Oki it works much better... But what happens if I don't want to use hard
edge, and use a Bevel... I get the same type of result.. all distorted. For
example, on a small job we had to render 3D text with reflection. The edges
were beveled but the reflection on the front face was all distorted (like
the image).
Is the only factor normals?
PS - for this scene, I'll use hard edges. Thanks for the tip!
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
André Adam
Sent: Friday, June 02, 2006 9:18 AM
To: XSI(at)Softimage.COM
Subject: Re: Reflections..
Have you already tried to create hard edges on the boundaries of that
object? It looks like the distortion is caused by interpolated vertex
normals. To check, take a look at those normals, they have to be
splitted up and not appear unified at the edges of your object to make
it work the way you want.
Hope that helps...
-André
Martin Belleau wrote:
> Allo!
> I noticed that when I put reflection on an object, the reflection on
> the surface is not even, its all distorted. Its like I had put a
> texture on the surface and its UV?s were all distorted. Is there any
> way to get a clean reflection???
>
> I get this on at least 90% of my objects?.
>
> Here is an example of the distorted reflection:
>
> http://www.skuadstudios.com/reflection1.jpg
>
> It gets less drastic when I put more subdivision but its never ?clean?.
>
> thanks!
>
> **Martin Belleau***
> ***FX Director***
> ***Skuad Studios***
> ***T:(514)844.3990***
> **C:(514)799.3990***
>
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi