Have you already tried to create hard edges on the boundaries of that
object? It looks like the distortion is caused by interpolated vertex
normals. To check, take a look at those normals, they have to be
splitted up and not appear unified at the edges of your object to make
it work the way you want.
Hope that helps...
-André
Martin Belleau wrote:
Allo!
I noticed that when I put reflection on an object, the reflection on
the surface is not even, its all distorted. Its like I had put a
texture on the surface and its UV’s were all distorted. Is there any
way to get a clean reflection???
I get this on at least 90% of my objects….
Here is an example of the distorted reflection:
http://www.skuadstudios.com/reflection1.jpg
It gets less drastic when I put more subdivision but its never “clean”.
thanks!
**Martin Belleau***
***FX Director***
***Skuad Studios***
***T:(514)844.3990***
**C:(514)799.3990***
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