(e) serves as a container to "quarantine" the catched error so that is
doesn't crash out your script. You can give that any name you prefer
like (NoVCPropFoundError), in case you're into prose... ;)
Cheers!
-André
David Gallagher wrote:
This is what I wound up with:
Clone(null, null, 1, 1, 0, 0, 1, 0, 0, null, null, null, null, null,
null, null, null, null, null);
FreezeObj(null, null, null);
try {
removeVertexColors()}
catch (e){}
ExportDotXSI(null, null);
I have no idea what the (e) does. I just kludged my way through trying
to put in error catching.
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