|
Using a cube as an instance object, and setting the cubes visibility for primary rays off, it works as expected :-) the setting on the actual cloud is not effective when using instances, so it has to be on the original cube itself
On 6/13/06, Vince Fortin <vfortin(at)gmail.com> wrote:
*sigh* I'm with you ;)
Just out of curiosity, can you tell whether or nor turning primary rays off on an instanced object would work?
On 6/13/06, Arvid Björn <arvidbjorn(at)gmail.com
> wrote:
I actually moved the camera twice the distance of the reflective
surface, so they end up where the particles should've been in the
reflection to get the shot out :-) but I'd like this to work..!
On 6/13/06, Vince Fortin <vfortin(at)gmail.com> wrote:
Sorry it's totally unrelated...
I always got problems with prim rays and particles. In case it's of any
help, I think we ended up making a seperate pass for masking the
particles in the frame. Lame workaround but I have nothing better to suggest ;-) Arvid, there's a switch somewhere that orient the particle to the incoming ray.
Look for incoming ray under the ptype.
On 6/13/06, Arvid Björn <
arvidbjorn(at)gmail.com> wrote:
After some more testing I found why I couldn't see any reflections
of the particles in that particular scene, while it seemed to work in
other scenes, it's something with the view angle. But I have no idea
what the cause is, looks like a bug of some sort. I think I've nailed
the problem as shown the screenshot below. I'll upload this scene if
anyone's interested.
Here's the image: http://renderq.net/_temp/particlebug.gifAnyone else had a problem with this one?
On 6/11/06,
Arvid Björn <arvidbjorn(at)gmail.com> wrote:
...doesn't seem to work. The particles dissapear all together,
however I'm able to turn off secondary, but that doesn't help me :-)
I'm trying to make a reflection-only pass of my particles. Any ideas?
-a
-- stockholm.postproduction | www.stopost.se
-- stockholm.postproduction | www.stopost.se
-- stockholm.postproduction | www.stopost.se
|