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Then again, Realflow is more for liquids. Sure it has limitations but
it's still the only one of its category available on the market.
About grid-based fluids, I don't believe they are the holy grail of
fx but,
without adding more fuel to the fire, you got to start somewhere to
improve the system. I know some of us on this list had them for XSI. We
got ours implemented in literally no time with some features even
surpassing the Maya ones.
The point is, it's no big deal now to program them (I find it harder to
justify the need to have them in XSI vs. buying a Maya license).
The good news is there's more and more alternatives around and
inspiration for someone who'd like to take the challenge to program
them.
I don't expect Softimage to become a leader in the world of simulation
(even though I seriously wish they were) and I hope they come up with a
nicer particle system way before a CFD one!
Vincent
On 6/13/06, kim aldis <kim(at)aldis.org.uk> wrote:
Realflow may be great for
viscous fluids like water
[kim aldis]
I wouldn't exactly call
it great. You can force it but there's limits to what it'll do and
if you push it more than a bit it starts to creak at the edges. It's also
very limited in terms of texturing. And you can't get it to foam which is
quite a limitation.
but it's lacking when it
comes to gases, fire and clouds. With a bit of effort XSI's particle system can
produce nice work but it's completely lack of a voxel based CFD solver pushes
it way behind the curve. Just about every competing package has a CFD solver
either natively or via plugins. I'm really hoping Flowline or thinking
particles makes it's way to XSI sometime soon.
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