Chris,
Thanks very much for this sound piece of advice. Apart from a slightly rougher
look, it definitely solves the problem.
A bit of a shame though, I think the “Fine” option generally
gives some very nice results.
There used to be a plugin (subdividedisplace) that could generate
polygon surfaces from textured displacements, but I can’t find it anymore.
Anyway, thanks again
Andy Kirk
Andy,
If possible, use Parametric not Fine, this will solve the problem,
Chris
Andy Kirk wrote:
>Hello,
>
>
>
>This is about an old displacement snag.
>
>
>
>On a polygon sphere I have a texture-displaced surface, using
"fine"
>settings (Length 0.3, View Dependant, Subdivision Limit 0 - 6) and
the
>render shows good detail.
>
>
>
>However, when the camera tracks across the surface, the rendered
sequence
>shows the surface "popping" up & down in various
areas.
>
>
>
>Is there any known solution or work-around??
>
>
>
>Andy Kirk
>
>
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