RE: Re: [OT] dynamite v1.1
| Date : Tue, 13 Jun 2006 09:38:05 -0400 |
| To : <XSI(at)Softimage.COM> |
| From : "Marc-Andre Carbonneau" <marc-andre.carbonneau(at)ubisoft.com> |
| Subject : RE: Re: [OT] dynamite v1.1 |
|
Forget it. Get Fedkiw to do something we
can use. He just posted new stuff for this year’s
Siggraph http://graphics.stanford.edu/~fedkiw/ From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Vince Fortin Then again, Realflow is
more for liquids. Sure it has limitations but it's still the only one of its
category available on the market. On 6/13/06, kim
aldis <kim(at)aldis.org.uk>
wrote: From: owner-xsi(at)Softimage.COM
[mailto:
owner-xsi(at)Softimage.COM] On Behalf Of Votch Realflow may be great for viscous fluids like water [kim aldis] I wouldn't
exactly call it great. You can force it but there's limits to what it'll do and
if you push it more than a bit it starts to creak at the edges. It's also very
limited in terms of texturing. And you can't get it to foam which is quite a
limitation. but it's lacking when it comes to gases, fire
and clouds. With a bit of effort XSI's particle system can produce nice work
but it's completely lack of a voxel based CFD solver pushes it way behind the
curve. Just about every competing package has a CFD solver either natively or
via plugins. I'm really hoping Flowline or thinking particles makes it's way to
XSI sometime soon. |
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