RE: [rendertree] applying texture to hair. lengthwise

Date : Fri, 2 Jun 2006 22:35:34 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)aldis.org.uk>
Subject : RE: [rendertree] applying texture to hair. lengthwise
Take 2 scalar states, make one cross the other length barycentric. Plug them
into the x and y inputs of a scalar2vector which then goes into the
coordinate input of an image lookup.



-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Greg Smith
Sent: 01 June 2006 23:46
To: XSI_MailingList
Subject: [rendertree] applying texture to hair. lengthwise

I am trying a simple test, to see if I can actually put a texture node, in
this case a gradient, along the length of my hair object. I'd figure I could
use the scalar state: barycentric hair lengthwise node to achieve this,
using 0 to 1 returned from the node as some form of texture coordinate that
I could use to drive a texture node. However I am running into a brick wall
in exactly how this would be executed.

Any ideas?

thanks 

Greg 

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