Re: Reflections..

Date : Fri, 02 Jun 2006 09:25:41 -0400
To : XSI(at)Softimage.COM
From : Todd Alan Peleg <todd(at)theholdingcell.com>
Subject : Re: Reflections..
if i'm not mistaken .. this has to do with the surface discontinuity... which is why upping the subdivision helps..

as a test... play with the discontinuity numbers to see what happens..

todd




Martin Belleau wrote:

Allo!
I noticed that when I put reflection on an object, the reflection on the surface is not even, its all distorted. Its like I had put a texture on the surface and its UV’s were all distorted. Is there any way to get a clean reflection???

I get this on at least 90% of my objects….

Here is an example of the distorted reflection:

http://www.skuadstudios.com/reflection1.jpg

 

It gets less drastic when I put more subdivision but its never “clean”.

thanks!

Martin Belleau
FX Director
Skuad Studios
T:(514)844.3990
C:(514)799.3990

 

  • References:
    • Reflections..
      • From: Martin Belleau <mbelleau(at)skuadstudios.com>

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