RE: textures with transparency in viewport...

Date : Mon, 19 Jun 2006 14:22:25 +0100
To : <XSI(at)Softimage.COM>
From : "Adam Seeley" <adam.seeley(at)clearpost.co.uk>
Subject : RE: textures with transparency in viewport...
Hi,
 
This is my non-OpenGL stick-with-the-rendertree solution at the bottom of this page.
 
http://www.xsibase.com/forum/index.php?board=12;action=display;threadid=24934;start=0#msg162056
 
May depend on graphics card but seems to be fairly robust.
 
Adam.

________________________________

From: owner-xsi(at)Softimage.COM on behalf of Steven Caron
Sent: Mon 19/06/2006 10:03
To: XSI(at)Softimage.COM
Subject: Re: textures with transparency in viewport...


realtime shaders?

material>OGL Alpha Transparency




On 6/19/06, Chris Marshall <chris(at)eclipsecreative.co.uk > wrote: 

	Hi All,
	I have a number of grids stacked slightly apart from each other in the 
	Y, each with a different transparent texture (image).
	With my viewport in Textured Decal mode, I can only see the topmost
	texture. It would be very usefull to be able to see the other textures
	through the transparent parts of each, but I can't find an option for this. 
	Is this possible?
	
	Thanks
	
	Chris
	
	
	
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