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render bigger/wider then crop down after motion
blur processing?
a
----- Original Message -----
Sent: Monday, June 05, 2006 10:27
AM
Subject: Re: help with motionblur
optimizations - alternatives?
>Can you give examples where reelsmartmotionblur didn´t
work?
The biggest one for me
is when lots of objects are whizzing past the camera at high speed - it has
trouble dealing with objects that have just gone (or are going) out of shot.
Then again if the pixels simply aren't there to process whatchya gonna do?
:)
Hi Lee,
thanks for the link to revisionFX, I had thought
ReelSmart MotionBlur to be a lot pricier. Admittedly, I don´t even have the
$150 for the pro version (personally would go for the AE version) currently
but that´s a matter of time...am about to upgrade to the Adobe
Production suite and will probably just add the plug-in to that shellout
then soon.
Can you give examples where reelsmartmotionblur didn´t
work?
Pierre Jasmin of revisionFX is an active member of the highend3D
maya listserver, usually really responsive and open to looking at anything
that may break or stress "his baby". I´d forward it, as I´ll try to buddy
him for a student acount anyway - he´s probably nothing to do with sales,
thought. (May as well result in my email being put in his spamfilter.
lol.)
Cheers
tim
----- Original Message -----
From: <Lee_Carus(at)scee.net> To: <XSI(at)Softimage.COM> Cc:
<owner-xsi(at)Softimage.COM>; <XSI(at)Softimage.COM> Sent: Monday,
June 05, 2006 10:39 AM Subject: Re: help with motionblur optimizations -
alternatives?
I've found for most jobs ReelSmart Motion blur does a
pretty good job - Also afford you the luxury of being able to tweak the
blur amount in post. It's all done via the FXtree which is
nice.
http://www.revisionfx.com/mblur.htm
"Tim
Leydecker" <BauerOink(at)gmx.de> Sent by:
owner-xsi(at)Softimage.COM 05/06/2006 08:59
Please respond
to XSI(at)Softimage.COM
To <XSI(at)Softimage.COM> cc
Subject help
with motionblur optimizations -
alternatives?
---I´m sorry if you get this twice, I
had used a wrong email adress to submit, got a bounce reply, not sure
it showed up anyway ----------------------------------
Hi
guys,
I´m running into problems in tuning the speed of motionblur
calculations. I suspect I do something wrong.
I have a scene, 650 000
tris, xsi_ambientocclusion piped into the ambient slot plus one pretty
large and highly sampled arealight. Renders at roughly 1min10 with
reasonable AA (Box -1/2, 0,075 threshhold). (768x432px)
If I
activate motionblur, shutter close at 0,5 and set Evaluate SRT for entire
frame, Deformationblur to on, treshhold to 0,1 and keep the steps at 1, I
get a rough 12min per frame. Quality is decent, no problems with
that.
Unfortunately, I won´t be able to use 3D motionblur with such
a speedpenalty, because I can´t throw more machines at it to speed up
turnaround but would have to bring pass time down to max. 3min/frame or
10min for all (~5) passes. I simply don´t have the time+budget to up any of
that.
So, I´m desperately looking for alternatives, any tips you´d
bewilling to share? Stuff I could read up
on?
Cheers
tim
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