Re: shadow flicker

Date : Thu, 01 Jun 2006 10:25:52 +0100
To : XSI(at)Softimage.COM
From : Helen Bucknall <helen(at)helenbucknall.com>
Subject : Re: shadow flicker
Mostly I just use min -1 and max 2. and box filtering 1 or sometimes I use triangle 2 for a softer effect.

I output a string of 852 x 480 bmps to my clients and then they mpeg it somehow and wack it up on big plasma screens. They never complain. When they want stills for print I just render a frame out huge (3000+)but leave the antialiasing the same.
If it's for telly I do HD res. If it's to be comped with live action I ask what anti aliasing they want.




Bernard Lebel wrote:

Samples 20 is a bit low. I generally put 64 as soon as I set up the shadow map.

What do you mean with "standard antialiasing"?


Bernard




On 5/31/06, Helen Bucknall <helen(at)helenbucknall.com> wrote:

OK. I dragged the spotlight in closer to the scene elements and it seems
to have stopped all the flickering! It wasn't that far away, but now it
is almost close enough to make my character sweaty. I also scaled down
my ground plane a tad.

Just using 1024 res and sample 20. And bog standard antialiasing.

So very BIG THANKS to all who replied!

Joe Laffey wrote:

> On Wed, 31 May 2006, Helen Bucknall wrote:
>
>> Is there a way to get shadow map shadows to stop flickering even when
>> nothing is moving?
>>
>> This is what I have tried to no avail.
>>
>> On the spot light (cone angle less than 90):
>> Resolution up ( and down).
>> Softness up and down.
>> Samples up.
>>
>> None of these make any diference to the flickering.
>>
>> On the render panel:
>> I've played around with the antialiasing and jitter.
>> On the shadows page I've clicked off rebuild.
>
>
>
> If you view your scene from the light is there an extremely large
> depth to the objects? In other words, are the closest object to the
> light and the farthest object from the light extremely far apart? This
> can lead to ZDepth (used for shadowmaps) presision issues in some
> renderers.
>
> This is often the case if you have a huge ground plane.
>
> You may be able to exclude some objects, to help, or make smaller
> versions that catch shadows.
>
> --
> Joe Laffey | Visual Effects for Film and Video
> LAFFEY Computer Imaging | -------------------------------------
> St. Louis, MO | Show Reel http://LAFFEY.tv/?e01274
> USA | -------------------------------------
> . | -*- Digital Fusion Plugins -*-
> --------------------------------------------------------------------------


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