RE: Atmospheric/Cloud FX
| Date : Thu, 1 Jun 2006 17:44:31 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : "kim aldis" <kim(at)aldis.org.uk> |
| Subject : RE: Atmospheric/Cloud FX |
|
making any kind of cloud in any kind of 3D software is tough,
even if it has the kind of features you need to do it. More often than not
effects of this kind are 2D led. Remember also, these movies had a lot of money
and a lot of time behind them. Don't underestimate the problem and don't be
afraid to say 'no'. From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Jeff
McFall My experience with the Binary Alchemy Shaders is somewhat
limited, but what I have used works great. I would expect that with some work you could achieve these kinds of
effects that you mention. It works both with particles and volumes. If you are
comfortable with particles I think you could make just about any type of cloud
type things. I am currently deforming these particle clouds with chains to
create animated animals and other sorts of things. its also quite inexpensive for what it can do IMO jeff From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Prapas Akie Good
morning, I’m
looking for a plugin (XSI) or standalone app that can recreate
violent-storm cloud/sky VFX ala
“War of the Worlds” or “Close Encounters of the Third Kind.” Does
anyone have any clues as to where I can look to achieve this effect? I
looked at the BinaryAlchemy plugin. It looks great! Does it have this
‘animatable’ capability? Does anybaody have a any feedback using this? I’m
putting RealFlow through some tests but the turnaround process is very time
consuming when colliding fluids. Thanks
and have a good day. Akie Prapas |
- References:
- RE: Atmospheric/Cloud FX
- From: "Jeff McFall" <Jeff.McFall(at)sas.com>
- RE: Atmospheric/Cloud FX
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