Take a look at the following link:
http://www.inframez.com/papers/xsi_ptfaq.htm
hope this helps...
> You can use a refraction node into the colour, but it's a bit of a cheat.
> It
> puts the result of the refraction trace onto the blob surface. Works
> sometimes but there are conditions where it can look a bit odd.
>
>
>> -----Original Message-----
>> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>> Behalf Of Jabbar Raisani
>> Sent: 07 June 2006 00:35
>> To: XSI(at)Softimage.COM
>> Subject: Particle Blob
>>
>> Hello,
>>
>> I am trying to get transparent refractive particle blobbies.
>> I know I have done this in the past, but it seems like some things have
>> changed since last time I did this effect.
>>
>> I am able to get my ptype to be blobby selecting the Ptype then using
>> the rendertree, Nodes>Particle>Blob.
>> This node however does not allow for control of the blobs transparency
>> and index of refraction.
>>
>> If I get Nodes>Illumination>Particle_blob The node has all of the
>> correct controls, but I am unable to plug it into anything on the
>> PType.
>>
>> Does anyone know how to create this type of effect in XSI 5.1?
>>
>> Thanks in advance,
>> Jabbar
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>
>
>
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Homam Bahnassi
3D Supervisor
In|Framez
--
In|Structurez Arabic 3D Community
www.instructurez.com
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