Just like few people understand the concept of scene optimization. What's
clean and what isn't.
Do you have a link so I can read up on this (normals)?
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
kim aldis
Sent: Saturday, June 03, 2006 1:06 AM
To: XSI(at)Softimage.COM
Subject: RE: Reflections..
It's to do with the way normals are calculated on points by averaging plane
normals of contributing faces. If you have a think about how this works it
starts to make sense.
An understanding of how shading works and how normals are built is
fundamental to good poly modeling and it always surprises me how few people
understand it.
Chris, you still have your beveled cube thing kicking around?
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Martin Belleau
Sent: 02 June 2006 14:37
To: XSI(at)Softimage.COM
Subject: RE: Reflections..
Oki it works much better... But what happens if I don't want to use hard
edge, and use a Bevel...
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