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yeah, the problem with all of Ron's stuff is the
lack of information about calculation times.....
pretty though... don't let my clients see those
clips!!
a
----- Original Message -----
Sent: Tuesday, June 13, 2006 3:10
PM
Subject: Re: Re: [OT] dynamite v1.1
Wow, the chemical reaction videos are truly amazing. I
wonder how much time it took to compute the varying_viscosity.avi one considering it
looks quite high-rez. Thanks for the link!
On 6/13/06, Marc-Andre
Carbonneau <marc-andre.carbonneau(at)ubisoft.com>
wrote:
Then again, Realflow is more for liquids. Sure it
has limitations but it's still the only one of its category available on the
market.
About grid-based fluids, I don't believe they are the holy
grail of fx but, without adding more fuel to the fire, you got to start
somewhere to improve the system. I know some of us on this list had them for
XSI. We got ours implemented in literally no time with some features even
surpassing the Maya ones.
The point is, it's no big deal now to
program them (I find it harder to justify the need to have them in XSI vs.
buying a Maya license). The good news is there's more and more
alternatives around and inspiration for someone who'd like to take the
challenge to program them. I don't expect Softimage to become a leader in
the world of simulation (even though I seriously wish they were) and I hope
they come up with a nicer particle system way before a CFD
one!
Vincent
On 6/13/06, kim
aldis <kim(at)aldis.org.uk>
wrote:
Realflow may be great for viscous fluids like
water
[kim aldis]
I wouldn't
exactly call it great. You can force it but there's limits to what it'll do
and if you push it more than a bit it starts to creak at the edges. It's
also very limited in terms of texturing. And you can't get it to foam which
is quite a limitation.
but it's lacking when it comes to gases, fire
and clouds. With a bit of effort XSI's particle system can produce nice work
but it's completely lack of a voxel based CFD solver pushes it way behind
the curve. Just about every competing package has a CFD solver either
natively or via plugins. I'm really hoping Flowline or thinking particles
makes it's way to XSI sometime soon.
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