MB> There was even one case where a 1gig machine on the farm would render
MB> and the 2gig machine was crapping out... Unreal but true!
i got this quite a while ago with another renderer (brazil). the
problem is that when a windows taks is using more thant 1.3 till 1.5
GB memory it gets instable and eventually crashes!
i always try to keep the scenes below 1.2gb for that matter.
so the funny side is that a computer with only 1gb ram wont suffer
from that. it just crawls because it swaps to disk but stays stable.
so in some cases less is more ;)
ciao
franky
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