Re: Replacing the shadertree? Possible?
| Date : Fri, 16 Jun 2006 15:39:47 +0930 |
| To : XSI(at)Softimage.COM |
| From : Nick <nick.petit(at)gmail.com> |
| Subject : Re: Replacing the shadertree? Possible? |
It's not because you've talked about it a lot already that it's not a discussion worth having and keep having again and again, even once something has been implemented... I understand that to be able to have a unified and scalable system takes time, and certain big decisions need to be made but it's not like this has been a fresh new request by a handful of users...
Anyway, end of rant, back to setting key frames...
On 6/16/06, Luc-Eric Rousseau <lucer(at)softimage.com> wrote:
From: NickI guess if the particles were fixed then you probably wouldn't have to hear anything about it... the problem is nothing's been done about them for what, 4 major version releases now at least? You can't just expect the customers to give up on them and shut up, if anything, the more you don't do anything about them, the more you'll hear noise about it, until finally you don't hear jack and that's bad news because it means all your customers have gone elsewhere...and aren't we just tired of talking about that topic.
[LER] you're quoting that comment out of context. No one's telling clients to not discuss the subject, I was saying the engineers that post on the message boards and lists aren't motivated to jump in every thread and repeat the same things. "We" stood for the engineers on this side of the mail server.
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