12:59, 2006
Re: Passes with different cameras/cam shaders Andy Jones May 30 15:34, 2006
Re: regular expressions and variables in JScript Andy Nicholas May 04 08:32, 2006
RE: file size difference Andy Nicholas May 06 03:43, 2006
Re: Transfer envelope weights Andy Nicholas May 11 09:26, 2006
RE: Viewing renders on external monitor.. possible Andy Nicholas May 18 15:44, 2006
RE: simple shape - old problem - evil result Andy Nicholas May 23 06:26, 2006
Re: simple shape - old problem - evil result Andy Nicholas May 23 15:11, 2006
Re: dynamics test Andy Nicholas May 24 05:32, 2006
RE: XSI Montreal "Tips & Tricks" session, looking Andy Nicholas May 30 17:23, 2006
Re: autoframing of rendertree Anthony barritault May 02 16:33, 2006
Re: Clip from an other model pb. Anthony barritault May 11 13:26, 2006
Re: file size difference at May 09 14:15, 2006
Re: file size difference at May 11 21:59, 2006
RE: particle colour from map AND alpha over time at May 16 04:59, 2006
Re: shadow flicker at May 31 09:45, 2006
Re: XSI Montreal "Tips & Tricks" session, looking at May 31 14:44, 2006
RE: Batch and 64 bit Axel Akesson May 03 10:05, 2006
RE: realflow, rendering with motion blur Axel Akesson May 03 12:43, 2006
RE: realflow, rendering with motion blur Axel Akesson May 04 06:03, 2006
Re: Scripting Overrides Ben Barker May 12 12:09, 2006
Re: Expression driving transparency? Ben Barker May 15 13:19, 2006
Re: OT: Anyone play WoW? Ben Barker May 16 20:49, 2006
Re: (hair) A dreaded hair question, and I don't me Ben Barker May 17 15:11, 2006
Re: [scripting] getting poly cluster from hair obj Ben Barker May 30 23:45, 2006
Re: [Scripting] XSIMath Question Ben Barker May 31 22:31, 2006
SetReference command Ben Rogall May 02 16:48, 2006
RE: zbump Ben Rogall May 17 13:31, 2006
Re: zbump Ben Rogall May 17 15:13, 2006
RE: zbump Ben Rogall May 17 21:47, 2006
RE: zbump Ben Rogall May 18 11:08, 2006
RE: zbump Ben Rogall May 18 13:10, 2006
RE: diffraction shader for 64bits Ben Rogall May 19 08:09, 2006
RE: Dirtmap 64 bits Ben Rogall May 29 10:05, 2006
Re: OT: Gelato 2.0 now has a free version - althou benp May 03 20:22, 2006
Re: OT: Gelato 2.0 now has a free version - althou benp May 03 21:06, 2006
Re: Weird glass - Help! benp May 11 00:08, 2006
Re: GATORing Point and Edge Clusters benp May 18 21:00, 2006
Re: Transfer envelope weights Bernard Lebel May 01 09:08, 2006
Re: Hair\fur alternative methods Bernard Lebel May 01 16:50, 2006
Re: XSIBatch -r freezes on 64 bit machines? Bernard Lebel May 03 08:44, 2006
Re: Re[2]: deleting cluster Bernard Lebel May 04 08:48, 2006
Re: absolute path Bernard Lebel May 04 10:44, 2006
Re: absolute path Bernard Lebel May 04 10:59, 2006
Re: absolute path Bernard Lebel May 04 11:01, 2006
[script] Self-installed property global names defi Bernard Lebel May 04 15:26, 2006
Re: [script] Self-installed property global names Bernard Lebel May 04 16:04, 2006
Re: [script] Self-installed property global names Bernard Lebel May 05 09:07, 2006
Re: [script] Self-installed property global names Bernard Lebel May 05 11:16, 2006
Re: [script] Self-installed property global names Bernard Lebel May 05 12:44, 2006
Re: [script] Self-installed property global names Bernard Lebel May 05 14:16, 2006
Re: SGI files for chapter 11 Bernard Lebel May 08 16:25, 2006
Re: empty reference model Bernard Lebel May 09 06:44, 2006
Re: empty reference model Bernard Lebel May 09 08:40, 2006
Re: empty reference model Bernard Lebel May 09 09:39, 2006
Re: Re[2]: 1 licence for two different versions Bernard Lebel May 09 20:28, 2006
Re: Re[4]: 1 licence for two different versions Bernard Lebel May 10 03:48, 2006
SPM through command line Bernard Lebel May 10 10:30, 2006
Re: SPM through command line Bernard Lebel May 10 10:34, 2006
Re: SPM through command line - SOLVED Bernard Lebel May 10 10:47, 2006
Re: SPM through command line Bernard Lebel May 10 10:51, 2006
Re: How often is too often? Bernard Lebel May 10 12:08, 2006
Re: Transfer envelope weights Bernard Lebel May 11 08:59, 2006
Re: Transfer envelope weights Bernard Lebel May 11 09:42, 2006
Re: Workgroup Shaders and Batchserve Bernard Lebel May 11 13:34, 2006
Re: Workgroup Shaders and Batchserve Bernard Lebel May 11 13:35, 2006
Re: Workgroup Shaders and Batchserve Bernard Lebel May 11 14:27, 2006
Re: Workgroup Shaders and Batchserve Bernard Lebel May 11 15:47, 2006
Re: Workgroup Shaders and Batchserve Bernard Lebel May 11 16:04, 2006
Re: Workgroup Shaders and Batchserve Bernard Lebel May 11 16:14, 2006
Re: Cheers Softimage for Where the Booth Babes Are Bernard Lebel May 11 18:54, 2006
Re: Workgroup Shaders and Batchserve Bernard Lebel May 11 19:09, 2006
Re: Re[6]: 1 licence for two different versions Bernard Lebel May 12 11:50, 2006
Re: Re[10]: 1 licence for two different versions Bernard Lebel May 13 10:43, 2006
Re: Re[16]: 1 licence for two different versions Bernard Lebel May 14 15:31, 2006
Re: 1 licence for two different versions -> I GOT Bernard Lebel May 14 17:34, 2006
Re: 1 licence for two different versions -> I GOT Bernard Lebel May 14 17:36, 2006
Re: Merge in 5.1 Bernard Lebel May 15 07:11, 2006
Re: Merge in 5.1 Bernard Lebel May 15 08:33, 2006
Re: Merge in 5.1 Bernard Lebel May 15 08:46, 2006
[script] Performance - puzzled Bernard Lebel May 16 14:39, 2006
Re: [script] Performance - puzzled Bernard Lebel May 16 15:57, 2006
Re: [script] Performance - puzzled Bernard Lebel May 16 16:43, 2006
Re: invalid pointer?? Bernard Lebel May 17 08:19, 2006
Re: invalid pointer?? Bernard Lebel May 17 09:15, 2006
Re: Kneading UVs in XSI Bernard Lebel May 19 21:38, 2006
Re: Re[2]: Peltmap where ? Bernard Lebel May 21 16:46, 2006
Re: Re[2]: Peltmap where ? Bernard Lebel May 22 00:19, 2006
[script] Fatal Python Error Bernard Lebel May 23 14:18, 2006
Re: Objects shown in pink wireframe when clicked o Bernard Lebel May 23 15:19, 2006
Re: (scripting) Python and global kine parameters Bernard Lebel May 23 15:39, 2006
Re: (scripting) Python and global kine parameters Bernard Lebel May 23 15:42, 2006
Re: multiple shader outputs Bernard Lebel May 23 16:24, 2006
Re: multiple shader outputs Bernard Lebel May 23 18:44, 2006
Re: linux script editors Bernard Lebel May 23 19:42, 2006
Re: One shader, many clusters (trying to reference Bernard Lebel May 23 20:35, 2006
Re: One shader, many clusters (trying to reference Bernard Lebel May 23 21:45, 2006
Re: Objects shown in pink wireframe when clicked o Bernard Lebel May 24 08:56, 2006
Re: One shader, many clusters (trying to reference Bernard Lebel May 24 11:37, 2006
Re: problem with python Bernard Lebel May 24 15:27, 2006
Re: One shader, many clusters (trying to reference Bernard Lebel May 24 19:31, 2006
Re: baking a projected texture to another UV set? Bernard Lebel May 25 20:15, 2006
Re: baking a projected texture to another UV set? Bernard Lebel May 25 21:07, 2006
Re: baking a projected texture to another UV set? Bernard Lebel May 25 21:08, 2006
Re: baking a projected texture to another UV set? Bernard Lebel May 26 07:50, 2006
Re: Very huge problem! Bernard Lebel May 26 08:52, 2006
Re: [XSI 4.2] Animation Editor showing only one ke Bernard Lebel May 26 09:48, 2006
Re: baking a projected texture to another UV set? Bernard Lebel May 26 09:49, 2006
[XSI 4.2] Animation Editor showing only one key Bernard Lebel May 26 10:36, 2006
Re: [XSI 4.2] Animation Editor showing only one ke Bernard Lebel May 26 12:32, 2006
Re: rendertree addons not rendering Bernard Lebel May 26 14:07, 2006
Re: RE: [scripting] hair geometry Bernard Lebel May 27 15:10, 2006
Re: Re[2]: Non Destructive Character Workflow Bernard Lebel May 28 18:57, 2006
XSI Montreal "Tips & Tricks" session, looking for Bernard Lebel May 30 12:52, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Bernard Lebel May 30 19:14, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Bernard Lebel May 30 19:14, 2006
Re: shadow flicker Bernard Lebel May 31 09:01, 2006
Re: SSS shaders Bernard Lebel May 31 09:18, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Bernard Lebel May 31 16:36, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Bernard Lebel May 31 16:40, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Bernard Lebel May 31 16:48, 2006
Re: shadow flicker Bernard Lebel May 31 16:53, 2006
OT: RE: Anyone play WoW? Bill Hinkson May 17 10:58, 2006
RE: Unwrapping chrome ball pictures... Bill Hinkson May 31 09:46, 2006
i know we all already have it but here you go Bob Cobb May 17 09:54, 2006
Re: i know we all already have it but here you go Bob Cobb May 17 10:30, 2006
Re: dolly brad friedman May 08 01:45, 2006
Re: Strange Rig behavior brad friedman May 13 10:29, 2006
RE: (hair) A dreaded hair question, and I don't me brad friedman May 17 15:10, 2006
multiple shader outputs brad friedman May 23 16:10, 2006
Re: multiple shader outputs brad friedman May 23 17:32, 2006
RE: One shader, many clusters (trying to reference brad friedman May 24 10:21, 2006
Re: SGI files for chapter 11 Bradley R. Gabe May 08 17:58, 2006
RE: XSI Montreal "Tips & Tricks" session, looking Brent McPherson May 31 14:06, 2006
RE: Bind the hair brush to a key Brent McPherson May 31 16:58, 2006
RE: RE: Anyone play WoW? Brian Day May 18 10:36, 2006
adding/subtracting curves from a loft Brian Day May 31 10:36, 2006
Re: i know we all already have it but here you go Bruce MacDougall May 18 10:40, 2006
Re: i know we all already have it but here you go Bruce MacDougall May 18 11:35, 2006
Updating Text from scene data Byron Nash May 01 11:27, 2006
Re: After Effect Cam Import Byron Nash May 01 13:42, 2006
Re: After Effect Cam Import Byron Nash May 01 15:20, 2006
Re: After Effect Cam Import Byron Nash May 01 16:47, 2006
Re: After Effect Cam Import Byron Nash May 02 06:55, 2006
Freeze Texture Projection without Freezing other O Byron Nash May 03 10:23, 2006
Re: Freeze Texture Projection without Freezing oth Byron Nash May 03 10:41, 2006
Re: Freeze Texture Projection without Freezing oth Byron Nash May 03 12:59, 2006
Re: Freeze Texture Projection without Freezing oth Byron Nash May 03 13:57, 2006
Artifact in render Byron Nash May 03 15:54, 2006
Re: Artifact in render Byron Nash May 04 06:38, 2006
Re: E3 trailer : Assassin's Creed Byron Nash May 09 07:50, 2006
Distance to Camera Shader Byron Nash May 10 08:38, 2006
Re: Distance to Camera Shader Byron Nash May 10 09:05, 2006
Workgroup Shaders and Batchserve Byron Nash May 11 12:51, 2006
Re: Workgroup Shaders and Batchserve Byron Nash May 11 14:13, 2006
Re: Workgroup Shaders and Batchserve Byron Nash May 11 14:48, 2006
Re: Workgroup Shaders and Batchserve Byron Nash May 11 15:29, 2006
Re: Workgroup Shaders and Batchserve Byron Nash May 11 16:02, 2006
Re: Workgroup Shaders and Batchserve Byron Nash May 12 09:07, 2006
Re: can batchserve still be used for xsi 5.1? Byron Nash May 15 20:45, 2006
Re: can batchserve still be used for xsi 5.1? Byron Nash May 16 07:54, 2006
Re: OT: Anyone play WoW? Byron Nash May 16 19:33, 2006
Re: OT: Anyone play WoW? Byron Nash May 17 10:55, 2006
Default or preferred PPG on an object Byron Nash May 17 12:17, 2006
Re: Default or preferred PPG on an object Byron Nash May 17 15:50, 2006
Re: Viewing renders on external monitor.. possible Byron Nash May 18 14:49, 2006
Rigging hands to a weapon Byron Nash May 25 11:55, 2006
Re: Rigging hands to a weapon Byron Nash May 25 12:52, 2006
Re: Rigging hands to a weapon Byron Nash May 25 15:12, 2006
Hair\fur alternative methods Chris May 01 16:13, 2006
Re[2]: Hair\fur alternative methods Chris May 01 17:03, 2006
Automate a modelling task Chris May 06 00:06, 2006
Re: render calculator Chris May 06 09:01, 2006
Re[2]: Automate a modelling task Chris May 06 09:02, 2006
Re[2]: render calculator Chris May 06 18:15, 2006
Re[5]: Automate a modelling task Chris May 06 18:15, 2006
Re[4]: render calculator Chris May 07 09:35, 2006
Re[2]: Automate a modelling task Chris May 07 10:46, 2006
1 licence for two different versions Chris May 09 19:34, 2006
Re[2]: 1 licence for two different versions Chris May 09 20:11, 2006
Re[4]: 1 licence for two different versions Chris May 09 22:47, 2006
Re[2]: 1 licence for two different versions Chris May 09 22:47, 2006
Re[2]: 1 licence for two different versions Chris May 10 13:55, 2006
Re[2]: 1 licence for two different versions Chris May 10 14:01, 2006
Re[2]: How often is too often? Chris May 10 14:04, 2006
Re[4]: 1 licence for two different versions Chris May 10 21:14, 2006
Re[4]: 1 licence for two different versions Chris May 10 21:53, 2006
Re[4]: 1 licence for two different versions Chris May 11 18:36, 2006
Re[2]: 1 licence for two different versions Chris May 11 18:39, 2006
Re[2]: 1 licence for two different versions Chris May 11 18:43, 2006
Re[4]: 1 licence for two different versions Chris May 12 10:00, 2006
Re[6]: 1 licence for two different versions Chris May 12 11:07, 2006
Re[8]: 1 licence for two different versions Chris May 13 08:06, 2006
Re[8]: 1 licence for two different versions Chris May 13 08:06, 2006
Re[10]: 1 licence for two different versions Chris May 13 09:42, 2006
Re[12]: 1 licence for two different versions Chris May 13 14:58, 2006
Re[12]: 1 licence for two different versions Chris May 13 14:58, 2006
Re[12]: 1 licence for two different versions Chris May 13 14:58, 2006
Re[10]: 1 licence for two different versions Chris May 13 15:19, 2006
Re[12]: 1 licence for two different versions Chris May 13 17:22, 2006
Re[14]: 1 licence for two different versions Chris May 14 11:39, 2006
Re[16]: 1 licence for two different versions Chris May 14 15:24, 2006
Re[16]: 1 licence for two different versions Chris May 14 15:24, 2006
Re[18]: 1 licence for two different versions Chris May 14 16:35, 2006
Re[18]: 1 licence for two different versions Chris May 14 16:35, 2006
1 licence for two different versions -> I GOT IT W Chris May 14 17:11, 2006
Reannoucment: 1 licence for two different versions Chris May 14 17:13, 2006
Re[2]: 1 licence for two different versions -> I G Chris May 14 18:34, 2006
Re[2]: 1 licence for two different versions -> I G Chris May 14 18:38, 2006
Re[4]: 1 licence for two different versions Chris May 14 19:29, 2006
Merge in 5.1 Chris May 14 21:05, 2006
Re[4]: 1 licence for two different versions -> I G Chris May 14 21:15, 2006
NURBS modelling & lofting! Chris May 14 21:16, 2006
Merge in 5.1 Chris May 14 21:17, 2006
Re[6]: 1 licence for two different versions -> I G Chris May 14 22:37, 2006
Re[2]: NURBS modelling & lofting! Chris May 14 22:38, 2006
Re[6]: 1 licence for two different versions -> I G Chris May 15 17:34, 2006
Re[2]: Merge in 5.1 Chris May 15 17:38, 2006
Re[17]: 1 licence for two different versions Chris May 16 08:58, 2006
Re[19]: 1 licence for two different versions Chris May 16 11:34, 2006
Re[2]: 1 licence for two different versions Chris May 16 11:36, 2006
Re[2]: 1 licence for two different versions Chris May 16 19:11, 2006
HDR \ AO pass Chris May 18 07:05, 2006
Re[2]: HDR \ AO pass Chris May 18 11:51, 2006
Re[4]: HDR \ AO pass Chris May 18 21:42, 2006
Re[4]: HDR \ AO pass Chris May 18 21:44, 2006
Duping objects along a polygon surface. Chris May 19 23:38, 2006
Re[2]: Duping objects along a polygon surface. Chris May 20 12:05, 2006
Re[2]: Duping objects along a polygon surface. Chris May 20 12:16, 2006
Peltmap where ? Chris May 20 16:03, 2006
Re[2]: Peltmap where ? Chris May 20 17:06, 2006
Re[2]: Peltmap where ? Chris May 20 21:40, 2006
Re[4]: Peltmap where ? Chris May 21 15:22, 2006
Re[2]: Duping objects along a polygon surface. Chris May 21 22:08, 2006
Re[4]: Peltmap where ? Chris May 21 22:10, 2006
Re[4]: Duping objects along a polygon surface. Chris May 22 10:21, 2006
Re[2]: Duping objects along a polygon surface. Chris May 22 11:01, 2006
Re[2]: Kneading UVs in XSI Chris May 22 23:33, 2006
Extract vertex colors Chris May 23 01:55, 2006
AO Pass? (tutorial links seem dead) Chris May 23 16:05, 2006
Re: test Chris May 23 17:20, 2006
Re[2]: Extract vertex colors Chris May 23 21:59, 2006
Re[2]: simple shape - old problem - evil result Chris May 23 22:03, 2006
Re[2]: Extract vertex colors Chris May 24 14:37, 2006
Re[2]: AO Pass? (tutorial links seem dead) Chris May 24 19:42, 2006
To Softimage NAB question Chris May 25 11:41, 2006
Re[2]: To Softimage NAB question Chris May 25 12:07, 2006
beaver hair - road block Chris May 30 11:17, 2006
Tiny Pusher - Kim Aldis Chris May 30 11:28, 2006
Re[2]: beaver hair - road block Chris May 30 12:06, 2006
Expression driving transparency? Chris Johnson May 15 12:22, 2006
ambient occlusion and transparency? Chris Johnson May 31 12:08, 2006
Re: SGI files for chapter 11 Chris Little May 08 16:33, 2006
running ink down a piece of paper - help Chris Marshall May 04 06:45, 2006
Re: running ink down a piece of paper - help Chris Marshall May 05 04:20, 2006
OT: blending materials from realflow Chris Marshall May 05 05:04, 2006
Re: blending materials from realflow Chris Marshall May 05 05:38, 2006
Re: blending materials from realflow Chris Marshall May 05 08:58, 2006
Re: blending materials from realflow Chris Marshall May 05 10:03, 2006
Re: Chris's blending materials from realflow threa Chris Marshall May 05 10:45, 2006
Re: Chris's blending materials from realflow threa Chris Marshall May 05 11:03, 2006
Re: Chris's blending materials from realflow threa Chris Marshall May 07 06:37, 2006
Re: Chris's blending materials from realflow threa Chris Marshall May 08 04:44, 2006
Re: Where to start. Is XSI the correct tool for me Chris Marshall May 08 07:36, 2006
Re: How often is too often? Chris Marshall May 10 05:48, 2006
Re: 1 licence for two different versions Chris Marshall May 10 06:23, 2006
rotation causes machine to lock Chris Marshall May 12 04:57, 2006
Re: rotation causes machine to lock Chris Marshall May 12 05:37, 2006
Re: rotation causes machine to lock Chris Marshall May 12 06:24, 2006
Re: Merge in 5.1 Chris Marshall May 15 08:45, 2006
Re: 1 licence for two different versions Chris Marshall May 16 09:43, 2006
Re: 1 licence for two different versions Chris Marshall May 16 11:48, 2006
Re: How do you organize your colors? Chris Marshall May 16 11:51, 2006
Re: animating a fractal or (semi)solid volume? Chris Marshall May 17 09:41, 2006
Re: animating a fractal or (semi)solid volume? Chris Marshall May 17 10:38, 2006
Re: animating a fractal or (semi)solid volume? Chris Marshall May 17 10:41, 2006
Re: i know we all already have it but here you go Chris Marshall May 18 04:16, 2006
Re: simple shape - old problem - evil result Chris Marshall May 22 09:00, 2006
Re: simple shape - old problem - evil result Chris Marshall May 23 15:15, 2006
Re: i know we all already have it but here you go Chris Marshall May 24 10:48, 2006
Overide on material Chris Marshall May 25 06:33, 2006
Re: Overide on material Chris Marshall May 25 08:21, 2006
Re: Overide on material Chris Marshall May 25 08:58, 2006
Re: OT: Looking for animated gas flames for ref Chris Shaw May 31 05:56, 2006
Re: External (j)script Chris Trimble May 02 15:40, 2006
Re: XSIBatch -r freezes on 64 bit machines? Chris Trimble May 03 11:18, 2006
Re: External (j)script Chris Trimble May 03 11:53, 2006
Re: Freeze Texture Projection without Freezing oth Christian Goetzinger May 03 10:35, 2006
RE: Re[2]: 1 licence for two different versions Christine Charette May 11 08:32, 2006
Out of Office AutoReply: I f0und nice meds(at)pill Christine Charette May 20 10:34, 2006
cheap medicine - worthy effect Corrine May 29 13:52, 2006
Re: Automate a modelling task Dan Niero May 07 06:09, 2006
Custo distance constraint Dan Niero May 23 17:22, 2006
problem with python Dan Niero May 24 15:05, 2006
Re: Custom Distance Constraint Dan Niero May 24 16:01, 2006
Re: problem with python Dan Niero May 25 02:52, 2006
Anyone have the FBX 2005.08 addon? Dan Yargici May 06 11:09, 2006
Re: mR framebuffers (not passes) accessible throug Dan Yargici May 08 07:52, 2006
Big thanks to Michele for the MetaBalls... Dan Yargici May 09 06:05, 2006
[OT] Moving on... Dan Yargici May 30 05:40, 2006
Re: [OT] Moving on... Dan Yargici May 30 06:17, 2006
Re: [OT] Moving on... Dan Yargici May 30 06:22, 2006
Re: [OT] Moving on... Dan Yargici May 31 10:00, 2006
RE: Workgroup Shaders and Batchserve Dana Smith May 11 16:40, 2006
RE: XSI 5.1 Feature Review Dana Smith May 12 12:39, 2006
is there a shell tool like in 3ds max Daniel Bachmann May 01 10:07, 2006
Re: is there a shell tool like in 3ds max Daniel Bachmann May 01 12:22, 2006
Re: How often is too often? Daniel Bachmann May 10 06:29, 2006
Re: Non Destructive Character Workflow Daniel Bachmann May 14 17:21, 2006
can batchserve still be used for xsi 5.1? Daniel Bachmann May 15 20:38, 2006
Re: can batchserve still be used for xsi 5.1? Daniel Bachmann May 16 07:09, 2006
Re: can batchserve still be used for xsi 5.1? Daniel Bachmann May 16 07:30, 2006
genietail alpha problems Daniel Jahnel May 26 11:30, 2006
Custom Distance Constraint Daniele Niero May 23 20:08, 2006
Very huge problem! Daniele Niero May 26 08:46, 2006
Re: Very huge problem! Daniele Niero May 26 09:08, 2006
Re: Very huge problem! Daniele Niero May 26 09:51, 2006
Re: Very huge problem! Daniele Niero May 26 10:00, 2006
Re: Very huge problem! Daniele Niero May 26 10:20, 2006
Re: Very huge problem! Daniele Niero May 26 10:53, 2006
Re: Very huge problem! FIXED Daniele Niero May 26 12:02, 2006
Thank you for Shape Manager Darrin Hofmeyr May 13 03:14, 2006
Losing Render Passes Darrin Hofmeyr May 18 12:44, 2006
RE: Losing Render Passes Darrin Hofmeyr May 19 04:39, 2006
RE: simple shape - old problem - evil result Darrin Hofmeyr May 22 07:54, 2006
RE: Dirtmap 64 bits Darrin Hofmeyr May 29 11:04, 2006
RE: Looking for animated gas flames for ref Darrin Hofmeyr May 31 07:51, 2006
dolly David Gallagher May 05 15:34, 2006
Re: dolly David Gallagher May 05 16:45, 2006
Re: dolly David Gallagher May 08 08:57, 2006
virtual slider David Gallagher May 10 14:25, 2006
Re: virtual slider David Gallagher May 11 14:01, 2006
parameter reordering David Gallagher May 11 15:11, 2006
invert weight map David Gallagher May 12 13:23, 2006
Re: Symmetry on shapes David Gallagher May 16 13:58, 2006
Re: Symmetry on shapes David Gallagher May 17 09:23, 2006
Re: i know we all already have it but here you go David Gallagher May 17 15:48, 2006
Re: i know we all already have it but here you go David Gallagher May 18 10:13, 2006
copy shape disappears when freezing David Gallagher May 23 16:13, 2006
exporting shapes David Gallagher May 31 11:27, 2006
Re: exporting shapes David Gallagher May 31 17:24, 2006
Re: exporting shapes David Gallagher May 31 18:03, 2006
Re: exporting shapes David Gallagher May 31 18:22, 2006
Re: Weird glass - Help! David Short May 11 03:08, 2006
Re: Replacement Dongle David Short May 17 08:08, 2006
odd behavior for UV's and SubD? DeColling, James May 02 23:53, 2006
invalid pointer?? Denis-Jose Francois May 17 08:04, 2006
Re: invalid pointer?? Denis-Jose Francois May 17 09:02, 2006
Re: invalid pointer?? Denis-Jose Francois May 17 10:40, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Denis-Jose Francois May 31 08:41, 2006
Re: virtual slider Derek Jenson May 10 17:48, 2006
Free Metaball Plugin digimata May 12 11:02, 2006
Re: Lag time drag & drop onto server digimata May 12 11:07, 2006
Re: Lag time drag & drop onto server digimata May 13 15:16, 2006
Re: Lag time drag & drop onto server digimata May 14 03:14, 2006
Re: Lag time drag & drop onto server digimata May 15 02:16, 2006
Hopping shader digimata May 16 20:43, 2006
Re: Hopping BA shader digimata May 16 22:09, 2006
Re: realflow, rendering with motion blur Duncan Burch May 03 14:34, 2006
Re: realflow, rendering with motion blur Duncan Burch May 03 16:17, 2006
Re: realflow, rendering with motion blur Duncan Burch May 04 08:48, 2006
Re: Realflow WetDry maps... Duncan Burch May 10 04:33, 2006
RE: XSI 5.1 Feature Review Ed Harriss May 12 12:51, 2006
Re: SGI files for chapter 11 Eric Deren May 08 16:19, 2006
Re: Weird glass - Help! Eric Deren May 10 23:43, 2006
Re: Lame request for a model... Eric Deren May 23 15:37, 2006
Re: beaver hair - road block Eric Deren May 30 16:12, 2006
SGI files for chapter 11 Eric Lampi May 08 15:53, 2006
OT - (sort of) "Transformers" Optimus Prime test s Eric Lampi May 16 09:37, 2006
Re: OT: Anyone play WoW? Eric Lampi May 16 22:43, 2006
Re: OT: Anyone play WoW? Eric Lampi May 17 18:24, 2006
Re: Duping objects along a polygon surface. Eric Lampi May 20 02:17, 2006
Re: Duping objects along a polygon surface. Eric Lampi May 22 07:26, 2006
Lame request for a model... Eric Lampi May 23 14:51, 2006
Re: Lame request for a model... Eric Lampi May 23 15:45, 2006
Re: Re[2]: AO Pass? (tutorial links seem dead) Eric Lampi May 24 20:22, 2006
Re: Only words of excuses. Was: Re: silently screa Espiritu VFX May 02 10:09, 2006
save your wallet use ch3ap qual1ty meds and p i1ls Ethel May 29 13:41, 2006
64bit MR lics? Fabian May 11 09:59, 2006
RE: Batch and 64 bit Fabrice Altman May 03 09:36, 2006
Hair instances orientation driven by tangent map Fabrice Altman May 23 14:19, 2006
Re: render extender? _sc Francois Lord May 01 11:34, 2006
Re: realflow, rendering with motion blur Francois Lord May 03 16:19, 2006
Re: deleting cluster Francois Lord May 03 16:25, 2006
Re: AW: realflow, rendering with motion blur Francois Lord May 04 09:22, 2006
Re: blending materials from realflow Francois Lord May 05 10:40, 2006
Re: [script] Self-installed property global names Francois Lord May 05 14:12, 2006
Re: dolly Francois Lord May 05 16:50, 2006
Re: problem with ray length Francois Lord May 10 09:09, 2006
Re: problem with ray length Francois Lord May 10 10:00, 2006
Re: NEW Binary Alchemy Shader collection v14 Francois Lord May 11 11:54, 2006
Re: NEW Binary Alchemy Shader collection v14 Francois Lord May 11 14:27, 2006
Re: invalid pointer?? Francois Lord May 17 09:34, 2006
Re: i know we all already have it but here you go Francois Lord May 17 10:17, 2006
Re: Controlling path animations Francois Lord May 25 11:52, 2006
Re: Unwrapping chrome ball pictures... Francois Lord May 30 12:18, 2006
Re: Unwrapping chrome ball pictures... Francois Lord May 30 14:00, 2006
Re: Unwrapping chrome ball pictures... Francois Lord May 30 16:21, 2006
Re: Unwrapping chrome ball pictures... Francois Lord May 30 16:30, 2006
Re: Unwrapping chrome ball pictures... Francois Lord May 30 17:00, 2006
Re: Unwrapping chrome ball pictures... Francois Lord May 31 10:25, 2006
Re: ambient occlusion and transparency? Francois Lord May 31 12:15, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Francois Lord May 31 14:45, 2006
Re: Scripting Overrides francois.painchaud sympatico.ca May 12 09:59, 2006
Re: Scripting Overrides francois.painchaud sympatico.ca May 12 13:49, 2006
Re: i know we all already have it but here you go francois.painchaud sympatico.ca May 19 10:40, 2006
ADAPT 2006 Conference francois.painchaud sympatico.ca May 23 20:24, 2006
importing MatLibraries Frank Lenhard May 01 09:03, 2006
Re: importing MatLibraries Frank Lenhard May 02 15:07, 2006
deleting cluster Frank Lenhard May 03 13:19, 2006
Re[2]: deleting cluster Frank Lenhard May 03 15:44, 2006
Re[2]: deleting cluster Frank Lenhard May 03 17:06, 2006
Re[4]: deleting cluster Frank Lenhard May 04 06:35, 2006
Re[2]: System Idle Process uses 99% cpu Frank Lenhard May 04 06:35, 2006
Re[4]: Automate a modelling task Frank Lenhard May 06 13:30, 2006
Re[2]: Batch and 64 bit Frank Lenhard May 06 14:12, 2006
Re[4]: Batch and 64 bit Frank Lenhard May 08 05:55, 2006
Re: E3 trailer : Assassin's Creed Frank Lenhard May 09 05:43, 2006
Re: How often is too often? Frank Lenhard May 10 07:45, 2006
Re[2]: How often is too often? Frank Lenhard May 10 13:19, 2006
Non Destructive Character Workflow Frank Lenhard May 14 17:05, 2006
Re: Non Destructive Character Workflow Frank Lenhard May 15 15:01, 2006
Re: Non Destructive Character Workflow Frank Lenhard May 15 15:30, 2006
Re: can batchserve still be used for xsi 5.1? Frank Lenhard May 16 06:14, 2006
Re[2]: can batchserve still be used for xsi 5.1? Frank Lenhard May 16 07:42, 2006
Re[2]: Non Destructive Character Workflow Frank Lenhard May 17 13:18, 2006
Re[2]: Losing Render Passes Frank Lenhard May 18 13:36, 2006
changing bones after enveloping Frank Lenhard May 19 15:56, 2006
Re[2]: changing bones after enveloping Frank Lenhard May 19 16:37, 2006
biped guide Frank Lenhard May 20 08:14, 2006
shapes and deform shapes Frank Lenhard May 21 11:43, 2006
Blending between FK-IK Frank Lenhard May 21 13:49, 2006
Re: not all keys visible in mini-dope sheet Frank Lenhard May 24 14:52, 2006
Re[2]: Hello and selection Frank Lenhard May 26 05:02, 2006
Re[2]: Non Destructive Character Workflow Frank Lenhard May 28 16:48, 2006
Re[4]: Non Destructive Character Workflow Frank Lenhard May 29 03:36, 2006
Re[2]: XSI Montreal "Tips & Tricks" session, looki Frank Lenhard May 31 04:34, 2006
Re: OT: Looking for animated gas flames for ref Frank Lenhard May 31 04:34, 2006
Re[2]: XSI Montreal "Tips & Tricks" session, looki Frank Lenhard May 31 14:39, 2006
Re: Re: Compositing XSI Passes How to? Frantisek Hradecky May 09 03:42, 2006
Re: E3 trailer : Assassin's Creed Gene Crucean May 09 09:18, 2006
Re: E3 trailer : Assassin's Creed Gene Crucean May 09 11:11, 2006
Re: OT GhostRecon Advanced Warfighter Gene Crucean May 15 14:52, 2006
Re: OT GhostRecon Advanced Warfighter Gene Crucean May 15 16:25, 2006
Re: How do you organize your colors? Gene Crucean May 16 13:37, 2006
Re: Mudbox Beta Testing! Gene Crucean May 16 19:17, 2006
Re: OT: Anyone play WoW? Gene Crucean May 16 19:24, 2006
Re: OT GhostRecon Advanced Warfighter Gene Crucean May 16 20:47, 2006
Re: OT: Anyone play WoW? Gene Crucean May 17 09:27, 2006
Re: Preferences settings Gene Crucean May 17 10:41, 2006
Re: zbump Gene Crucean May 17 14:00, 2006
Re: Peltmap where ? Gene Crucean May 20 16:17, 2006
Re: OGL wireframe renders Gene Crucean May 23 12:36, 2006
SSS shaders Gene Crucean May 31 09:08, 2006
Re: SSS shaders Gene Crucean May 31 09:37, 2006
Re: OT: Gelato 2.0 now has a free version - althou Gene Jannece May 04 11:31, 2006
Testing!! George Christacopoulos May 30 04:32, 2006
Test2 George Christacopoulos May 30 04:32, 2006
hair not reflecting Gerbrand Nel May 10 04:16, 2006
syflex volume force Gerbrand Nel May 11 04:28, 2006
OT: Nvidia driver version Gerbrand Nel May 31 08:35, 2006
Re: Updating Text from scene data Graham D Clark May 01 13:42, 2006
Cheers Softimage for Where the Booth Babes Are Par Graham D Clark May 11 16:02, 2006
Re: (hair) A dreaded hair question, and I don't me Graham D Clark May 17 16:05, 2006
RE: Freeze Texture Projection without Freezing oth Grahame Fuller May 03 12:46, 2006
RE: synoptic view trouble Grahame Fuller May 10 13:12, 2006
RE: synoptic view trouble Grahame Fuller May 11 15:59, 2006
RE: Default or preferred PPG on an object Grahame Fuller May 17 13:57, 2006
RE: Objects shown in pink wireframe when clicked o Grahame Fuller May 23 11:55, 2006
RE: XSI Montreal "Tips & Tricks" session, looking Grahame Fuller May 31 10:47, 2006
RE: adding/subtracting curves from a loft Grahame Fuller May 31 11:15, 2006
Re: E3 trailer : Assassin's Creed greg punchatz May 09 09:39, 2006
Re: E3 trailer : Assassin's Creed greg punchatz May 09 10:57, 2006
Re: How often is too often? greg punchatz May 10 14:25, 2006
(hair) A dreaded hair question, and I don't mean Greg Smith May 17 14:00, 2006
RE: (hair) A dreaded hair question, and I don't me Greg Smith May 17 14:43, 2006
Re: (hair) A dreaded hair question, and I don't me Greg Smith May 18 11:49, 2006
Re: (hair) A dreaded hair question, and I don't me Greg Smith May 18 17:07, 2006
hair and self shadowing Greg Smith May 19 14:46, 2006
(scripting) Python and global kine parameters Greg Smith May 23 15:33, 2006
[scripting] Python and global kine Parameters Greg Smith May 23 15:35, 2006
Re: (scripting) Python and global kine parameters Greg Smith May 23 16:33, 2006
test Greg Smith May 23 17:09, 2006
[scripting] hair geometry Greg Smith May 24 17:42, 2006
Re: [scripting] hair geometry Greg Smith May 24 19:03, 2006
Re: [scripting] hair geometry Greg Smith May 24 19:51, 2006
[scripting] getting poly cluster from hair object Greg Smith May 30 20:01, 2006
Re: [scripting] getting poly cluster from hair obj Greg Smith May 31 11:21, 2006
Re: crashes when deleting root in hierarchy guillaume laforge May 03 04:56, 2006
Re: regular expressions and variables in JScript guillaume laforge May 04 05:28, 2006
Clip from an other model pb. guillaume laforge May 11 12:32, 2006
Re: Clip from an other model pb. guillaume laforge May 11 13:53, 2006
Re: How do you organize your colors? guillaume laforge May 16 11:20, 2006
Re: Symmetry on shapes guillaume laforge May 16 12:46, 2006
Re: Copy/Paste FxTree node guillaume laforge May 19 13:34, 2006
Re: One shader, many clusters (trying to reference guillaume laforge May 24 09:18, 2006
Re: One shader, many clusters (trying to reference guillaume laforge May 24 14:26, 2006
Re: [scripting] getting poly cluster from hair obj guillaume laforge May 31 00:56, 2006
scripting : what is this parameter ? guillaume laforge May 31 10:07, 2006
Re: ambient occlusion and transparency? guillaume laforge May 31 12:24, 2006
Re: XSI Montreal "Tips & Tricks" session, looking guillaume laforge May 31 12:31, 2006
Re: XSI Montreal "Tips & Tricks" session, looking guillaume laforge May 31 15:05, 2006
The best pils fOr men health by lOwer prices! Guy May 29 14:47, 2006
Re: External (j)script Guy Rabiller May 03 02:42, 2006
Re: External (j)script Guy Rabiller May 03 04:48, 2006
Re: External (j)script Guy Rabiller May 03 04:51, 2006
Re: External (j)script Guy Rabiller May 04 03:02, 2006
Re: [script] Self-installed property global names Guy Rabiller May 05 04:35, 2006
Re: [script] Self-installed property global names Guy Rabiller May 05 10:38, 2006
Re: [script] Self-installed property global names Guy Rabiller May 05 11:29, 2006
RE: file size difference Halfdan Ingvarsson May 09 14:37, 2006
RE: Hair instances orientation driven by tangent m Halfdan Ingvarsson May 24 11:28, 2006
RE: To Softimage NAB question Halfdan Ingvarsson May 25 11:47, 2006
RE: Re[2]: beaver hair - road block Halfdan Ingvarsson May 30 13:05, 2006
RE: OT: Looking for animated gas flames for ref Halfdan Ingvarsson May 31 07:37, 2006
RE: OT: Looking for animated gas flames for ref Halfdan Ingvarsson May 31 07:38, 2006
After Effect Cam Import Hans Payer May 01 13:08, 2006
Re: After Effect Cam Import Hans Payer May 01 14:30, 2006
Re: After Effect Cam Import Hans Payer May 01 15:39, 2006
Re: After Effect Cam Import Hans Payer May 01 16:57, 2006
RE: After Effect Cam Import Hans Payer May 02 11:58, 2006
RE: SGI files for chapter 11 Hans Payer May 08 16:58, 2006
Reflection Intensity? Hans Payer May 12 17:59, 2006
RE: Reflection Intensity? Hans Payer May 12 19:11, 2006
RE: zbump Hans Payer May 17 13:29, 2006
RE: i know we all already have it but here you go Hans Payer May 17 19:18, 2006
RE: Replacement Dongle Hans,Veenendaal,AMplus R&D,SOJ May 16 22:46, 2006
OT : Maya <-> XSI OBJ transfer tips ? Harry Bardak May 08 08:20, 2006
Re: broken frame ranges Helen Bucknall May 01 10:48, 2006
import explosion model Helen Bucknall May 09 07:21, 2006
Re: import explosion model Helen Bucknall May 09 07:46, 2006
Re: import explosion model Helen Bucknall May 09 08:16, 2006
How often is too often? Helen Bucknall May 10 06:15, 2006
Re: How often is too often? Helen Bucknall May 10 10:25, 2006
Re: i know we all already have it but here you go Helen Bucknall May 17 10:30, 2006
Re: shapes and deform shapes Helen Bucknall May 21 16:33, 2006
shadow flicker Helen Bucknall May 31 04:51, 2006
Re: shadow flicker Helen Bucknall May 31 12:51, 2006
RE: How often is too often? Helge Mathee May 10 11:03, 2006
output_saveFile Helge Mathee May 23 14:28, 2006
RE: output_saveFile, I don;t see a link for DL? Helge Mathee May 24 06:42, 2006
Re: hair not reflecting Holger Weiss May 10 09:27, 2006
can´t reassign local anymore Holger Weiss May 26 10:53, 2006
Re: can´t reassign local anymore Holger Weiss May 27 08:11, 2006
[ANN] Particles Article... Homam Bahnassi May 21 10:13, 2006
Re: output_saveFile, I don;t see a link for DL? James A Coletta May 24 04:47, 2006
RE: odd behavior for UV's and SubD? James Dc \(Gmail\) May 03 04:19, 2006
RE: How often is too often? James Dc \(Gmail\) May 10 08:18, 2006
Re: Black dots in renders James Prevette May 01 12:34, 2006
Re: Freeze Texture Projection without Freezing oth James Prevette May 03 12:12, 2006
Q: SPDL phenomena connections jason bright May 21 08:39, 2006
Re: multiple shader outputs jason bright May 23 18:40, 2006
RE: Freeze Texture Projection without Freezing oth Jason Brynford-Jones May 03 10:33, 2006
RE: Passes with different cameras/cam shaders Jason Brynford-Jones May 30 15:14, 2006
RE: E3 trailer : Assassin's Creed jason slabber May 09 08:51, 2006
RE: How often is too often? jason slabber May 10 08:32, 2006
RE: How often is too often? jason slabber May 10 08:38, 2006
RE: Re: How often is too often? jason slabber May 10 09:39, 2006
RE: How often is too often? jason slabber May 11 04:45, 2006
RE: Crème Lounge jason slabber May 26 03:30, 2006
RE: Crème Lounge jason slabber May 26 05:14, 2006
Where to start. Is XSI the correct tool for me? Jay May 08 06:11, 2006
Re: Where to start. Is XSI the correct tool for me Jay May 08 08:38, 2006
plotting woes Jeff Powell May 25 12:44, 2006
Re: Freeze Texture Projection without Freezing oth Jeffrey Dates May 03 13:08, 2006
Value Template Workflow Jeffrey Dates May 10 17:42, 2006
Re: OT GhostRecon Advanced Warfighter Jeffrey Dates May 17 09:49, 2006
RE: l_glass shader link doesn't work Jeffrey Smith May 11 13:35, 2006
Season sales! Cheap tabs! Jenifer May 29 13:45, 2006
RE: Black dots in renders Jim Altieri May 01 11:00, 2006
Hello and selection Joe Laffey May 25 17:35, 2006
Re: Hello and selection Joe Laffey May 25 18:38, 2006
Re: Hello and selection Joe Laffey May 25 19:06, 2006
Only U or only V wireframe Joe Laffey May 26 15:32, 2006
Weightmap math/editing? Joe Laffey May 27 22:59, 2006
Re: Unwrapping chrome ball Joe Laffey May 30 11:59, 2006
RE: Unwrapping chrome ball pictures... Joe Laffey May 30 12:27, 2006
RE: Unwrapping chrome ball pictures... Joe Laffey May 30 13:57, 2006
RE: Unwrapping chrome ball pictures... Joe Laffey May 30 15:08, 2006
Passes with different cameras/cam shaders Joe Laffey May 30 15:14, 2006
RE: Passes with different cameras/cam shaders Joe Laffey May 30 15:22, 2006
RE: Unwrapping chrome ball pictures... Joe Laffey May 30 16:12, 2006
Objects as lights - was RE: Unwrapping chrome ball Joe Laffey May 30 16:39, 2006
Re: Unwrapping chrome ball pictures... Joe Laffey May 30 16:42, 2006
RE: Unwrapping chrome ball pictures... Joe Laffey May 30 16:49, 2006
Re: Unwrapping chrome ball pictures... Joe Laffey May 30 16:50, 2006
Render Range Control bug? Joe Laffey May 30 17:40, 2006
Re: shadow flicker Joe Laffey May 31 10:09, 2006
Out of order Joe Laffey May 31 11:04, 2006
Re: Unwrapping chrome ball pictures... Joe Laffey May 31 11:07, 2006
XSI Collection to Edge Collection? Joey Ponthieux May 04 15:51, 2006
Re: simple shape - old problem - evil result Joey Ponthieux May 23 10:50, 2006
Re: Lame request for a model... Joey Ponthieux May 23 15:19, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Joey Ponthieux May 31 10:17, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Joey Ponthieux May 31 11:05, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Joey Ponthieux May 31 15:16, 2006
External (j)script John Bell May 02 13:01, 2006
Re: External (j)script John Bell May 02 13:40, 2006
Re: External (j)script John Bell May 02 14:25, 2006
Re: External (j)script John Bell May 03 07:35, 2006
Re: dolly John Bell May 08 09:55, 2006
SpacePilot default settings John Bell May 08 10:11, 2006
Re: How often is too often? Jonathan Ridge May 10 06:30, 2006
Re: 1 licence for two different versions Jonathan Ridge May 11 10:36, 2006
RE: deleting cluster Juan Brockhaus May 03 13:46, 2006
RE: Re[2]: deleting cluster Juan Brockhaus May 04 04:00, 2006
RE: preserve in JScript Juan Brockhaus May 31 08:27, 2006
xsi5.1 and Fedora Core 5 Juan Lara May 09 10:17, 2006
Re: [script] Self-installed property global names Kai Wolter May 05 03:00, 2006
Scripting: creating and setting value for NurbsCur Kai Wolter May 13 18:28, 2006
Re: How do you organize your colors? Kai Wolter May 16 11:32, 2006
Re: xsi to combustion exporter Kai Wolter May 25 07:44, 2006
Re: Preferences settings Karen Chan May 17 10:42, 2006
Re: i know we all already have it but here you go Karen Chan May 18 10:42, 2006
Re: i know we all already have it but here you go Karen Chan May 18 11:51, 2006
RE: shadow flicker kim aldis May 31 16:53, 2006
RE: exporting shapes kim aldis May 31 16:53, 2006
RE: preserve in JScript kim aldis May 31 16:53, 2006
RE: Linux Server losing Allshare kim aldis May 01 08:52, 2006
RE: is there a shell tool like in 3ds max kim aldis May 01 10:32, 2006
RE: Updating Text from scene data kim aldis May 01 12:28, 2006
RE: Xgs_Slate kim aldis May 02 11:44, 2006
RE: External (j)script kim aldis May 03 09:26, 2006
realflow, rendering with motion blur kim aldis May 03 12:34, 2006
RE: realflow, rendering with motion blur kim aldis May 03 15:46, 2006
RE: realflow, rendering with motion blur kim aldis May 03 15:49, 2006
RE: realflow, rendering with motion blur kim aldis May 04 07:20, 2006
RE: realflow, rendering with motion blur kim aldis May 04 09:29, 2006
RE: render calculator kim aldis May 05 04:03, 2006
RE: blending materials from realflow kim aldis May 05 05:30, 2006
RE: blending materials from realflow kim aldis May 05 06:43, 2006
RE: blending materials from realflow kim aldis May 05 08:35, 2006
RE: blending materials from realflow kim aldis May 05 09:47, 2006
RE: Chris's blending materials from realflow threa kim aldis May 05 10:52, 2006
RE: Chris's blending materials from realflow threa kim aldis May 05 11:55, 2006
RE: render calculator kim aldis May 06 10:38, 2006
RE: Re[2]: Automate a modelling task kim aldis May 06 11:10, 2006
RE: Batch and 64 bit kim aldis May 06 13:58, 2006
RE: Chris's blending materials from realflow threa kim aldis May 07 08:17, 2006
RE: import explosion model kim aldis May 09 07:43, 2006
RE: import explosion model kim aldis May 09 08:56, 2006
RE: 1 licence for two different versions kim aldis May 10 06:15, 2006
RE: How often is too often? kim aldis May 10 10:21, 2006
RE: How often is too often? kim aldis May 10 10:32, 2006
RE: 1 licence for two different versions kim aldis May 11 04:29, 2006
RE: 1 licence for two different versions kim aldis May 11 05:43, 2006
RE: How often is too often? kim aldis May 11 06:43, 2006
RE: Workgroup Shaders and Batchserve kim aldis May 11 17:07, 2006
RE: Re[2]: 1 licence for two different versions kim aldis May 12 01:47, 2006
RE: Re[6]: 1 licence for two different versions kim aldis May 12 12:02, 2006
RE: Lag time drag & drop onto server kim aldis May 13 14:31, 2006
RE: Re[8]: 1 licence for two different versions kim aldis May 13 14:47, 2006
RE: Re[8]: 1 licence for two different versions kim aldis May 13 14:47, 2006
RE: Re[10]: 1 licence for two different versions kim aldis May 13 14:49, 2006
RE: Re[10]: 1 licence for two different versions kim aldis May 13 14:50, 2006
RE: Re[10]: 1 licence for two different versions kim aldis May 13 15:31, 2006
RE: Lag time drag & drop onto server kim aldis May 14 01:53, 2006
RE: Re[12]: 1 licence for two different versions kim aldis May 14 01:53, 2006
RE: Lag time drag & drop onto server kim aldis May 14 06:56, 2006
RE: Re[14]: 1 licence for two different versions kim aldis May 14 11:50, 2006
RE: Re[4]: 1 licence for two different versions -> kim aldis May 15 01:51, 2006
RE: Lag time drag & drop onto server kim aldis May 15 01:51, 2006
RE: 1 licence for two different versions -> I GOT kim aldis May 15 03:57, 2006
RE: Merge in 5.1 kim aldis May 15 07:42, 2006
RE: Merge in 5.1 kim aldis May 15 08:38, 2006
RE: Re[14]: 1 licence for two different versions kim aldis May 16 05:00, 2006
RE: Re[14]: 1 licence for two different versions kim aldis May 16 05:21, 2006
RE: can batchserve still be used for xsi 5.1? kim aldis May 16 07:09, 2006
RE: can batchserve still be used for xsi 5.1? kim aldis May 16 07:55, 2006
zbump kim aldis May 17 13:26, 2006
RE: zbump kim aldis May 17 13:55, 2006
RE: i know we all already have it but here you go kim aldis May 17 15:44, 2006
RE: (hair) A dreaded hair question, and I don't m kim aldis May 17 15:45, 2006
RE: zbump kim aldis May 17 15:48, 2006
RE: i know we all already have it but here you go kim aldis May 17 16:30, 2006
RE: i know we all already have it but here you go kim aldis May 17 18:27, 2006
RE: zbump kim aldis May 18 01:48, 2006
RE: i know we all already have it but here you go kim aldis May 18 03:24, 2006
RE: Preferences settings kim aldis May 18 10:00, 2006
RE: i know we all already have it but here you go kim aldis May 18 11:33, 2006
RE: i know