RE: uv coordinates from geometry in a scripted op

Date : Sun, 11 Jun 2006 22:40:55 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)aldis.org.uk>
Subject : RE: uv coordinates from geometry in a scripted op

I’ll put together something more concrete, Ian. Probably sometime tomorrow.

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Ian Stewart
Sent: 11 June 2006 19:01
To: XSI(at)Softimage.COM
Subject: RE: uv coordinates from geometry in a scripted op

 

Well, that suggests that you are at least getting the right version of the prop; have you looked at the contents of the cluster the UVProp is on?  Does this numbering match the reordering?

 

Ian

 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of kim aldis
Posted At: June 11, 2006 11:37 AM
Posted To: xsi
Conversation: uv coordinates from geometry in a scripted op
Subject: RE: uv coordinates from geometry in a scripted op

Hi Ian, see below.

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Ian Stewart
Sent: 11 June 2006 14:52
To: XSI(at)Softimage.COM
Subject: RE: uv coordinates from geometry in a scripted op

 

When was the scripted op applied, before or after you deleted the polys?

[kim aldis]

 

The op was applied after the poly s were deleted.

 

When you say incorrectly printed, do you mean there are too many of them, they're garbage, or they're in the wrong order?

 

There appear to be the correct number and in the right kind of place but in the wrong order.

 

 

Ian

 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of kim aldis
Posted At: June 11, 2006 3:08 AM
Posted To: xsi
Conversation: uv coordinates from geometry in a scripted op
Subject: uv coordinates from geometry in a scripted op

I’m having some issues with a scripted op that pulls V coordinates from a geometry, I think related to the whole stick/swim/construction stack order thing.

 

My op just works through the uvw sample printing the uvw coordinates. Here’s the thing; working with a sphere:

 

1.       Apply a projection, delete some polys. UVW coordinates are correctly printed.

2.       Delete some polys *then* apply the projection. UVW coordinates are incorrectly printed.

 

Swim/stick/reproject don’t change the situation.  Anyone know of a way around, or if I’m missing something obvious?

 

Cheers.


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