RE: Re: Re: [OT] dynamite v1.1
| Date : Tue, 13 Jun 2006 16:23:22 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : "kim aldis" <kim(at)aldis.org.uk> |
| Subject : RE: Re: Re: [OT] dynamite v1.1 |
|
I already want to kill him. From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Vince
Fortin Wow, the chemical reaction
videos are truly amazing. On 6/13/06, Marc-Andre Carbonneau
<marc-andre.carbonneau(at)ubisoft.com>
wrote: Forget
it. Get Fedkiw to do something we can use. He
just posted new stuff for this year's Siggraph http://graphics.stanford.edu/~fedkiw/ From: owner-xsi(at)Softimage.COM
[mailto:
owner-xsi(at)Softimage.COM] On Behalf Of Vince Fortin Then again, Realflow is more for liquids. Sure
it has limitations but it's still the only one of its category available on the
market. On 6/13/06, kim aldis <kim(at)aldis.org.uk> wrote: From: owner-xsi(at)Softimage.COM
[mailto:
owner-xsi(at)Softimage.COM] On Behalf Of Votch Realflow may be great for viscous fluids like
water [kim
aldis] I
wouldn't exactly call it great. You can force it but there's limits to what
it'll do and if you push it more than a bit it starts to creak at the edges.
It's also very limited in terms of texturing. And you can't get it to foam
which is quite a limitation. but it's lacking when it comes to gases,
fire and clouds. With a bit of effort XSI's particle system can produce nice
work but it's completely lack of a voxel based CFD solver pushes it way behind
the curve. Just about every competing package has a CFD solver either natively
or via plugins. I'm really hoping Flowline or thinking particles makes it's way
to XSI sometime soon. |
- References:
- RE: Re: [OT] dynamite v1.1
- From: "Marc-Andre Carbonneau" <marc-andre.carbonneau(at)ubisoft.com>
- Re: Re: [OT] dynamite v1.1
- From: "Vince Fortin" <vfortin(at)gmail.com>
- RE: Re: [OT] dynamite v1.1
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