I am trying a simple test, to see if I can actually put a texture node,
in this case a gradient, along the length of my hair object. I'd figure
I could use the scalar state: barycentric hair lengthwise node to
achieve this, using 0 to 1 returned from the node as some form of
texture coordinate that I could use to drive a texture node. However I
am running into a brick wall in exactly how this would be executed.
Any ideas?
thanks
Greg
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