Re: textures with transparency in viewport...

Date : Mon, 19 Jun 2006 13:20:30 +0100
To : XSI(at)Softimage.COM
From : Chris Marshall <chris(at)eclipsecreative.co.uk>
Subject : Re: textures with transparency in viewport...
Thanks Andy,
Actually, when you choose AlphaTransp from the OGL menu, you get 5 nodes attached, the image node>OGLTexture>TexCoord>Shade>AlphaTransp which I then pluged into the Realtime input of the material. Seems to work without the OGL Draw node.
Thanks for the other ideas.

Chris



Andy Nicholas wrote:
You need to have the OpenGL Draw as the last item in your realtime
rendertree. You might find it easier just to drag and drop one of the
Netview OpenGL presets - there's loads of examples in there.

BTW, have you tried just increasing the transparency in your Phong to
something like 0.001 on each channel? it tells XSI to enable transparency
in your viewport. You need to do that before you connect anything to the
transparency input, so if there's something already connected, just
disconnect it, change the setting, and plug it back in. (You might also
want to check you've got transparency enabled in your viewport display
settings)

Andy



  
        OK I've plugged the image into the realtime OGL Texture node, then
that into the Realtime input of the material, switched to OGL
viewport, but I get nothing, just a wireframe view. Having never
used realtime shaders before, is there anything else I need to
switch on?


 kim aldis wrote:    You shouldn't need to. Just plug OGL into the real
time input for your hardware display.            -----Original
Message----- From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Chris Marshall Sent: 19
June 2006 10:31 To: XSI(at)Softimage.COM Subject: Re: textures with
transparency in viewport...  Well each grid has quite a complex render
tree setup, which I don't particularly want to start messing with.
Steven Caron wrote:                  realtime shaders?  material>OGL
Alpha Transparency    On 6/19/06, Chris Marshall  wrote:
      Hi All, I have a number of grids stacked slightly apart from each
other in the Y, each with a different transparent texture (image). With
my viewport in Textured Decal mode, I can only see the topmost texture.
It would be very usefull to be able to see the other textures through the
transparent parts of each, but I can't find an option for this. Is this
possible?  Thanks  Chris    --- Unsubscribe? Mail Majordomo(at)Softimage.COM
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