RE: [rendertree] applying texture to hair. lengthwise

Date : Fri, 02 Jun 2006 10:13:10 -0700
To : XSI_MailingList <XSI(at)Softimage.COM>
From : Greg Smith <greg(at)stanwinston.com>
Subject : RE: [rendertree] applying texture to hair. lengthwise
Sweet, I knew there it was going to be something along the lines, the
image lookup was the missing link in what I was thinking.

Thanks a bunch!

Greg

On Fri, 2006-06-02 at 22:35 +0100, kim aldis wrote:
> Take 2 scalar states, make one cross the other length barycentric. Plug them
> into the x and y inputs of a scalar2vector which then goes into the
> coordinate input of an image lookup.
> 
> 
> 
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
> Greg Smith
> Sent: 01 June 2006 23:46
> To: XSI_MailingList
> Subject: [rendertree] applying texture to hair. lengthwise
> 
> I am trying a simple test, to see if I can actually put a texture node, in
> this case a gradient, along the length of my hair object. I'd figure I could
> use the scalar state: barycentric hair lengthwise node to achieve this,
> using 0 to 1 returned from the node as some form of texture coordinate that
> I could use to drive a texture node. However I am running into a brick wall
> in exactly how this would be executed.
> 
> Any ideas?
> 
> thanks 
> 
> Greg 
> 
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