RE: Texture projection onto particles

Date : Sat, 24 Jun 2006 04:01:56 +0200
To : <XSI(at)Softimage.COM>
From : "Schoenberger" <XSI(at)digidragon.de>
Subject : RE: Texture projection onto particles
  |> Holger? Helge? anyone?
Hmm, always checking the list very late, but perhaps there is a solution...

If it is a simple screen projection and the texture should not stick to the particles, then it should be possible with some render
tree nodes.
Hmm, what about 2 scalar_states, setting one to screen position X, the other to screen position Y.
Then plug both into a conversion Scalar2Vector node, plug this into the coord of an image_lookup node.
This hand-made screen projection should work even for particles...


Holger Schönberger 
technical director
The day has 24 hours, if that does not suffice, I will take the night 

 

  |> -----Original Message-----
  |> From: owner-xsi(at)Softimage.COM 
  |> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of adrian
  |> Sent: Friday, June 23, 2006 12:42 PM
  |> To: XSI(at)Softimage.COM
  |> Subject: Re: Texture projection onto particles
  |> 
  |> you can use screen space with a texture space generator 
  |> and an image lookup, 
  |> but it doesn't 'stick' to the particles
  |> 
  |> didnt someone release something that did this last year?
  |> 
  |> Holger? Helge? anyone?
  |> 
  |> a
  |> ----- Original Message ----- 
  |> From: "Alan Jones" <skyphyr(at)gmail.com>
  |> To: <XSI(at)Softimage.COM>
  |> Sent: Friday, June 23, 2006 11:22 AM
  |> Subject: Re: Texture projection onto particles
  |> 
  |> 
  |> >I can't remember what the neat solution was - you might be able to
  |> > rendertree the particle shader to use a texture 
  |> projection generator -
  |> > or if that doesn't work (assuming it's the same camera you're
  |> > rendering from) you could just render your particles white and
  |> > multiply it in post.
  |> >
  |> > Cheers,
  |> >
  |> > Alan.
  |> >
  |> > On 6/23/06, Adam Seeley <adam.seeley(at)clearpost.co.uk> wrote:
  |> >> Hi All,
  |> >>
  |> >> I think remember this being discussed but not what the 
  |> conclusion was.
  |> >>
  |> >> I would like to (camera) project a texture onto a 
  |> particle cloud but xsi 
  |> >> doesn't seem to allow me to apply texture coords to the cloud.
  |> >>
  |> >> I don't need the texture to stick to individual 
  |> particles or the cloud, I 
  |> >> just want them to be able to move underneath the texture.
  |> >>
  |> >> Is there a workaround for this?
  |> >>
  |> >> Many thanks,
  |> >>
  |> >> Adam.
  |> >>
  |> >>
  |> >>
  |> >>
  |> >>
  |> >>
  |> >> 
  |> ___________________________________________________________
  |> ___________
  |> >> This email has been scanned by the MessageLabs Email 
  |> Security System.
  |> >> For more information please visit 
  |> http://www.messagelabs.com/email
  |> >> 
  |> ___________________________________________________________
  |> ___________
  |> >>
  |> > ---
  |> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the 
  |> following text in body:
  |> > unsubscribe xsi 
  |> 
  |> ---
  |> Unsubscribe? Mail Majordomo(at)Softimage.COM with the 
  |> following text in body:
  |> unsubscribe xsi
  |> 


---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.