I can't remember what the neat solution was - you might be able to
rendertree the particle shader to use a texture projection generator -
or if that doesn't work (assuming it's the same camera you're
rendering from) you could just render your particles white and
multiply it in post.
Cheers,
Alan.
On 6/23/06, Adam Seeley <adam.seeley(at)clearpost.co.uk> wrote:
Hi All,
I think remember this being discussed but not what the conclusion was.
I would like to (camera) project a texture onto a particle cloud but xsi doesn't seem to allow me to apply texture coords to the cloud.
I don't need the texture to stick to individual particles or the cloud, I just want them to be able to move underneath the texture.
Is there a workaround for this?
Many thanks,
Adam.
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