.OBJ export/import is as lame as the XSI one (above 4.2). WHat helps
immensely is the 'RipTide' plugin for C4D which is about the best .obj
interpreter I have encountered. Even meshes which make 5.1 crash can be
read with C4D/Riptide once and then imported in 5.1 with far less
problems. However, I am having a lot of problems in reading textures and
bump maps defined in .mtl files in XSI. The .OBJ imported into XSI
require hours of post import adjustments compared to the C4D import
which almost every time yields great material/texture and even bumpmap
assignments as far as they are defined in the .mtl file.
There is a great fbx exporter in C4D written by Maxon. However, I am
having limited joy in reading those (and other) fbx files into 5.1 as I
am somewhat fighting with the import plugin into XSI...
I avoid any import/export to 5.1 like the plague. If you need a test
done, let me know I can convert into various formats in C4D is you like
to judge the output.
That RipTide plugin makes C4D a .obj weapon of mass conversion!
Rainer
Kris Rivel wrote:
No I haven't used it. I was running XSI on a project along with some
other people on the same project using C4D.
Kris
digimata wrote:
Kris,
Did you used C4D? and how did you like it?
Leoung
Kris Rivel wrote:
I didn't have much luck in this department at a shop I was recently
working at. I found that Cinema 4d has pretty lame export options.
Obj files were always merged into one mesh with no UV data. 3ds
files were a total disaster. Maybe use Maya or Max as a middle man?
Kris
digimata wrote:
Anyone have experience with C4D and possible workflow between it
and XSI?
Thanks,
Leoung
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