shape deform keys

Date : Sat, 3 Jun 2006 20:47:09 +0200
To : XSI <XSI(at)Softimage.COM>
From : Frank Lenhard <franky(at)ixdream.com>
Subject : shape deform keys
hey,

i am desperate! since two days i try to acive a simple task that i
think i did couple of weeks ago.
likely i missunderstand some concepts. workflow wise i worked exactly
along the help files several times.
i want to use linked deform keys to control the way a shape goes from
0 to 1.
imagine a eyelid that closes. i have a shape with the closed eyelid
that gets blend in. just half the way down it will intersect the
eyeball. so i would like create a deform key there to push it a bit
out.

ok 1st, it seems the "link deform with" only works with a cluster that
doesnt already have a compound in the mixer. if i use the link on a
cluster that already contains shapes nothing happens. the property
gets created though, but no falloff and later on no shapes get added
to the mixer.
so i create a new cluster exclusively for the correction shapes.

then i apply the link deform with and point to the weight of the
eyelid_down clip.
the i set the eyelid-down clip to .5
deform the eyelid properly with "M"
save deform key.
and then the new shape gets added on top of the already existing
eyedown shape. stretching it twice as far as i would like it to be.
i can see why that happens, the half blended in eyelid shape gets
added on top of the new deform shape that has 0.5 eyelid inside as
well. but when i set the eyelid to weight 0 how i am supposed to tell
the deform shape that it is exactly at 0.5 eyelid when it should kick
in? i would somehow expect that the deform key already knows that it
works on top of another shape and takes onyl the difference into
account?
the new deform shape doesnt get animated in/out as i move the eyelid
up/down. it simply stays at 1 but shows that it is driven by an
expression.

i can solve the problem by hand meanwhile. i deform the the 0.5
eyelid position, then i set the eyelid back to 0. store a key and use an own
linked expression to drive the correction shape in and out as the
eyelid progresses down. but that isnt the idea? is it?

i think i miss something awful fundamental here but i cant figure it
out! thanks in advance.

shouldnt it be a matter of 3 clicks to create a pose deform shape?


ciao
franky

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