[no subject]

Hi,

I'm trying to "lightmap" an incidence node without success.
The incidence is plugged in a scalar2colors plugged in the Color_Sampler 
input.
The object got some uv's. I can save a texture map without problem but not 
the incidence shader.
The idea is to use the lightmap sequence to drive some parameters with a 
texture map.

Did I miss something ?

Cheers 
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