RE: hair interpolation - when you tell it not to and it still does!

Date : Thu, 15 Jun 2006 14:21:05 -0400
To : <XSI(at)Softimage.COM>
From : "Marc-Andre Carbonneau" <marc-andre.carbonneau(at)ubisoft.com>
Subject : RE: hair interpolation - when you tell it not to and it still does!

Yeah. I figured that much…

Thanks all. Case closed.

MAC

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Noodles
Sent: June 15, 2006 2:03 PM
To: XSI(at)Softimage.COM
Subject: Re: hair interpolation - when you tell it not to and it still does!

 

yeah, I think it will generate a different set of boxes per hair object, which probably means the whole thing will take more memory (anybody wanna back me up on this?)  I don't think there's any question that there are better ways it could work, but I think the reality is that you have to work around it and split it up.  I haven't worked on the hair much on the Barnyard, but I know that hair had to be treated very very carefully, and that many times custom pieces of geometry had to be constructed to emit the hair properly (get the proper layout of guide hairs, etc), which were then cage-deformed to the original geometry.  Like I said, not ideal, but there are clear workarounds that can get you where you need to be.

 

-N.

----- Original Message -----

Sent: Thursday, June 15, 2006 8:37 AM

Subject: RE: hair interpolation - when you tell it not to and it still does!

 

Well there’s a generation bar that appears at the bottom for every hair system but I just noticed it’s only for the first frame so it’s not THAT bad.  I’m just making it sound worse since it’s not working the way I was expecting from the start. ;) And I don’t understand that we don’t have clumping of hair per guide hair.

 

Steven, I saw the latest Barnyard trailer yesterday in front of CARS. I have a question, was the grass done with hair? Cause it looks exactly like the one I did on Pinocchio!

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
Sent: June 15, 2006 11:24 AM
To: XSI(at)Softimage.COM
Subject: RE: hair interpolation - when you tell it not to and it still does!

 

 

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Marc-Andre Carbonneau
Sent: 15 June 2006 16:19
To: XSI(at)Softimage.COM
Subject: RE: hair interpolation - when you tell it not to and it still does!

 

Also, the more hair objects you have, the longer it takes to start rendering….

 

 

[kim aldis]

 

Are you sure? Twice the objects, half the hair count in each compared to the original. That’s what I found anyway.

 


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