Hi,
This is my non-OpenGL stick-with-the-rendertree solution at the bottom of this page.
http://www.xsibase.com/forum/index.php?board=12;action=display;threadid=24934;start=0#msg162056
May depend on graphics card but seems to be fairly robust.
Adam.
________________________________
From: owner-xsi(at)Softimage.COM on behalf of Steven Caron
Sent: Mon 19/06/2006 10:03
To: XSI(at)Softimage.COM
Subject: Re: textures with transparency in viewport...
realtime shaders?
material>OGL Alpha Transparency
On 6/19/06, Chris Marshall <chris(at)eclipsecreative.co.uk > wrote:
Hi All,
I have a number of grids stacked slightly apart from each other in the
Y, each with a different transparent texture (image).
With my viewport in Textured Decal mode, I can only see the topmost
texture. It would be very usefull to be able to see the other textures
through the transparent parts of each, but I can't find an option for this.
Is this possible?
Thanks
Chris
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