Re: shadow flicker

Date : Thu, 1 Jun 2006 21:11:17 +0200
To : XSI(at)Softimage.COM
From : "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
Subject : Re: shadow flicker
>file:///C:/Softimage/XSI_5.0/Doc/mental_ray/manual/node76.html#INDEX184

>"Values less than 0.05 do not further increase quality in most cases..."

If threshold is set to 0.05 then all the contrast below continue their flickering game :-). Very often we need smaller threshold to avoide this game so I think
the "RTFM paradigm" is not always true.

--
Guillaume Laforge
freelance TD | cg Artist



On 6/1/06, Steven Caron < scaron(at)omation.com> wrote:
well i see it daily when working with other artists shots. i can usually
tweak the aliasing tab back into same quality zone but less time to
render. for about 1/3 of my shots i use imf_diff to make sure i haven't
changed the output too much. my usual percent diff is below 1%. to be
honest though contrast(threshold) changes are not the only thing i do. i
mess with filters and aa settings also...

i will also admit that in a many cases i tend to believe mental ray docs
without question it hasn't steered me wrong yet.

send me 2 images with contrast(threshold) settings < 0.05 so i can see?

Bernard Lebel wrote:
> Have you ever tested it, Steve?
>
>
> On 6/1/06, Steven Caron < carons(at)gmail.com> wrote:
>> file:///C:/Softimage/XSI_5.0/Doc/mental_ray/manual/node76.html#INDEX184
>>
>> "Values less than 0.05 do not further increase quality in most cases..."
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--
Steven Caron
doer of things somewhat technical
scaron(at)omation.com
949-366-4422 x601


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