Mailing-List: XSI

<< June 2006 >> Click on the arrows to skip to the previous/next month. These messages are also organized as a formatted (table) list and a threaded list. To sort the messages, click on a column/category heading.

Last Update: Sat Jul 1 00:02:14 2006.    Total: 1572 messages.    Average Size: 9.0K (Max: 50.4K, Min: 4.3K).

Sorted by: DATE ^. (Additional sorting: AUTHOR & SUBJECT)

Jul 01 00:01, 2006  --   [no subject]   --  Unknown

Jul 01 00:01, 2006  --   [no subject]   --  Unknown

Jul 01 00:01, 2006  --   [no subject]   --  Unknown

Jul 01 00:01, 2006  --   [no subject]   --  Unknown

Jul 01 00:01, 2006  --   [no subject]   --  Unknown

Jul 01 00:01, 2006  --   [no subject]   --  Unknown

Jul 01 00:01, 2006  --   [no subject]   --  Unknown

Jul 01 00:01, 2006  --   [no subject]   --  Unknown

Jul 01 00:01, 2006  --   [no subject]   --  Unknown

Jul 01 00:01, 2006  --   [no subject]   --  Unknown

Jul 01 00:01, 2006  --   [no subject]   --  Unknown

Jun 30 20:30, 2006  --   Re: unusually obsessed   --  Nick

Jun 30 20:20, 2006  --   Re: Max integer constants?   --  francois.painchaud sympatico.ca

Jun 30 18:57, 2006  --   Re: Max integer constants?   --  Bernard Lebel

Jun 30 17:50, 2006  --   RE: Max integer constants?   --  Luc-Eric Rousseau

Jun 30 17:48, 2006  --   RE: Max integer constants?   --  Luc-Eric Rousseau

Jun 30 17:42, 2006  --   Re: Shape Manager?   --  Bradley Gabe

Jun 30 16:51, 2006  --   Re: Max integer constants?   --  Bernard Lebel

Jun 30 16:29, 2006  --   Re: Shape Manager?   --  Jeff Wilson

Jun 30 16:12, 2006  --   RE: Max integer constants?   --  Matt Lind

Jun 30 15:18, 2006  --   [script] Max integer constants?   --  Bernard Lebel

Jun 30 15:08, 2006  --   Re: Shape Manager?   --  Bradley Gabe

Jun 30 14:52, 2006  --   Re: Shape Manager?   --  Steven Caron

Jun 30 14:51, 2006  --   Your medicin3 is r3ady and waiting for you   --  Will

Jun 30 14:43, 2006  --   Re: WeightMap on a lattice   --  guillaume laforge

Jun 30 14:42, 2006  --   Try our pills. Interesting offers   --  Alejandra

Jun 30 14:40, 2006  --   end month action, certified pills directly from manufacture.   --  Anne

Jun 30 14:36, 2006  --   Re: WeightMap on a lattice   --  Alan Jones

Jun 30 14:29, 2006  --   RE: Re: Shape Manager?   --  Kris Rivel

Jun 30 14:21, 2006  --   Amazing and cheap Online pharm(at)cy.co   --  Ivy

Jun 30 14:18, 2006  --   Re: Shape Manager?   --  Jeff Wilson

Jun 30 14:13, 2006  --   Re: WeightMap on a lattice   --  Joe Laffey

Jun 30 14:04, 2006  --   Re: WeightMap on a lattice   --  Joe Laffey

Jun 30 14:04, 2006  --   Re: Shape Manager?   --  Bradley Gabe

Jun 30 14:03, 2006  --   Re: WeightMap on a lattice   --  guillaume laforge

Jun 30 13:55, 2006  --   BEing r1ch and hEalthy, much bEtter than poor and sick.   --  Vincent

Jun 30 13:38, 2006  --   Re: Shape Manager?   --  George Schermer

Jun 30 13:10, 2006  --   RE: Re: Shape Manager?   --  Kris Rivel

Jun 30 13:05, 2006  --   Re: WeightMap on a lattice   --  Alan Jones

Jun 30 12:45, 2006  --   WeightMap on a lattice   --  Joe Laffey

Jun 30 11:54, 2006  --   Re: Shape Manager?   --  Bradley Gabe

Jun 30 11:54, 2006  --   Re: Shape Manager?   --  Gene Crucean

Jun 30 11:16, 2006  --   Re: Shape Manager?   --  Robert Moodie

Jun 30 11:13, 2006  --   Re: Shape Manager?   --  Gene Crucean

Jun 30 10:59, 2006  --   Shape Manager?   --  Bradley Gabe

Jun 30 05:01, 2006  --   RE: unusually obsessed   --  kim aldis

Jun 30 05:00, 2006  --   OT - car modeling specialist   --  Fabrice Altman

Jun 30 04:37, 2006  --   Re: unusually obsessed   --  Raffaele Fragapane

Jun 30 03:48, 2006  --   Re: Replacing the shadertree? Possible?   --  Tim Leydecker

Jun 30 02:50, 2006  --   Re: unusually obsessed   --  Nick

Jun 30 02:13, 2006  --   RE: random text input broken[Scanned]   --  Sandy E. Sutherland

Jun 30 02:04, 2006  --   RE: unusually obsessed   --  kim aldis

Jun 30 02:02, 2006  --   RE: unusually obsessed   --  kim aldis

Jun 30 01:40, 2006  --   RE: random text input broken[Scanned]   --  Matthew Lowery

Jun 30 01:11, 2006  --   Re: unusually obsessed   --  guillaume laforge

Jun 29 22:02, 2006  --   Re: unusually obsessed   --  Bernard Lebel

Jun 29 21:30, 2006  --   Re: unusually obsessed   --  porl

Jun 29 21:30, 2006  --   Re: unusually obsessed   --  Andy Hayes

Jun 29 21:12, 2006  --   Re: unusually obsessed   --  Raffaele Fragapane

Jun 29 21:10, 2006  --   Re: unusually obsessed   --  porl

Jun 29 21:06, 2006  --   Re: unusually obsessed   --  benp

Jun 29 20:51, 2006  --   Re: unusually obsessed   --  Andy Hayes

Jun 29 20:46, 2006  --   Re: unusually obsessed   --  Raffaele Fragapane

Jun 29 20:27, 2006  --   Re: unusually obsessed   --  porl

Jun 29 20:25, 2006  --   Re: unusually obsessed   --  Bernard Lebel

Jun 29 20:17, 2006  --   Re: unusually obsessed   --  Patrick Boucher

Jun 29 18:50, 2006  --   Re: Richard Rosenman's glow plugin for Photoshop   --  Bruce MacDougall

Jun 29 18:44, 2006  --   Re: unusually obsessed   --  Greg Smith

Jun 29 18:30, 2006  --   Re: unusually obsessed   --  Greg Smith

Jun 29 17:16, 2006  --   Re: *SPAM *Re: public domain or inexpensive south manhattan 3D model   --  Rainer Schmidt

Jun 29 17:11, 2006  --   Re: *SPAM *Re: public domain or inexpensive south manhattan 3D model   --  Eric Deren

Jun 29 15:51, 2006  --   RE: *SPAM *Re: public domain or inexpensive south manhattan 3D model   --  Michaël Bentitou

Jun 29 15:40, 2006  --   Re: public domain or inexpensive south manhattan 3D model   --  Andy Jones

Jun 29 15:04, 2006  --   RE: public domain or inexpensive south manhattan 3D model   --  Michaël Bentitou

Jun 29 14:52, 2006  --   Re: Color Coding Keys   --  Jeffrey Dates

Jun 29 14:28, 2006  --   Re: unusually obsessed   --  Noodles

Jun 29 14:27, 2006  --   Re: Color Coding Keys   --  guillaume laforge

Jun 29 14:18, 2006  --   RE: Color Coding Keys   --  Andre DeAngelis

Jun 29 14:09, 2006  --   public domain or inexpensive south manhattan 3D model   --  Eric Deren

Jun 29 14:04, 2006  --   Re: unusually obsessed   --  John Bell

Jun 29 14:00, 2006  --   Re: unusually obsessed   --  guillaume laforge

Jun 29 13:59, 2006  --   Re: Color Coding Keys   --  Jeffrey Dates

Jun 29 13:58, 2006  --   Re: unusually obsessed   --  guillaume laforge

Jun 29 13:57, 2006  --   Re: unusually obsessed   --  greg punchatz

Jun 29 13:57, 2006  --   Re: AW: OT - car modeling specialist   --  Byron Nash

Jun 29 13:38, 2006  --   Re: Replacing the shadertree? Possible?   --  Andy Jones

Jun 29 13:24, 2006  --   Re: unusually obsessed   --  Rainer Schmidt

Jun 29 13:21, 2006  --   Re: Replacing the shadertree? Possible?   --  Thomas Helzle

Jun 29 13:06, 2006  --   unusually obsessed   --  kim aldis

Jun 29 12:49, 2006  --   RE: Replacing the shadertree? Possible?   --  kim aldis

Jun 29 12:46, 2006  --   Color Coding Keys   --  Andre DeAngelis

Jun 29 12:25, 2006  --   Re: pyOde   --  Daniele Niero

Jun 29 12:16, 2006  --   Re: pyOde   --  greg punchatz

Jun 29 11:40, 2006  --   RE: Replacing the shadertree? Possible?   --  Halfdan Ingvarsson

Jun 29 11:40, 2006  --   pyOde   --  Daniele Niero

Jun 29 11:35, 2006  --   Re: Replacing the shadertree? Possible?   --  Luc Froelicher

Jun 29 11:34, 2006  --   RE: Replacing the shadertree? Possible?   --  kim aldis

Jun 29 11:33, 2006  --   Re: Replacing the shadertree? Possible?   --  brad friedman

Jun 29 11:32, 2006  --   RE: Replacing the shadertree? Possible?   --  Halfdan Ingvarsson

Jun 29 11:16, 2006  --   Re: INFO and error messages   --  Denis-Jose Francois

Jun 29 11:08, 2006  --   Re: Replacing the shadertree? Possible?   --  Luc Froelicher

Jun 29 11:08, 2006  --   RE: random text input broken   --  Luc-Eric Rousseau

Jun 29 10:45, 2006  --   Re: random text input broken   --  Daniel Bachmann

Jun 29 10:39, 2006  --   Re: Replacing the shadertree? Possible?   --  Robert Moodie

Jun 29 10:19, 2006  --   RE: random text input broken[Scanned]   --  Matthew Lowery

Jun 29 10:18, 2006  --   Re: random text input broken   --  Nick

Jun 29 10:18, 2006  --   Re: Replacing the shadertree? Possible?   --  Luc Froelicher

Jun 29 09:52, 2006  --   RE: random text input broken   --  Sandy E. Sutherland

Jun 29 09:43, 2006  --   Re: Replacing the shadertree? Possible?   --  robert(at)texturelighting.com

Jun 29 09:42, 2006  --   Re: UVBasis in rendertree   --  Luc Froelicher

Jun 29 09:34, 2006  --   Re: UVBasis in rendertree   --  Ben Rogall

Jun 29 09:21, 2006  --   Re: random text input broken   --  Thomas Helzle

Jun 29 09:07, 2006  --   RE: random text input broken   --  kim aldis

Jun 29 08:58, 2006  --   Re: random text input broken   --  guillaume laforge

Jun 29 08:41, 2006  --   Re: Replacing the shadertree? Possible?   --  Thomas Helzle

Jun 29 08:32, 2006  --   random text input broken   --  Matthew Lowery

Jun 29 07:41, 2006  --   Re: constraints dropping off reference model components   --  tekano

Jun 29 07:39, 2006  --   RE: Rendermapping   --  kim aldis

Jun 29 07:31, 2006  --   Re: INFO and error messages   --  robert(at)texturelighting.com

Jun 29 07:09, 2006  --   Rendermapping   --  Bryan Eppenheimer

Jun 29 06:42, 2006  --   constraints dropping off reference model components   --  kim aldis

Jun 29 06:04, 2006  --   Re: How come its so hard for the Penguin to sing and dance   --  Mikko Ronkainen

Jun 29 05:32, 2006  --   INFO and error messages   --  Denis-Jose Francois

Jun 29 05:10, 2006  --   Re: Replacing the shadertree? Possible?   --  Tim Leydecker

Jun 29 04:45, 2006  --   RE: Replacing the shadertree? Possible?   --  kim aldis

Jun 29 04:40, 2006  --   Re: Replacing the shadertree? Possible?   --  Stefan Andersson

Jun 29 04:32, 2006  --   OT: Richard Rosenman's glow plugin for Photoshop   --  Rob Wuijster

Jun 29 04:30, 2006  --   RE: AW: OT - car modeling specialist   --  Simon Palau

Jun 29 04:27, 2006  --   Re: OT - car modeling specialist   --  Simon Palau

Jun 29 04:09, 2006  --   Re: Replacing the shadertree? Possible?   --  Tim Leydecker

Jun 29 04:03, 2006  --   RE: Replacing the shadertree? Possible?   --  Jordi Bares

Jun 29 04:03, 2006  --   Re: Replacing the shadertree? Possible?   --  Tim Leydecker

Jun 29 03:51, 2006  --   Re: Replacing the shadertree? Possible?   --  Thomas Helzle

Jun 29 03:32, 2006  --   RE: Replacing the shadertree? Possible?   --  kim aldis

Jun 29 03:29, 2006  --   Re: How come its so hard for the Penguin to sing and dance   --  Alan Jones

Jun 28 21:57, 2006  --   Re: Replacing the shadertree? Possible?   --  Heath Aiken

Jun 28 19:47, 2006  --   RE: Replacing the shadertree? Possible?   --  Wayne

Jun 28 19:26, 2006  --   Re: How come its so hard for the Penguin to sing and dance   --  Nick

Jun 28 19:09, 2006  --   Re: UVBasis in rendertree   --  guillaume laforge

Jun 28 18:41, 2006  --   Re: Replacing the shadertree? Possible?   --  Tim Leydecker

Jun 28 17:33, 2006  --   RE: Replacing the shadertree? Possible?   --  kim aldis

Jun 28 17:31, 2006  --   RE: unassigning materials   --  kim aldis

Jun 28 17:24, 2006  --   Re: Replacing the shadertree? Possible?   --  Thomas Helzle

Jun 28 17:22, 2006  --   Re: How come its so hard for the Penguin to sing and dance   --  Greg Smith

Jun 28 17:03, 2006  --   Re: How come its so hard for the Penguin to sing and dance   --  Stefan Andersson

Jun 28 16:36, 2006  --   Re: unassigning materials   --  Rainer Schmidt

Jun 28 16:36, 2006  --   Re: How come its so hard for the Penguin to sing and dance   --  Greg Smith

Jun 28 16:26, 2006  --   Re: Replacing the shadertree? Possible?   --  Tim Leydecker

Jun 28 15:50, 2006  --   Re: Replacing the shadertree? Possible?   --  Andy Jones

Jun 28 15:31, 2006  --   Re: Replacing the shadertree? Possible?   --  luc froehlicher

Jun 28 15:28, 2006  --   Re: UVBasis in rendertree   --  luc froehlicher

Jun 28 15:17, 2006  --   RE: Replacing the shadertree? Possible?   --  Bradley Gabe

Jun 28 15:03, 2006  --   RE: unassigning materials   --  kim aldis

Jun 28 15:03, 2006  --   RE: Replacing the shadertree? Possible?   --  Luc-Eric Rousseau

Jun 28 14:51, 2006  --   RE: How come its so hard for the Penguin to sing and dance   --  Will Mendez

Jun 28 14:47, 2006  --   Re: How come its so hard for the Penguin to sing and dance   --  Stefan Andersson

Jun 28 14:44, 2006  --   Re: How come its so hard for the Penguin to sing and dance   --  Stefan Andersson

Jun 28 13:31, 2006  --   Re: How come its so hard for the Penguin to sing and dance   --  Meng-Yang Lu

Jun 28 13:20, 2006  --   Re: How come its so hard for the Penguin to sing and dance   --  Greg Smith

Jun 28 13:05, 2006  --   Re: UVBasis in rendertree   --  guillaume laforge

Jun 28 13:04, 2006  --   Re: How come its so hard for the Penguin to sing and dance   --  Joe Laffey

Jun 28 13:03, 2006  --   Re: How come its so hard for the Penguin to sing and dance   --  Greg Smith

Jun 28 12:53, 2006  --   UVBasis in rendertree   --  Luc Froelicher

Jun 28 12:47, 2006  --   Re: running photoshop from XSI   --  Ludovick William Michaud

Jun 28 12:46, 2006  --   RE: running photoshop from XSI   --  kim aldis

Jun 28 12:35, 2006  --   Re: How come its so hard for the Penguin to sing and dance   --  Luc Froelicher

Jun 28 12:34, 2006  --   Re: running photoshop from XSI   --  guillaume laforge

Jun 28 12:28, 2006  --   RE: Replacing the shadertree? Possible?   --  Bradley Gabe

Jun 28 12:27, 2006  --   Re: running photoshop from XSI   --  Bernard Lebel

Jun 28 12:26, 2006  --   Re: Replacing the shadertree? Possible?   --  guillaume laforge

Jun 28 12:20, 2006  --   running photoshop from XSI   --  kim aldis

Jun 28 12:17, 2006  --   RE: Replacing the shadertree? Possible?   --  kim aldis

Jun 28 12:15, 2006  --   How come its so hard for the Penguin to sing and dance   --  Greg Smith

Jun 28 12:14, 2006  --   Re: Replacing the shadertree? Possible?   --  Tim Leydecker

Jun 28 12:07, 2006  --   RE: Replacing the shadertree? Possible?   --  Bradley Gabe

Jun 28 12:01, 2006  --   Re: Replacing the shadertree? Possible?   --  Bradley Gabe

Jun 28 12:01, 2006  --   RE: unassigning materials   --  at

Jun 28 11:32, 2006  --   RE: Replacing the shadertree? Possible?   --  Luc-Eric Rousseau

Jun 28 10:49, 2006  --   RE: a little help with rendering   --  kim aldis

Jun 28 10:32, 2006  --   RE: unassigning materials   --  kim aldis

Jun 28 10:23, 2006  --   RE: unassigning materials   --  Ed Harriss

Jun 28 10:17, 2006  --   Re: Replacing the shadertree? Possible?   --  Bernard Lebel

Jun 28 10:10, 2006  --   unassigning materials   --  kim aldis

Jun 28 09:40, 2006  --   Re: a little help with rendering   --  Joe Laffey

Jun 28 07:58, 2006  --   Re: Re: Lighting/lightrig tool recommendations?   --  Tim Leydecker

Jun 28 07:49, 2006  --   Re: Re: Lighting/lightrig tool recommendations?   --  Tim Leydecker

Jun 28 07:36, 2006  --   RE: Re: Lighting/lightrig tool recommendations?   --  Harry Bardak

Jun 28 07:32, 2006  --   RE: Re: Lighting/lightrig tool recommendations?   --  Harry Bardak

Jun 28 07:19, 2006  --   Re: Lighting/lightrig tool recommendations?   --  Tim Leydecker

Jun 28 06:55, 2006  --   b4d health - I kn0w how t0 help   --  Dudley

Jun 28 06:37, 2006  --   Re: Lighting/lightrig tool recommendations?   --  Tim Leydecker

Jun 28 05:35, 2006  --   End m0nth acti0n, certified pills directly fr0m manufacture.   --  Lela

Jun 28 05:21, 2006  --   Effective medicine could be cheap!   --  Sidney

Jun 28 05:11, 2006  --   Re: realtime shader examples   --  Sascha Robitzki

Jun 28 05:06, 2006  --   Re: realtime shader examples   --  Sascha Robitzki

Jun 28 04:57, 2006  --   Re: realtime shader examples   --  Morten Bartholdy

Jun 28 04:49, 2006  --   RE: a little help with rendering   --  Andi Farhall

Jun 28 04:18, 2006  --   Re: realtime shader examples   --  Tim Leydecker

Jun 28 04:18, 2006  --   save y0ur wallet use ch3ap qual1ty meds and p i1ls   --  Norberto

Jun 28 03:48, 2006  --   Re: realtime shader examples   --  Sascha Robitzki

Jun 28 03:48, 2006  --   Re: Replacing the shadertree? Possible?   --  Tim Leydecker

Jun 28 01:58, 2006  --   RE: a little help with rendering   --  kim aldis

Jun 28 01:58, 2006  --   RE: a little help with rendering   --  kim aldis

Jun 28 01:56, 2006  --   RE: a little help with rendering   --  kim aldis

Jun 28 01:48, 2006  --   Re: a little help with rendering   --  Alan Jones

Jun 28 00:22, 2006  --   Re: Replacing the shadertree? Possible?   --  Mike Werckle

Jun 27 21:17, 2006  --   Re: a little help with rendering   --  Joe Laffey

Jun 27 21:17, 2006  --   Re: a little help with rendering   --  Joe Laffey

Jun 27 18:31, 2006  --   Re: a little help with rendering   --  Michal Doniec

Jun 27 18:21, 2006  --   Re: Replacing the shadertree? Possible?   --  Tim Leydecker

Jun 27 18:04, 2006  --   Re: a little help with rendering   --  Bernard Lebel

Jun 27 17:53, 2006  --   RE: a little help with rendering   --  Kris Rivel

Jun 27 17:39, 2006  --   a little help with rendering   --  kim aldis

Jun 27 17:38, 2006  --   Re: Re: Lighting/lightrig tool recommendations?   --  Tim Leydecker

Jun 27 13:29, 2006  --   Re: Maya gets Nima(Novodex) for free   --  Lars Nilsson

Jun 27 13:00, 2006  --   Re: Maya gets Nima(Novodex) for free   --  Steven Caron

Jun 27 11:23, 2006  --   Re: rigid body sim   --  Matt Morris

Jun 27 10:51, 2006  --   RE: RE: Replacing the shadertree? Possible?   --  kim aldis

Jun 27 10:48, 2006  --   Re: RE: Replacing the shadertree? Possible?   --  Alan Jones

Jun 27 10:05, 2006  --   Re: rigid body sim   --  Jordi Bares

Jun 27 09:49, 2006  --   rigid body sim   --  Matt Morris

Jun 27 09:24, 2006  --   Re: Maya gets Nima(Novodex) for free   --  Gene Crucean

Jun 27 09:24, 2006  --   Re: Re: Replacing the shadertree? Possible?   --  guillaume laforge

Jun 27 09:23, 2006  --   RE: Re: Replacing the shadertree? Possible?   --  Harry Bardak

Jun 27 09:17, 2006  --   OT: was Replacing the shadertree? Possible?   --  Stuart Hall

Jun 27 09:16, 2006  --   RE: Re: Replacing the shadertree? Possible?   --  Jordi Bares

Jun 27 09:14, 2006  --   SIGGRAPH XSI training, any word?   --  Byron Nash

Jun 27 09:07, 2006  --   Re: Replacing the shadertree? Possible?   --  Bernard Lebel

Jun 27 09:06, 2006  --   RE: Maya gets Nima(Novodex) for free   --  Marc-Andre Carbonneau

Jun 27 09:04, 2006  --   RE: Re: Replacing the shadertree? Possible?   --  Harry Bardak

Jun 27 08:51, 2006  --   RE: Maya gets Nima(Novodex) for free   --  Kris Rivel

Jun 27 08:50, 2006  --   RE: Replacing the shadertree? Possible?   --  Martin Belleau

Jun 27 08:48, 2006  --   Re: in montreal this sunday till tuesday   --  Graham D Clark

Jun 27 08:48, 2006  --   RE: Re: Replacing the shadertree? Possible?   --  Harry Bardak

Jun 27 08:44, 2006  --   RE: Re: Lighting/lightrig tool recommendations?   --  Harry Bardak

Jun 27 08:42, 2006  --   Re: RE: Replacing the shadertree? Possible?   --  Gene Crucean

Jun 27 08:40, 2006  --   Re: Replacing the shadertree? Possible?   --  Jordi Bares

Jun 27 08:18, 2006  --   Re: Lighting/lightrig tool recommendations?   --  Daniel Bachmann

Jun 27 08:01, 2006  --   Maya gets Nima(Novodex) for free   --  Marc-Andre Carbonneau

Jun 27 07:31, 2006  --   Re: Lighting/lightrig tool recommendations?   --  Tim Leydecker

Jun 27 07:23, 2006  --   Re: Replacing the shadertree? Possible?   --  Bernard Lebel

Jun 27 07:01, 2006  --   RE: Lighting/lightrig tool recommendations?   --  Harry Bardak

Jun 27 06:59, 2006  --   Re: Lighting/lightrig tool recommendations?   --  Bernard Lebel

Jun 27 06:50, 2006  --   Re: Lighting/lightrig tool recommendations?   --  Daniel Bachmann

Jun 27 06:08, 2006  --   RE: realtime shader examples   --  kim aldis

Jun 27 04:55, 2006  --   Lighting/lightrig tool recommendations?   --  Tim Leydecker

Jun 27 04:49, 2006  --   Re: realtime shader examples   --  Sascha Robitzki

Jun 27 04:30, 2006  --   RE: realtime shader examples   --  kim aldis

Jun 27 04:26, 2006  --   RE: RE: Replacing the shadertree? Possible?   --  kim aldis

Jun 27 04:05, 2006  --   Re: RE: Replacing the shadertree? Possible?   --  Alan Jones

Jun 27 03:31, 2006  --   Re: Replacing the shadertree? Possible?   --  Mike Werckle

Jun 27 03:24, 2006  --   Re: realtime shader examples   --  Sascha Robitzki

Jun 26 23:22, 2006  --   RE: Permanently Subdividing   --  Ian Stewart

Jun 26 17:52, 2006  --   Re: Permanently Subdividing   --  Joe Laffey

Jun 26 16:53, 2006  --   RE: xsi -> flash   --  kim aldis

Jun 26 16:00, 2006  --   RE: realtime shader examples   --  kim aldis

Jun 26 14:38, 2006  --   Permanently Subdividing   --  Joe Laffey

Jun 26 14:19, 2006  --   Re: realtime shader examples   --  Tim Leydecker

Jun 26 13:48, 2006  --   Re: xsi -> flash   --  Rainer Schmidt

Jun 26 13:44, 2006  --   Re: Permanently Subdividing   --  Bernard Lebel

Jun 26 13:41, 2006  --   Re: xsi -> flash   --  Bernard Lebel

Jun 26 13:34, 2006  --   Re: realtime shader examples   --  Thomas Helzle

Jun 26 13:32, 2006  --   Re: xsi -> flash   --  Rainer Schmidt

Jun 26 13:18, 2006  --   xsi -> flash   --  carl

Jun 26 13:17, 2006  --   Re: realtime shader examples   --  Andy Jones

Jun 26 11:47, 2006  --   Re: Dirtmap 64 bits   --  Patrick

Jun 26 10:58, 2006  --   realtime shader examples   --  kim aldis

Jun 26 10:07, 2006  --   Re: Update Action Clip from Source??   --  André Adam

Jun 26 09:54, 2006  --   Re: Dirtmap 64 bits   --  Ben Rogall

Jun 26 09:51, 2006  --   Re: Update Action Clip from Source??   --  Francois Lord

Jun 26 09:51, 2006  --   RE: RE: RE: Replacing the shadertree? Possible?   --  Kris Rivel

Jun 26 09:42, 2006  --   Re: Dirtmap 64 bits   --  Patrick

Jun 26 09:42, 2006  --   RE: RE: Replacing the shadertree? Possible?   --  Halfdan Ingvarsson

Jun 26 09:38, 2006  --   RE: RE: Replacing the shadertree? Possible?   --  kim aldis

Jun 26 08:50, 2006  --   Re: compiling 64 bits shaders   --  Ben Rogall

Jun 26 08:48, 2006  --   RE: RE: Replacing the shadertree? Possible?   --  Kris Rivel

Jun 26 08:35, 2006  --   RE: Replacing the shadertree? Possible?   --  Halfdan Ingvarsson

Jun 26 07:34, 2006  --   RE: raytraced ( blured+scaled) environment occlusion?   --  Harry Bardak

Jun 26 07:34, 2006  --   RE: Re: Mac Book Pro and XSI   --  Harry Bardak

Jun 26 07:07, 2006  --   Re: raytraced ( blured+scaled) environment occlusion?   --  Tim Leydecker

Jun 26 06:34, 2006  --   Re: Re: Mac Book Pro and XSI   --  Thomas Helzle

Jun 26 06:21, 2006  --   Re: Replacing the shadertree? Possible?   --  Thomas Helzle

Jun 26 06:08, 2006  --   RE: Re: Mac Book Pro and XSI   --  kim aldis

Jun 26 06:07, 2006  --   RE: Re: Mac Book Pro and XSI   --  Harry Bardak

Jun 26 06:07, 2006  --   RE: Re: Mac Book Pro and XSI   --  Harry Bardak

Jun 26 06:00, 2006  --   AW: OT - car modeling specialist   --  VR XSI Forces

Jun 26 04:30, 2006  --   python unpickling errors   --  Nick

Jun 26 04:22, 2006  --   Re: OT - car modeling specialist   --  Morten Bartholdy

Jun 26 04:12, 2006  --   Re: ping   --  Stefan Andersson

Jun 26 04:12, 2006  --   Re: xsi london user meeting   --  Matt Morris

Jun 26 03:34, 2006  --   Re: Replacing the shadertree? Possible?   --  Chris Marshall

Jun 26 03:34, 2006  --   ping   --  Michal Doniec

Jun 26 02:46, 2006  --   raytraced ( blured+scaled) environment occlusion?   --  Tim Leydecker

Jun 26 01:52, 2006  --   RE: Replacing the shadertree? Possible?   --  kim aldis

Jun 26 01:50, 2006  --   RE: Replacing the shadertree? Possible?   --  kim aldis

Jun 26 01:48, 2006  --   Re: sib_slide_proj_light+volumic a NoNo?   --  Tim Leydecker

Jun 26 01:28, 2006  --   RE: Replacing the shadertree? Possible?   --  brad friedman

Jun 26 01:19, 2006  --   Re: Replacing the shadertree? Possible?   --  Tim Leydecker

Jun 25 23:13, 2006  --   Re: Replacing the shadertree? Possible?   --  Kris Rivel

Jun 25 22:17, 2006  --   Re: Replacing the shadertree? Possible?   --  Bernard Lebel

Jun 25 21:44, 2006  --   Re: Replacing the shadertree? Possible?   --  Kris Rivel

Jun 25 20:57, 2006  --   Re: in montreal this sunday till tuesday   --  Graham D Clark

Jun 25 20:48, 2006  --   Re: Replacing the shadertree? Possible?   --  jason bright

Jun 25 20:34, 2006  --   RE: Replacing the shadertree? Possible?   --  Norm Olsen

Jun 25 20:00, 2006  --   RE: Replacing the shadertree? Possible?   --  at

Jun 25 19:17, 2006  --   RE: Replacing the shadertree? Possible?   --  Luc-Eric Rousseau

Jun 25 17:44, 2006  --   Re: Replacing the shadertree? Possible?   --  Bernard Lebel

Jun 25 16:14, 2006  --   Re: Replacing the shadertree? Possible?   --  Mike Werckle

Jun 25 11:22, 2006  --   Re: sib_slide_proj_light+volumic a NoNo?   --  Tim Leydecker

Jun 25 10:56, 2006  --   Re: sib_slide_proj_light+volumic a NoNo?   --  Tim Leydecker

Jun 25 10:10, 2006  --   Re: sib_slide_proj_light+volumic a NoNo?   --  Bernard Lebel

Jun 25 10:05, 2006  --   Re: sib_slide_proj_light+volumic a NoNo?   --  Alan Jones

Jun 25 09:52, 2006  --   sib_slide_proj_light+volumic a NoNo?   --  Tim Leydecker

Jun 24 21:55, 2006  --   Re: Mac Book Pro and XSI   --  Espiritu VFX

Jun 24 20:55, 2006  --   Re: Mac Book Pro and XSI   --  Espiritu VFX

Jun 24 20:47, 2006  --   RE: OT - car modeling specialist   --  Kevin Scheidle

Jun 24 14:14, 2006  --   RE: Scripting : DisplayInfo and callback   --  Luc-Eric Rousseau

Jun 24 09:58, 2006  --   Re: Scripting : DisplayInfo and callback   --  Nick

Jun 24 03:04, 2006  --   Re: Texture projection onto particles   --  guillaume laforge

Jun 24 02:50, 2006  --   Re: mt_rigz rigging system   --  Simon Pickard

Jun 23 22:36, 2006  --   Re: Assign a material to partition takes eons   --  Ben Barker

Jun 23 22:04, 2006  --   Re: OT - car modeling specialist   --  Patrick Boucher

Jun 23 21:23, 2006  --   RE: Texture projection onto particles   --  Schoenberger

Jun 23 21:14, 2006  --   RE: Texture projection onto particles   --  Schoenberger

Jun 23 17:09, 2006  --   Re: Mac Book Pro and XSI   --  Gene Crucean

Jun 23 16:27, 2006  --   Re: Mac Book Pro and XSI   --  Gene Crucean

Jun 23 14:26, 2006  --   Re: mt_rigz rigging system   --  Andy Jones

Jun 23 14:16, 2006  --   Re: mt_rigz rigging system   --  Christian Keller

Jun 23 13:31, 2006  --   Re: mt_rigz rigging system   --  greg punchatz

Jun 23 12:54, 2006  --   Re: XSI hangs on region render   --  Wayne Williams

Jun 23 11:58, 2006  --   Re: XSI hangs on region render   --  Gene Crucean

Jun 23 11:55, 2006  --   RE: xsi london user meeting   --  Olly Nash

Jun 23 11:43, 2006  --   Re: Mac Book Pro and XSI   --  Chris Marshall

Jun 23 11:38, 2006  --   Re: Re: Re: Mac Book Pro and XSI   --  Alan Jones

Jun 23 11:29, 2006  --   RE: Re: Re: Re: Mac Book Pro and XSI   --  Harry Bardak

Jun 23 11:24, 2006  --   Re: XSI hangs on region render   --  Thomas Helzle

Jun 23 11:08, 2006  --   Re: XSI hangs on region render   --  Luc Froelicher

Jun 23 10:57, 2006  --   Re: OT - car modeling specialist   --  Stefano Jannuzzo

Jun 23 10:53, 2006  --   Re: Re: Re: Mac Book Pro and XSI   --  Gene Crucean

Jun 23 10:50, 2006  --   XSI hangs on region render   --  Gene Crucean

Jun 23 10:43, 2006  --   Re: Re: Re: Mac Book Pro and XSI   --  Alan Jones

Jun 23 10:39, 2006  --   Re: Scripting : DisplayInfo and callback   --  guillaume laforge

Jun 23 10:38, 2006  --   Re: xsi london user meeting   --  Sascha Robitzki

Jun 23 10:28, 2006  --   Re: Scripting : DisplayInfo and callback   --  Nick

Jun 23 10:24, 2006  --   Re: Re: Re: Mac Book Pro and XSI   --  Gene Crucean

Jun 23 10:11, 2006  --   OT - car modeling specialist   --  Fabrice Altman

Jun 23 10:08, 2006  --   RE: xsi london user meeting   --  Harry Bardak

Jun 23 09:57, 2006  --   RE: xsi london user meeting   --  Stuart Hall

Jun 23 09:56, 2006  --   Re: xsi london user meeting   --  Matt Morris

Jun 23 09:37, 2006  --   xsi london user meeting   --  Denis-Jose Francois

Jun 23 09:08, 2006  --   RE: Re: Re: Mac Book Pro and XSI   --  Harry Bardak

Jun 23 09:01, 2006  --   Re: Re: Mac Book Pro and XSI   --  Daniel Bachmann

Jun 23 08:57, 2006  --   RE: Batchserve.. not responding anymore   --  Andi Farhall

Jun 23 08:56, 2006  --   Scripting : DisplayInfo and callback   --  guillaume laforge

Jun 23 08:41, 2006  --   Re: Re: Mac Book Pro and XSI   --  Gene Crucean

Jun 23 06:53, 2006  --   mt_rigz rigging system   --  Helge Mathee

Jun 23 06:52, 2006  --   RE: Texture projection onto particles   --  Helge Mathee

Jun 23 06:28, 2006  --   Re: Texture projection onto particles   --  Luc Froelicher

Jun 23 06:14, 2006  --   Update Action Clip from Source??   --  André Adam

Jun 23 05:55, 2006  --   Re: Texture projection onto particles   --  adrian

Jun 23 05:41, 2006  --   Re: Texture projection onto particles   --  Alan Jones

Jun 23 05:17, 2006  --   Texture projection onto particles   --  Adam Seeley

Jun 23 05:13, 2006  --   RE: Re: Mac Book Pro and XSI   --  Harry Bardak

Jun 23 05:07, 2006  --   RE: Did it jump, fall or was it pushed.   --  Jordi Bares

Jun 23 05:06, 2006  --   RE: Mac Book Pro and XSI   --  Harry Bardak

Jun 23 05:05, 2006  --   Re: Mac Book Pro and XSI   --  Alan Jones

Jun 23 04:34, 2006  --   RE: Mac Book Pro and XSI   --  Darrin Hofmeyr

Jun 23 04:25, 2006  --   b4d health - I know how to help   --  Irene

Jun 23 04:18, 2006  --   L00king health?   --  Heath

Jun 23 03:59, 2006  --   Killing constrain when ref model is offloaded   --  Sascha Robitzki

Jun 23 03:53, 2006  --   RE: y0ur pi11z r3quest   --  Lesa

Jun 23 03:30, 2006  --   Re: saving texture editor preferences   --  Sascha Robitzki

Jun 23 02:10, 2006  --   RE: Re: Setting up XSI pipeline   --  kim aldis

Jun 23 00:33, 2006  --   Want tO please yOur woman? u can dO it!   --  Wilbert

Jun 23 00:05, 2006  --   I test these p1lls it's amazing!   --  Clifton

Jun 22 23:22, 2006  --   People first sales the secondary   --  Cindy

Jun 22 23:21, 2006  --   Re: Mac Book Pro and XSI   --  Matthias Worch

Jun 22 21:48, 2006  --   Mac Book Pro and XSI   --  Espiritu VFX

Jun 22 21:11, 2006  --   Re: Mac Book Pro and XSI   --  Adrian Lopez

Jun 22 21:06, 2006  --   Re: Mac Book Pro and XSI   --  Matthias Worch

Jun 22 20:44, 2006  --   Mac Book Pro and XSI   --  Espiritu VFX

Jun 22 19:39, 2006  --   Re: expression question   --  Nick

Jun 22 18:44, 2006  --   Re: expression question   --  Steven Caron

Jun 22 17:53, 2006  --   Re: weight transfer problem   --  Steven Caron

Jun 22 17:37, 2006  --   RE: weight transfer problem   --  Kris Rivel

Jun 22 17:33, 2006  --   RE: expression question   --  Grahame Fuller

Jun 22 17:30, 2006  --   weight transfer problem   --  Kris Rivel

Jun 22 17:23, 2006  --   Re: Batchserve.. not responding anymore   --  Andy Jones

Jun 22 17:14, 2006  --   Re: expression question   --  Steven Caron

Jun 22 17:03, 2006  --   Batchserve.. not responding anymore   --  Martin Belleau

Jun 22 16:00, 2006  --   RE: expression question   --  Grahame Fuller

Jun 22 15:47, 2006  --   Re: expression question   --  Steven Caron

Jun 22 15:34, 2006  --   RE: expression question   --  kim aldis

Jun 22 15:34, 2006  --   RE: Moving Points by script   --  kim aldis

Jun 22 15:34, 2006  --   RE: Moving Points by script   --  kim aldis

Jun 22 15:31, 2006  --   Re: expression question   --  Francois Lord

Jun 22 15:24, 2006  --   Re: expression question   --  Robert Moodie

Jun 22 15:17, 2006  --   Re: expression question   --  Bradley Gabe

Jun 22 15:08, 2006  --   Re: Setting up XSI pipeline   --  Daniel Bachmann

Jun 22 15:06, 2006  --   Re: Moving Points by script   --  guillaume laforge

Jun 22 14:55, 2006  --   expression question   --  David Gallagher

Jun 22 14:53, 2006  --   RE: Moving Points by script   --  Bradley Gabe

Jun 22 14:42, 2006  --   Re: Moving Points by script   --  Robert Moodie

Jun 22 14:42, 2006  --   Re: Moving Points by script   --  Noodles

Jun 22 14:35, 2006  --   Re: Why prefix reference models?   --  Mike Werckle

Jun 22 14:29, 2006  --   Re: saving texture editor preferences   --  Francois Lord

Jun 22 14:21, 2006  --   RE: Moving Points by script   --  kim aldis

Jun 22 13:33, 2006  --   Re: Moving Points by script   --  Bradley Gabe

Jun 22 13:29, 2006  --   Re: AW: Shake Now 499$!   --  Gene Crucean

Jun 22 13:21, 2006  --   RE: Moving Points by script   --  kim aldis

Jun 22 13:14, 2006  --   Re: AW: Shake Now 499$!   --  Francois Lord

Jun 22 12:47, 2006  --   Re: Moving Points by script   --  guillaume laforge

Jun 22 12:44, 2006  --   Re: Moving Points by script   --  Noodles

Jun 22 12:31, 2006  --   RE: Moving Points by script   --  Bradley Gabe

Jun 22 12:28, 2006  --   Re: Warnings at save   --  Bernard Lebel

Jun 22 12:28, 2006  --   RE: AW: Shake Now 499$!   --  Luc-Eric Rousseau

Jun 22 12:16, 2006  --   RE: Moving Points by script   --  kim aldis

Jun 22 12:08, 2006  --   Moving Points by script   --  Bradley Gabe

Jun 22 12:00, 2006  --   Re: compiling 64 bits shaders   --  B Miller

Jun 22 11:44, 2006  --   Re: Did it jump, fall or was it pushed.   --  Alan Jones

Jun 22 11:36, 2006  --   Re: saving texture editor preferences   --  Sascha Robitzki

Jun 22 11:29, 2006  --   Re: Scripting : Partition and material   --  guillaume laforge

Jun 22 11:26, 2006  --   Re: Did it jump, fall or was it pushed.   --  Chris Trimble

Jun 22 11:25, 2006  --   Re: AW: Shake Now 499$!   --  Francois Lord

Jun 22 11:17, 2006  --   Re: AW: Shake Now 499$!   --  cj tozzi

Jun 22 11:09, 2006  --   Warnings at save   --  Joey Ponthieux

Jun 22 11:08, 2006  --   Re: test2   --  guillaume laforge

Jun 22 11:05, 2006  --   RE: Scripting : Partition and material   --  Juan Brockhaus

Jun 22 10:54, 2006  --   Scripting : Partition and material   --  guillaume laforge

Jun 22 10:54, 2006  --   Re: AW: Shake Now 499$!   --  Gene Crucean

Jun 22 10:30, 2006  --   Re: [Linux] Aborted   --  Nick

Jun 22 10:30, 2006  --   FxTree +++ Random LensFlare Problem   --  VR XSI Forces

Jun 22 10:28, 2006  --   Setting up XSI pipeline   --  Daniel Atanasovski

Jun 22 10:20, 2006  --   Re: AW: Shake Now 499$!   --  C Tozzi

Jun 22 09:50, 2006  --   RE: saving texture editor preferences   --  Wayne

Jun 22 09:48, 2006  --   test2   --  Daniel Bachmann

Jun 22 09:26, 2006  --   compiling 64 bits shaders   --  Mathieu Leclaire

Jun 22 09:24, 2006  --   test   --  Daniel Bachmann

Jun 22 09:24, 2006  --   Re: [Linux] Aborted   --  Bernard Lebel

Jun 22 09:24, 2006  --   Re: Displacement "popping"   --  Todd Alan Peleg

Jun 22 09:21, 2006  --   Re: [Linux] Aborted   --  Nick

Jun 22 09:13, 2006  --   Re: [Linux] Aborted   --  Bernard Lebel

Jun 22 09:12, 2006  --   Re: AW: Shake Now 499$!   --  Sascha Robitzki

Jun 22 09:02, 2006  --   Re: Displacement "popping"   --  Eric Lampi

Jun 22 09:00, 2006  --   Re: AW: Shake Now 499$!   --  adrian

Jun 22 08:55, 2006  --   [Script] Checking for reference models   --  Robert Moodie

Jun 22 08:48, 2006  --   Re: AW: Shake Now 499$!   --  C Tozzi

Jun 22 08:35, 2006  --   Re: [Linux] Aborted   --  Alan Jones

Jun 22 08:26, 2006  --   Re: [Linux] Aborted   --  Alan Jones

Jun 22 07:47, 2006  --   Re: Displacement "popping"   --  Andy Kirk

Jun 22 06:59, 2006  --   Re: [Linux] Aborted   --  Bernard Lebel

Jun 22 06:49, 2006  --   Re: AW: AW: Shake Now 499$!   --  Alan Jones

Jun 22 06:46, 2006  --   AW: AW: Shake Now 499$!   --  VR XSI Forces

Jun 22 06:42, 2006  --   AW: AW: AW: Shake Now 499$!   --  VR XSI Forces

Jun 22 05:34, 2006  --   Re: Did it jump, fall or was it pushed.   --  tekano

Jun 22 05:15, 2006  --   Re: **solved How to Edit parameter definition?   --  L. Edy Susanto

Jun 22 04:50, 2006  --   Re: AW: AW: Shake Now 499$!   --  Sascha Robitzki

Jun 22 04:41, 2006  --   Re: [Linux] Aborted   --  Alan Jones

Jun 22 04:33, 2006  --   AW: AW: Shake Now 499$!   --  VR XSI Forces

Jun 22 04:32, 2006  --   How to Edit parameter definition?   --  L. Edy Susanto

Jun 22 04:07, 2006  --   Re: AW: Shake Now 499$!   --  Sascha Robitzki

Jun 22 03:59, 2006  --   RE: AW: Shake Now 499$!   --  Juan Brockhaus

Jun 22 03:10, 2006  --   saving texture editor preferences   --  Sascha Robitzki

Jun 22 00:42, 2006  --   Re: AW: Shake Now 499$!   --  C Tozzi

Jun 21 21:05, 2006  --   Re: Why prefix reference models?   --  Bernard Lebel

Jun 21 20:52, 2006  --   Re: Why prefix reference models?   --  Scott Lange

Jun 21 18:25, 2006  --   Re: [Linux] Aborted   --  Bernard Lebel

Jun 21 17:42, 2006  --   Re: [Linux] Aborted   --  Alan Jones

Jun 21 17:41, 2006  --   Re: [Linux] Aborted   --  Alan Jones

Jun 21 17:24, 2006  --   Re: [Linux] Aborted   --  francois.painchaud sympatico.ca

Jun 21 16:41, 2006  --   [Linux] Aborted   --  Bernard Lebel

Jun 21 16:23, 2006  --   OT: Shake Now 499$!   --  Demian Zarins

Jun 21 15:14, 2006  --   Re: Why prefix reference models?   --  Mike Werckle

Jun 21 15:03, 2006  --   Re: Why prefix reference models?   --  Robert Moodie

Jun 21 14:34, 2006  --   Re: Why prefix reference models?   --  Mike Werckle

Jun 21 14:30, 2006  --   Re: Why prefix reference models?   --  Mike Werckle

Jun 21 14:15, 2006  --   Re: Why prefix reference models?   --  francois.painchaud sympatico.ca

Jun 21 14:05, 2006  --   Re: Why prefix reference models?   --  Mike Werckle

Jun 21 13:59, 2006  --   Re: Why prefix reference models?   --  Robert Moodie

Jun 21 13:39, 2006  --   Re: Why prefix reference models?   --  Steven Caron

Jun 21 13:32, 2006  --   Re: Why prefix reference models?   --  Bernard Lebel

Jun 21 13:23, 2006  --   Re: [OT]:linux slash X [was: Did it jump, fall or was it pushed.][includes   --  Alan Jones

Jun 21 13:17, 2006  --   Why prefix reference models?   --  Mike Werckle

Jun 21 12:22, 2006  --   Re: in montreal this sunday till tuesday   --  Meng-Yang Lu

Jun 21 12:17, 2006  --   [OT]:linux slash X [was: Did it jump, fall or was it pushed.][includes link   --  Mikko Ronkainen

Jun 21 11:58, 2006  --   RE: .pic codec for QuickTime   --  Luc-Eric Rousseau

Jun 21 11:57, 2006  --   Re: .pic codec for QuickTime   --  Francois Lord

Jun 21 11:54, 2006  --   Re: .pic codec for QuickTime   --  Chris Marshall

Jun 21 11:45, 2006  --   Re: .pic codec for QuickTime   --  Joe Laffey

Jun 21 11:38, 2006  --   Re: .pic codec for QuickTime   --  Francois Lord

Jun 21 11:36, 2006  --   Re: .pic codec for QuickTime   --  Chris Marshall

Jun 21 11:34, 2006  --   RE: .pic codec for QuickTime   --  Nick Webber

Jun 21 11:28, 2006  --   Re: .pic codec for QuickTime   --  Joe Laffey

Jun 21 11:19, 2006  --   Re: .pic codec for QuickTime   --  Bernard Lebel

Jun 21 11:14, 2006  --   Re: .pic codec for QuickTime   --  Chris Marshall

Jun 21 10:49, 2006  --   RE: .pic codec for QuickTime   --  Luc-Eric Rousseau

Jun 21 10:11, 2006  --   Re: .pic codec for QuickTime   --  Byron Nash

Jun 21 10:10, 2006  --   Re: .pic codec for QuickTime   --  Chris Marshall

Jun 21 09:50, 2006  --   RE: .pic codec for QuickTime   --  Luc-Eric Rousseau

Jun 21 09:31, 2006  --   Re: AW: Shake Now 499$!   --  Sascha Robitzki

Jun 21 09:27, 2006  --   Re: .pic codec for QuickTime   --  Chris Marshall

Jun 21 09:24, 2006  --   Re: Did it jump, fall or was it pushed.   --  Alan Jones

Jun 21 09:22, 2006  --   Re: AW: Shake Now 499$!   --  Patrick Boucher

Jun 21 09:13, 2006  --   RE: AW: Shake Now 499$!   --  Halfdan Ingvarsson

Jun 21 09:08, 2006  --   RE: .pic codec for QuickTime   --  Luc-Eric Rousseau

Jun 21 09:01, 2006  --   Re: AW: Shake Now 499$!   --  Sascha Robitzki

Jun 21 08:56, 2006  --   Re: Scripting Explorer Options   --  Sascha Robitzki

Jun 21 08:46, 2006  --   Re: in montreal this sunday till tuesday   --  Francois Lord

Jun 21 08:45, 2006  --   Re: AW: Shake Now 499$!   --  Patrick Boucher

Jun 21 08:37, 2006  --   Re: Did it jump, fall or was it pushed.   --  Mikko Ronkainen

Jun 21 08:35, 2006  --   RE: Scripting Explorer Options   --  Stephen Blair

Jun 21 08:35, 2006  --   Re: Did it jump, fall or was it pushed.   --  Mikko Ronkainen

Jun 21 08:32, 2006  --   RE: Did it jump, fall or was it pushed.   --  Joe Laffey

Jun 21 08:21, 2006  --   RE: Did it jump, fall or was it pushed.   --  Wayne

Jun 21 08:18, 2006  --   RE: Did it jump, fall or was it pushed.   --  kim aldis

Jun 21 08:17, 2006  --   Re: Did it jump, fall or was it pushed.   --  Mikko Ronkainen

Jun 21 08:07, 2006  --   RE: Environment reflection - SSS Fast Skin   --  Wayne

Jun 21 07:59, 2006  --   Re: Did it jump, fall or was it pushed.   --  Stefan Andersson

Jun 21 07:51, 2006  --   Re: Did it jump, fall or was it pushed.   --  Alan Jones

Jun 21 07:41, 2006  --   Re: AW: Shake Now 499$!   --  Sascha Robitzki

Jun 21 07:20, 2006  --   AW: Shake Now 499$!   --  VR XSI Forces

Jun 21 07:20, 2006  --   XSI London update   --  Matt Morris

Jun 21 07:17, 2006  --   Re: Did it jump, fall or was it pushed.   --  Chris Marshall

Jun 21 06:48, 2006  --   RE: Did it jump, fall or was it pushed.   --  kim aldis

Jun 21 06:39, 2006  --   Re: Did it jump, fall or was it pushed.   --  Thomas Helzle

Jun 21 06:19, 2006  --   Re: Did it jump, fall or was it pushed.   --  Tim Leydecker

Jun 21 06:12, 2006  --   Re: Did it jump, fall or was it pushed.   --  Tim Leydecker

Jun 21 06:08, 2006  --   Re: Did it jump, fall or was it pushed.   --  adrian

Jun 21 06:02, 2006  --   RE: Did it jump, fall or was it pushed.   --  kim aldis

Jun 21 05:33, 2006  --   Re: Did it jump, fall or was it pushed.   --  adrian

Jun 21 05:31, 2006  --   Re: Did it jump, fall or was it pushed.   --  Alan Jones

Jun 21 05:31, 2006  --   RE: Did it jump, fall or was it pushed.   --  kim aldis

Jun 21 05:26, 2006  --   Re: Did it jump, fall or was it pushed.   --  adrian

Jun 21 05:09, 2006  --   Scripting Explorer Options   --  Sascha Robitzki

Jun 21 05:08, 2006  --   RE: feature request - discontinuity across seperate meshes?   --  kim aldis

Jun 21 05:08, 2006  --   Re: feature request - discontinuity across seperate meshes?   --  Andy Jones

Jun 21 05:08, 2006  --   Re: Did it jump, fall or was it pushed.   --  Tim Leydecker

Jun 21 04:49, 2006  --   Environment reflection - SSS Fast Skin   --  Demian Zarins

Jun 21 04:49, 2006  --   Re: .pic codec for QuickTime   --  Tim Leydecker

Jun 21 04:46, 2006  --   RE: .pic codec for QuickTime   --  Olly Nash

Jun 21 04:41, 2006  --   ref model resolutions do not work correctly   --  Sascha Robitzki

Jun 21 04:32, 2006  --   Re: feature request - discontinuity across seperate meshes?   --  Tim Leydecker

Jun 21 03:53, 2006  --   RE: SIGGRAPH   --  Darrin Hofmeyr

Jun 21 02:40, 2006  --   Re: feature request - discontinuity across seperate meshes?   --  Andy Jones

Jun 21 02:33, 2006  --   Re: Assign a material to partition takes eons   --  guillaume laforge

Jun 21 01:53, 2006  --   RE: feature request - discontinuity across seperate meshes?   --  kim aldis

Jun 20 23:07, 2006  --   Re: in montreal this sunday till tuesday   --  francois.painchaud sympatico.ca

Jun 20 22:54, 2006  --   Re: in montreal this sunday till tuesday   --  Nick

Jun 20 21:52, 2006  --   RE: in montreal this sunday till tuesday   --  Wayne

Jun 20 21:49, 2006  --   Re: in montreal this sunday till tuesday   --  Graham D Clark

Jun 20 20:24, 2006  --   Re: .pic codec for QuickTime   --  Joe Laffey

Jun 20 20:13, 2006  --   Re: .pic codec for QuickTime   --  Byron Nash

Jun 20 20:08, 2006  --   Re: .pic codec for QuickTime   --  digimata

Jun 20 20:07, 2006  --   Re: feature request - discontinuity across seperate meshes?   --  Andy Jones

Jun 20 19:56, 2006  --   Re: .pic codec for QuickTime   --  Andy Jones

Jun 20 19:50, 2006  --   Re: in montreal this sunday till tuesday   --  francois.painchaud sympatico.ca

Jun 20 19:46, 2006  --   Re: feature request - discontinuity across seperate meshes?   --  Tim Leydecker

Jun 20 19:28, 2006  --   Re: in montreal this sunday till tuesday   --  Bernard Lebel

Jun 20 19:22, 2006  --   Re: RE: SIGGRAPH   --  Tim Leydecker

Jun 20 19:22, 2006  --   .pic codec for QuickTime   --  Luc-Eric Rousseau

Jun 20 19:10, 2006  --   RE: in montreal this sunday till tuesday   --  francois.painchaud sympatico.ca

Jun 20 18:43, 2006  --   Re: in montreal this sunday till tuesday   --  Halim Negadi

Jun 20 17:45, 2006  --   RE: feature request - discontinuity across seperate meshes?   --  kim aldis

Jun 20 17:22, 2006  --   [4.2] How to delete unused material that crashes XSI   --  Bernard Lebel

Jun 20 17:22, 2006  --   RE: in montreal this sunday till tuesday   --  Christine Charette

Jun 20 17:09, 2006  --   Re: Assign a material to partition takes eons   --  Bernard Lebel

Jun 20 16:51, 2006  --   RE: Flipping birds   --  Martin Belleau

Jun 20 16:33, 2006  --   RE: Flipping birds   --  Andy Nicholas

Jun 20 16:21, 2006  --   RE: Flipping birds   --  Mathieu Leclaire

Jun 20 16:20, 2006  --   Re: Assign a material to partition takes eons   --  guillaume laforge

Jun 20 16:05, 2006  --   Re: Assign a material to partition takes eons   --  Sam Cuttriss

Jun 20 16:03, 2006  --   RE: RE: SIGGRAPH   --  Eric Lampi

Jun 20 15:59, 2006  --   Re: Flipping birds   --  Bradley Gabe

Jun 20 15:46, 2006  --   RE: Flipping birds   --  kim aldis

Jun 20 15:46, 2006  --   RE: Assign a material to partition takes eons   --  kim aldis

Jun 20 15:42, 2006  --   Re: in montreal this sunday till tuesday   --  Bernard Lebel

Jun 20 15:38, 2006  --   Re: in montreal this sunday till tuesday   --  Graham D Clark

Jun 20 15:36, 2006  --   RE: RE: SIGGRAPH   --  Will Mendez

Jun 20 15:35, 2006  --   Re: ZBump and BatchServe problems   --  Chris Harkins

Jun 20 15:27, 2006  --   RE: RE: SIGGRAPH   --  Mathieu Leclaire

Jun 20 14:24, 2006  --   Flipping birds   --  Martin Belleau

Jun 20 14:14, 2006  --   Re: OT: 500ghz processor   --  Lars Nilsson

Jun 20 14:10, 2006  --   Re: Assign a material to partition takes eons   --  Bernard Lebel

Jun 20 14:07, 2006  --   Re: Assign a material to partition takes eons   --  Gene Crucean

Jun 20 14:04, 2006  --   OT: 500ghz processor   --  Wayne

Jun 20 14:02, 2006  --   Assign a material to partition takes eons   --  Bernard Lebel

Jun 20 14:00, 2006  --   Re: Back in NY...   --  Rainer Schmidt

Jun 20 13:22, 2006  --   Re: RE: SIGGRAPH   --  Eric Lampi

Jun 20 13:19, 2006  --   Re: ZBump and BatchServe problems   --  Andy Jones

Jun 20 13:17, 2006  --   Re: feature request - discontinuity across seperate meshes?   --  Andy Jones

Jun 20 13:09, 2006  --   Re: Did it jump, fall or was it pushed.   --  Stefan Andersson

Jun 20 13:08, 2006  --   RE: SIGGRAPH   --  Wayne

Jun 20 13:08, 2006  --   Re: SIGGRAPH   --  Sam Cuttriss

Jun 20 12:14, 2006  --   Re: Did it jump, fall or was it pushed.   --  Vince Fortin

Jun 20 12:06, 2006  --   Re: Back in NY...   --  Steve Parish

Jun 20 12:01, 2006  --   Re: RE: SIGGRAPH   --  Rainer Schmidt

Jun 20 11:36, 2006  --   ZBump and BatchServe problems   --  Chris Harkins

Jun 20 11:36, 2006  --   Re: ZBump and BatchServe problems   --  takita

Jun 20 11:04, 2006  --   Re: Did it jump, fall or was it pushed.   --  Alan Jones

Jun 20 10:56, 2006  --   RE: in montreal this sunday till tuesday   --  Mathieu Leclaire

Jun 20 10:48, 2006  --   Re: Did it jump, fall or was it pushed.   --  Stefan Andersson

Jun 20 10:47, 2006  --   RE: SIGGRAPH   --  Mathieu Leclaire

Jun 20 10:43, 2006  --   Re: Re: Did it jump, fall or was it pushed.   --  adrian

Jun 20 10:31, 2006  --   Re: Re: Did it jump, fall or was it pushed.   --  Bernard Lebel

Jun 20 10:26, 2006  --   Re: Re: Did it jump, fall or was it pushed.   --  Wayne Williams

Jun 20 10:24, 2006  --   RE: SIGGRAPH   --  Ed Harriss

Jun 20 10:19, 2006  --   Re: Re: Did it jump, fall or was it pushed.   --  Gene Crucean

Jun 20 10:16, 2006  --   Re: Did it jump, fall or was it pushed.   --  Francois Lord

Jun 20 10:09, 2006  --   RE: Organic unfurling or unfolding animation   --  kim aldis

Jun 20 10:08, 2006  --   RE: Re: Did it jump, fall or was it pushed.   --  kim aldis

Jun 20 10:06, 2006  --   Re: Organic unfurling or unfolding animation   --  Byron Nash

Jun 20 10:06, 2006  --   Re: Did it jump, fall or was it pushed.   --  Francois Lord

Jun 20 09:50, 2006  --   Re: Organic unfurling or unfolding animation   --  Joey Ponthieux

Jun 20 09:47, 2006  --   Re: Did it jump, fall or was it pushed.   --  Gene Crucean

Jun 20 09:47, 2006  --   RE: Organic unfurling or unfolding animation   --  kim aldis

Jun 20 09:44, 2006  --   Re: Did it jump, fall or was it pushed.   --  adrian

Jun 20 09:28, 2006  --   Did it jump, fall or was it pushed.   --  kim aldis

Jun 20 09:06, 2006  --   Organic unfurling or unfolding animation   --  Byron Nash

Jun 20 08:56, 2006  --   Re: in montreal this sunday till tuesday   --  Bernard Lebel

Jun 20 08:54, 2006  --   Re: in montreal this sunday till tuesday   --  Francois Lord

Jun 20 07:22, 2006  --   Re: in montreal this sunday till tuesday   --  Bernard Lebel

Jun 20 07:21, 2006  --   Re: Re: Scripting : How to find the text primitive in OM ?   --  guillaume laforge

Jun 20 06:54, 2006  --   feature request - discontinuity across seperate meshes?   --  Tim Leydecker

Jun 20 06:19, 2006  --   Just in case it - XSI 5.11 FnD is available   --  Tim Leydecker

Jun 20 05:49, 2006  --   Re: Scripting : How to find the text primitive in OM ?   --  guillaume laforge

Jun 20 05:47, 2006  --   RE: Scripting : How to find the text primitive in OM ?   --  kim aldis

Jun 20 05:46, 2006  --   RE: Re: Scripting : How to find the text primitive in OM ?   --  kim aldis

Jun 20 05:30, 2006  --   Re: Scripting : How to find the text primitive in OM ?   --  guillaume laforge

Jun 20 04:35, 2006  --   Scripting : How to find the text primitive in OM ?   --  guillaume laforge

Jun 19 22:50, 2006  --   in montreal this sunday till tuesday   --  Graham D Clark

Jun 19 15:29, 2006  --   RE: SIGGRAPH   --  Mathieu Leclaire

Jun 19 15:27, 2006  --   particle instancing again   --  Scott C. Lange

Jun 19 15:22, 2006  --   Re: Some scenes won't open when....   --  Bernard Lebel

Jun 19 15:15, 2006  --   RE: SIGGRAPH   --  Grahame Fuller

Jun 19 14:52, 2006  --   RE: SIGGRAPH   --  Halfdan Ingvarsson

Jun 19 14:41, 2006  --   RE: SIGGRAPH   --  brad

Jun 19 14:37, 2006  --   Re: OT: HDRI light rig?   --  Greg Smith

Jun 19 13:55, 2006  --   RE: Re: Symmetry mapping template   --  Kris Rivel

Jun 19 13:10, 2006  --   Re: Symmetry mapping template   --  David Shirk

Jun 19 13:03, 2006  --   Re: can instance geo inherit texture info from hair obj?   --  guillaume laforge

Jun 19 12:58, 2006  --   RE: Re: Symmetry mapping template   --  Andre DeAngelis

Jun 19 12:56, 2006  --   XSI 5.11 on 64bit linux   --  Alan Jones

Jun 19 12:51, 2006  --   RE: Re: Symmetry mapping template   --  Kris Rivel

Jun 19 12:50, 2006  --   Re: XSI 5.11 on 64bit linux   --  Gene Crucean

Jun 19 12:40, 2006  --   Re: XSI 5.11 on 64bit linux   --  Alan Jones

Jun 19 12:33, 2006  --   Re: Symmetry mapping template   --  Robert Moodie

Jun 19 12:26, 2006  --   Re: Symmetry mapping template   --  Andy Nicholas

Jun 19 12:26, 2006  --   Re: can instance geo inherit texture info from hair obj?   --  Greg Smith

Jun 19 12:24, 2006  --   Re: OT: HDRI light rig?   --  Chris Johnson

Jun 19 12:19, 2006  --   Re: XSI 5.11 on 64bit linux   --  Gene Crucean

Jun 19 12:06, 2006  --   Re: Symmetry mapping template   --  Gene Crucean

Jun 19 11:47, 2006  --   Symmetry mapping template   --  Kris Rivel

Jun 19 11:43, 2006  --   Re: installing custom shaders without a workgroup)   --  Stefano Jannuzzo

Jun 19 11:43, 2006  --   Re: OT: HDRI light rig?   --  Greg Smith

Jun 19 11:34, 2006  --   Re: Some scenes won't open when....   --  Denis-Jose Francois

Jun 19 11:26, 2006  --   Re: installing custom shaders without a workgroup)   --  Stefano Jannuzzo

Jun 19 11:08, 2006  --   Re: installing custom shaders without a workgroup)   --  Gene Crucean

Jun 19 11:05, 2006  --   Re: installing custom shaders without a workgroup)   --  Bernard Lebel

Jun 19 10:58, 2006  --   OT: HDRI light rig?   --  Chris Johnson

Jun 19 10:47, 2006  --   Re: installing custom shaders without a workgroup)   --  Tim Leydecker

Jun 19 10:41, 2006  --   Re: installing custom shaders without a workgroup)   --  Stefano Jannuzzo

Jun 19 10:27, 2006  --   particle instancing   --  Scott C. Lange

Jun 19 10:23, 2006  --   RE: installing custom shaders without a workgroup)   --  kim aldis

Jun 19 10:15, 2006  --   RE: installing custom shaders without a workgroup)   --  Halfdan Ingvarsson

Jun 19 10:07, 2006  --   Re: installing custom shaders without a workgroup)   --  Stefano Jannuzzo

Jun 19 10:06, 2006  --   RE: glow ignored in reflections - known XSI 5.1 limitation?   --  kim aldis

Jun 19 09:43, 2006  --   Re: Custom rigid body forces   --  Francois Lord

Jun 19 09:42, 2006  --   Re: textures with transparency in viewport...   --  Chris Marshall

Jun 19 09:41, 2006  --   Re: installing custom shaders without a workgroup)   --  Tim Leydecker

Jun 19 09:40, 2006  --   Re: glow ignored in reflections - known XSI 5.1 limitation?   --  Tim Leydecker

Jun 19 09:39, 2006  --   Re: Custom rigid body forces   --  Andy Nicholas

Jun 19 09:32, 2006  --   Re: textures with transparency in viewport...   --  Chris Shaw

Jun 19 09:23, 2006  --   Re: installing custom shaders without a workgroup)   --  Bernard Lebel

Jun 19 09:21, 2006  --   RE: Custom rigid body forces   --  kim aldis

Jun 19 09:16, 2006  --   Some scenes won't open when....   --  Bernard Lebel

Jun 19 09:15, 2006  --   Re: Custom rigid body forces   --  Francois Lord

Jun 19 09:08, 2006  --   Re: installing custom shaders without a workgroup)   --  Tim Leydecker

Jun 19 08:39, 2006  --   RE: installing custom shaders without a workgroup)   --  kim aldis

Jun 19 08:38, 2006  --   RE: glow ignored in reflections - known XSI 5.1 limitation?   --  Joe Laffey

Jun 19 08:38, 2006  --   RE: glow ignored in reflections - known XSI 5.1 limitation?   --  kim aldis

Jun 19 08:38, 2006  --   RE: textures with transparency in viewport...   --  Adam Seeley

Jun 19 08:35, 2006  --   Re: installing custom shaders without a workgroup)   --  Stefano Jannuzzo

Jun 19 08:05, 2006  --   Re: glow ignored in reflections - known XSI 5.1 limitation?   --  Tim Leydecker

Jun 19 07:51, 2006  --   RE: Custom rigid body forces   --  kim aldis

Jun 19 07:51, 2006  --   RE: glow ignored in reflections - known XSI 5.1 limitation?   --  kim aldis

Jun 19 07:48, 2006  --   Re: glow ignored in reflections - known XSI 5.1 limitation?   --  Tim Leydecker

Jun 19 07:42, 2006  --   Re: Custom rigid body forces   --  Jordi Bares

Jun 19 07:29, 2006  --   Re: textures with transparency in viewport...   --  Chris Marshall

Jun 19 07:00, 2006  --   RE: glow ignored in reflections - known XSI 5.1 limitation?   --  kim aldis

Jun 19 06:59, 2006  --   Re: textures with transparency in viewport...   --  Andy Nicholas

Jun 19 06:55, 2006  --   Re: glow ignored in reflections - known XSI 5.1 limitation?   --  Tim Leydecker

Jun 19 06:54, 2006  --   Re: model sources   --  Bernard Lebel

Jun 19 06:27, 2006  --   Re: textures with transparency in viewport...   --  Chris Marshall

Jun 19 06:22, 2006  --   RE: glow ignored in reflections - known XSI 5.1 limitation?   --  kim aldis

Jun 19 06:00, 2006  --   RE: textures with transparency in viewport...   --  kim aldis

Jun 19 05:54, 2006  --   Re: glow ignored in reflections - known XSI 5.1 limitation?   --  Tim Leydecker

Jun 19 05:49, 2006  --   Re: textures with transparency in viewport...   --  Chris Marshall

Jun 19 05:40, 2006  --   Re: glow ignored in reflections - known XSI 5.1 limitation?   --  Andy Nicholas

Jun 19 05:37, 2006  --   Custom rigid body forces   --  Andy Nicholas

Jun 19 05:32, 2006  --   Re: glow ignored in reflections - known XSI 5.1 limitation?   --  Tim Leydecker

Jun 19 05:23, 2006  --   RE: textures with transparency in viewport...   --  kim aldis

Jun 19 04:51, 2006  --   glow ignored in reflections - known XSI 5.1 limitation?   --  Tim Leydecker

Jun 19 04:51, 2006  --   Re: SIGGRAPH   --  Sascha Robitzki

Jun 19 04:39, 2006  --   installing custom shaders without a workgroup)   --  Tim Leydecker

Jun 19 04:39, 2006  --   Re: textures with transparency in viewport...   --  Chris Marshall

Jun 19 04:19, 2006  --   Re: textures with transparency in viewport...   --  Steven Caron

Jun 19 04:11, 2006  --   textures with transparency in viewport...   --  Chris Marshall

Jun 19 04:03, 2006  --   Re: Displacement "popping"   --  Chris Marshall

Jun 19 03:37, 2006  --   model sources   --  Sascha Robitzki

Jun 19 02:17, 2006  --   RE: another test of new email client..   --  kim aldis

Jun 18 18:53, 2006  --   another test of new email client..   --  robert(at)texturelighting.com

Jun 18 14:48, 2006  --   Cheap pils - lOts of satisfaction!   --  Nicholas

Jun 18 09:28, 2006  --   I f0und nice meds(at)pills.edu   --  Abby

Jun 18 09:21, 2006  --   Amazing and cheap 0nline pharm(at)cy.org   --  Kathie

Jun 18 07:04, 2006  --   Re: SIGGRAPH   --  carl

Jun 18 06:48, 2006  --   Re: OT: Citroen spot   --  Jordi Bares

Jun 18 04:27, 2006  --   Re[2]: ping   --  Frank Lenhard

Jun 18 04:27, 2006  --   Re: Grow Selection in one direction   --  Frank Lenhard

Jun 18 00:03, 2006  --   Grow Selection in one direction   --  Joe Laffey

Jun 17 23:06, 2006  --   RE: ping   --  Wayne