Hi folks,
I have a cylinderish hull object (like in an aircraft´s hull)
and would like to blow it to pieces, artdirected, I´d want
to have a certain pattern of disruption and disintegration.
Modeling the shards and chunks is not the problem but
for the sake of simplification I´d really welcome if there´d
be a way I could use all the seperate chunks and have them
share a unifying discontinuity angle to hide the seams between
the seperate objects, while I progressively key in dynamic
simulations. You guessed it, reflections and specular *break it*.
Is there a way to do that? the thing is to be pretty sloooow mo,
so I can´t hide much and would really like to start from the
intact shape slowly disintegrating...
Cheers
tim
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