Re: Texture projection onto particles

Date : Fri, 23 Jun 2006 11:41:51 +0100
To : <XSI(at)Softimage.COM>
From : "adrian" <adrian.wyer(at)fluid-pictures.com>
Subject : Re: Texture projection onto particles
you can use screen space with a texture space generator and an image lookup, but it doesn't 'stick' to the particles

didnt someone release something that did this last year?

Holger? Helge? anyone?

a
----- Original Message ----- From: "Alan Jones" <skyphyr(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Friday, June 23, 2006 11:22 AM
Subject: Re: Texture projection onto particles



I can't remember what the neat solution was - you might be able to
rendertree the particle shader to use a texture projection generator -
or if that doesn't work (assuming it's the same camera you're
rendering from) you could just render your particles white and
multiply it in post.

Cheers,

Alan.

On 6/23/06, Adam Seeley <adam.seeley(at)clearpost.co.uk> wrote:
Hi All,

I think remember this being discussed but not what the conclusion was.

I would like to (camera) project a texture onto a particle cloud but xsi doesn't seem to allow me to apply texture coords to the cloud.

I don't need the texture to stick to individual particles or the cloud, I just want them to be able to move underneath the texture.

Is there a workaround for this?

Many thanks,

Adam.






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