RE: uv coordinates from geometry in a scripted op

Date : Sun, 11 Jun 2006 09:52:19 -0400
To : <XSI(at)Softimage.COM>
From : "Ian Stewart" <istewart(at)Softimage.COM>
Subject : RE: uv coordinates from geometry in a scripted op
When was the scripted op applied, before or after you deleted the polys?
When you say incorrectly printed, do you mean there are too many of them, they're garbage, or they're in the wrong order?
 
Ian
 
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of kim aldis
Posted At: June 11, 2006 3:08 AM
Posted To: xsi
Conversation: uv coordinates from geometry in a scripted op
Subject: uv coordinates from geometry in a scripted op

I’m having some issues with a scripted op that pulls V coordinates from a geometry, I think related to the whole stick/swim/construction stack order thing.

 

My op just works through the uvw sample printing the uvw coordinates. Here’s the thing; working with a sphere:

 

1.       Apply a projection, delete some polys. UVW coordinates are correctly printed.

2.       Delete some polys *then* apply the projection. UVW coordinates are incorrectly printed.

 

Swim/stick/reproject don’t change the situation.  Anyone know of a way around, or if I’m missing something obvious?

 

Cheers.


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