Re: help with motionblur optimizations - alternatives?
| Date : Mon, 5 Jun 2006 12:23:42 +0200 |
| To : <XSI(at)Softimage.COM> |
| From : "Tim Leydecker" <BauerOink(at)gmx.de> |
| Subject : Re: help with motionblur optimizations - alternatives? |
Hi Kim,
I would have thought I could use the projection planes by disabling the "Lock aspect ratio" attribute and resetting the Film aperature to a value that´d fit my new outputformat, but it´s inches only. Makes it a bit difficult to calculate from something like 768x432 (16:9) to 800x480 (4:3). Maybe I´m missing something obvious and could simply change the output format to that. I´ll need to test that out.
I´d really welcome if you´d want to share your script, all I´ve found in the docs is this:
Horizontal FOV
w = film width in mm (e.g., 36) (= h * aspect ratio)d = lens focal distance in mm (e.g., 50)
Horizontal FOV = 2 * atan( ( 0.5 * w ) / d )
Vertical FOV
h = film height in mm (e.g., 24) (= w / aspect ratio)d = lens focal distance in mm (e.g., 50
Vertical FOV = 2 * atan( ( 0.5 * h ) / d )
Don´t know if this would get me in the right direction but would gratefully skip putting work into that if you have invented the wheel allready...
Cheers
tim
----- Original Message ----- From: "kim aldis" <kim(at)aldis.org.uk>
To: <XSI(at)Softimage.COM>
Sent: Monday, June 05, 2006 12:05 PM
Subject: RE: help with motionblur optimizations - alternatives?
Just increase FOV. If you want to do it pixel accurate I have a script that calculates a new fov based on a pixel count input, but it's only a bit of arithmetic.
-----Original Message----- From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Tim Leydecker Sent: 05 June 2006 10:56 To: XSI(at)Softimage.COM Subject: Re: help with motionblur optimizations - alternatives?
Hi Adrian,
>render bigger/wider then crop down after motion blur processing?
I think I remember from reading in either the release notes or the docs that XSI now has controls to help do that, keep the aspectratio and camerasettings as is (no shifts in POV) but allow to render additional sourounding pixels, like taking out the cache and rendering "open gate" in real world.
You know where that setting is?
Or how would you reset the camera to keep the framing but get extra pixels usually?
Cheers
tim
P.S: I´ve just installed the demo, even the rsmb standard looks great... (exept for the red cross and imprint but that´s o.k. for testing it...)
----- Original Message ----- From: "adrian" <adrian.wyer(at)fluid-pictures.com> To: <XSI(at)Softimage.COM> Sent: Monday, June 05, 2006 11:37 AM Subject: Re: help with motionblur optimizations - alternatives?
render bigger/wider then crop down after motion blur processing?
a ----- Original Message ----- From: Lee_Carus(at)scee.net To: XSI(at)Softimage.COM Cc: owner-xsi(at)Softimage.COM ; XSI(at)Softimage.COM Sent: Monday, June 05, 2006 10:27 AM Subject: Re: help with motionblur optimizations - alternatives?
>Can you give examples where reelsmartmotionblur didn´t work?
The biggest one for me is when lots of objects are whizzing past the camera at high speed - it has trouble dealing with objects that have just gone (or are going) out of shot. Then again if the pixels simply aren't there to process whatchya gonna do? :)
"Tim Leydecker" <BauerOink(at)gmx.de> Sent by: owner-xsi(at)Softimage.COM 05/06/2006 10:18 Please respond to XSI(at)Softimage.COM
To <XSI(at)Softimage.COM> cc Subject Re: help with motionblur optimizations - alternatives?
Hi Lee,
thanks for the link to revisionFX, I had thought ReelSmart MotionBlur to be a lot pricier. Admittedly, I don´t even have the $150 for the pro version (personally would go for the AE version) currently but that´s a matter of time...am about to upgrade to the Adobe Production suite and will probably just add the plug-in to that shellout then soon.
Can you give examples where reelsmartmotionblur didn´t work?
Pierre Jasmin of revisionFX is an active member of the highend3D maya listserver, usually really responsive and open to looking at anything that may break or stress "his baby". I´d forward it, as I´ll try to buddy him for a student acount anyway - he´s probably nothing to do with sales, thought. (May as well result in my email being put in his spamfilter. lol.)
Cheers
tim
----- Original Message ----- From: <Lee_Carus(at)scee.net> To: <XSI(at)Softimage.COM> Cc: <owner-xsi(at)Softimage.COM>; <XSI(at)Softimage.COM> Sent: Monday, June 05, 2006 10:39 AM Subject: Re: help with motionblur optimizations - alternatives?
I've found for most jobs ReelSmart Motion blur does a pretty good job - Also afford you the luxury of being able to tweak the blur amount in post. It's all done via the FXtree which is nice.
http://www.revisionfx.com/mblur.htm
"Tim Leydecker" <BauerOink(at)gmx.de> Sent by: owner-xsi(at)Softimage.COM 05/06/2006 08:59
Please respond to XSI(at)Softimage.COM
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Subject help with motionblur optimizations - alternatives?
---I´m sorry if you get this twice, I had used a wrong email adress to submit, got a bounce reply, not sure it showed up anyway ----------------------------------
Hi guys,
I´m running into problems in tuning the speed of motionblur calculations. I suspect I do something wrong.
I have a scene, 650 000 tris, xsi_ambientocclusion piped into the ambient slot plus one pretty large and highly sampled arealight. Renders at roughly 1min10 with reasonable AA (Box -1/2, 0,075 threshhold). (768x432px)
If I activate motionblur, shutter close at 0,5 and set Evaluate SRT for entire frame, Deformationblur to on, treshhold to 0,1 and keep the steps at 1, I get a rough 12min per frame. Quality is decent, no problems with that.
Unfortunately, I won´t be able to use 3D motionblur with such a speedpenalty, because I can´t throw more machines at it to speed up turnaround but would have to bring pass time down to max. 3min/frame or 10min for all (~5) passes. I simply don´t have the time+budget to up any of that.
So, I´m desperately looking for alternatives, any tips you´d bewilling to share? Stuff I could read up on?
Cheers
tim
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