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When
was the scripted op applied, before or after you deleted the
polys?
When
you say incorrectly printed, do you mean there are too many of them, they're
garbage, or they're in the wrong order?
Ian
-----Original Message----- From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM]On Behalf Of kim aldis Posted
At: June 11, 2006 3:08 AM Posted To: xsi Conversation:
uv coordinates from geometry in a scripted op Subject: uv coordinates
from geometry in a scripted op
I’m having some issues with a scripted op
that pulls V coordinates from a geometry, I think related to the whole
stick/swim/construction stack order thing.
My op just works through the uvw sample
printing the uvw coordinates. Here’s the thing; working with a
sphere:
1.
Apply a projection, delete some
polys. UVW coordinates are correctly printed.
2.
Delete some polys *then*
apply the projection. UVW coordinates are incorrectly
printed.
Swim/stick/reproject don’t change the
situation. Anyone know of a way around, or if I’m missing something
obvious?
Cheers.
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