RE: uv coordinates from geometry in a scripted op
| Date : Sun, 11 Jun 2006 22:40:55 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : "kim aldis" <kim(at)aldis.org.uk> |
| Subject : RE: uv coordinates from geometry in a scripted op |
|
I’ll put together
something more concrete, Ian. Probably sometime tomorrow. From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Ian
Stewart Well, that suggests that you are at least getting the right version
of the prop; have you looked at the contents of the cluster the UVProp is
on? Does this numbering match the reordering? Ian -----Original Message----- Hi Ian, see below. From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Ian
Stewart When was the scripted op applied, before or after you deleted the
polys? [kim aldis] The op was applied after
the poly s were deleted. When you say incorrectly printed, do you mean there are too many of
them, they're garbage, or they're in the wrong order? There appear to be the correct
number and in the right kind of place but in the wrong order. Ian -----Original Message----- I’m having some issues with a
scripted op that pulls V coordinates from a geometry, I think related to the
whole stick/swim/construction stack order thing. My op just works through the uvw sample
printing the uvw coordinates. Here’s the thing; working with a sphere: 1.
Apply a projection, delete some polys. UVW coordinates
are correctly printed. 2.
Delete some polys *then* apply the projection. UVW
coordinates are incorrectly printed. Swim/stick/reproject don’t change the
situation. Anyone know of a way around, or if I’m missing something
obvious? Cheers. |
- References:
- RE: uv coordinates from geometry in a scripted op
- From: "Ian Stewart" <istewart(at)Softimage.COM>
- RE: uv coordinates from geometry in a scripted op
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