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good read
On 6/5/06, Francois Lord <francoislord(at)gmail.com> wrote:
And to illustrate that: http://www.lamrug.org/resources/samplestips.html middle of the page.
Halfdan Ingvarsson wrote: > The filter size *does* have a say in how many samples are taken. If
> the filter needs samples that lie outside of the tile boundary, more > samples will be taken for that tile even if they overlap what has > already been sampled in surrounding tiles. Sample data is not shared
> between tiles. > > With a scene where min/max sample is zero, if your tile size is set to > 32, and the filter size is set to 1x1, the number of samples is 1089, > which corresponds to 33 x 33 pixel corner samples. If you whack the
> filter size to 3x3, the number of samples goes to 1225, which > correspomds to 35 x 35 corner samples (1 extra pixel on each side, > since that's what the filter now covers from the pixel center).
> > You see, the scene is sampled at pixel corners but filtered at pixel > centers, with x and y filter size controlling the width and height of > the filter (not radius!) This is the main reason as to why it is not
> possible to get a non-filtered output from mental ray (is that a > double negative?). > > - ½
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