Re: Turn off primary rays for particles...

Date : Tue, 13 Jun 2006 20:19:30 +0200
To : XSI(at)Softimage.COM
From : "Arvid Björn" <arvidbjorn(at)gmail.com>
Subject : Re: Turn off primary rays for particles...
Using a cube as an instance object, and setting the cubes visibility for primary rays off, it works as expected :-) the setting on the actual cloud is not effective when using instances, so it has to be on the original cube itself

On 6/13/06, Vince Fortin <vfortin(at)gmail.com> wrote:
*sigh* I'm with you ;)
Just out of curiosity, can you tell whether or nor turning primary rays off on an instanced object would work?



On 6/13/06, Arvid Björn <arvidbjorn(at)gmail.com > wrote:
I actually moved the camera twice the distance of the reflective surface, so they end up where the particles should've been in the reflection to get the shot out :-)
but I'd like this to work..!



On 6/13/06, Vince Fortin <vfortin(at)gmail.com> wrote:
Sorry it's totally unrelated...
I always got problems with prim rays and particles. In case it's of any help, I think we ended up making a seperate pass for masking the particles in the frame. Lame workaround but I have nothing better to suggest ;-)

On 6/13/06, Vince Fortin < vfortin(at)gmail.com > wrote:
Arvid, there's a switch somewhere that orient the particle to the incoming ray.
Look for incoming ray under the ptype.


On 6/13/06, Arvid Björn < arvidbjorn(at)gmail.com> wrote:
After some more testing I found why I couldn't see any reflections of the particles in that particular scene, while it seemed to work in other scenes, it's something with the view angle. But I have no idea what the cause is, looks like a bug of some sort. I think I've nailed the problem as shown the screenshot below. I'll upload this scene if anyone's interested.

Here's the image:
http://renderq.net/_temp/particlebug.gif

Anyone else had a problem with this one?



On 6/11/06, Arvid Björn <arvidbjorn(at)gmail.com> wrote:
...doesn't seem to work. The particles dissapear all together, however I'm able to turn off secondary, but that doesn't help me :-) I'm trying to make a reflection-only pass of my particles. Any ideas?

-a

--
stockholm.postproduction | www.stopost.se




--
stockholm.postproduction | www.stopost.se





--
stockholm.postproduction | www.stopost.se




--
stockholm.postproduction | www.stopost.se

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