Re: Replacing the shadertree? Possible?

Date : Thu, 15 Jun 2006 00:12:08 +0200
To : XSI(at)Softimage.COM
From : "Thomas Helzle" <xsi(at)screendream.de>
Subject : Re: Replacing the shadertree? Possible?
Hi Andy,

superb! Does your interface rely on the Lightwave SDK or is it completely standalone?
I'm sure this would need some further discussion and testing (especially since it shouldn't mimic XSIs tree too closely ;-) )
I have to do some more reading on such a "base-material" or how this would be called in XSI/MR.

Actually your Histogram tool brought me to the idea of external interfaces when I found out that I can't use Fcurves for shaders in XSI. :-)
In messiah I found a pretty cool workaround for the no-Fcurves-in-Shaders problem and now I have a shader in my TLHPro package that can use the timeline/graph editor with all it's bells and whistles for "superfinetuning" of surfaces and other stuff.

Let's see if we can get something going.
Anyone else interested to join in?

Thanks and best regards,

Thomas Helzle



On Wed, 14 Jun 2006 23:13:24 +0200, Andy Nicholas <andy(at)andynicholas.com> wrote:

> Hi Thomas,
>
> I started writing a node interface in OpenGL to mimic XSI's. It was only a
> beginning, but a good place to start from. At the time I think I was looking
> to add a node based interface to Lightwave. If we can figure out a way of
> plugging into XSI, then I'm sure we could get this to work.
>
> BTW, isn't it possible to write our own materials now for XSI? Wouldn't that
> be the best option for complete customisation of the tree?
>
> Andy

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