I realized that Partitions have an effect on Layers due to
parameter propagation, that´s why I´d opted to have the
parameters that affect Layers show up in the LayerControl.
You could see that a specific partition is disabled for rendering.
Sorry Tim but I still think you're thinking about it the wrong way. No offense!
The thing is that you are using two parameter propagation interfaces
to handle a single aspect of your work, that is, object viewing. I
think it's a bad idea to mix them, and you are experiencing it right
now.
Perhaps you could consider granularizing a little bit your pipeline,
and use exclusively one interface depending on the context.
For example, on the project I'm working on, animators, modelers,
texturers and riggers all use layers extensively, but they don't work
with partitions at all. On the other hand, the render wranglers work
exclusively with partitions, the only layer in the scene is the
default one. This is possible because of two reasons:
1- scenes and models used for rendering are "exclusive", that is, the
only ones working on them are render wranglers. So these assets are
tailored for partition work.
2- lighting and rendering is done in "exclusivity", that is, in
isolation from the material produced by animators and most other
artists. Scenes done for rendering are used only in rendering, scene
done in animation are used only by animators, and so forth.
By having this "isolation" approach to our pipeline, it means we never
run into troubles of managing visibility and the likes (unless someone
messed up).
Also, something that makes things a lot easier is that we have a
"standardized" set of passes and partitions. In every pass, we have
the same partitions, sometimes one or two additional. These partitions
are named consistently accross passes, and their name suggests what
they are used for. For example, we have the "hide" partitions, the
"key", the "particles", and so on. These partitions have their viewing
parameters ajusted, as well as materials and overrides already
applied.
I think that the work being done in partition parameters should be
minimal, thanks to consistant partition setup. The only thing that
would remain is to move objects back and forth between partitions,
when necessary, and maximize pass switching.
In your case, you seem to render your modeling. Why don't you create a
pass where the partition overrides any layer setting, and simply
switch to that pass when you want to render your model? In another
pass, the partitions would be set to no effects on members, so layers
are back in control.
Cheers
Bernard
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